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Author Topic: time mod/de cleansing mod  (Read 1933 times)
dogeddie
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time mod/de cleansing mod
« on: May 03, 2011, 02:24:16 am »

 I want to explore the game without worrying about the time limit, but I'd still like the game to progress as it is supposed to at some point. I see the links for the mods a few posts down, but wonder about which would be better? I am thinking  the de-cleansing mod would be better?

Also, is there a way or a mod to make the colors for the materials you pick up easier to differentiate? Thanks
« Last Edit: May 03, 2011, 02:44:30 am by dogeddie » Logged
jucce
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Re: time mod/de cleansing mod
« Reply #1 on: May 03, 2011, 05:05:47 am »

Well using the time mod you would have to wait longer for time to progress so it may take a while and be inconvenient when you're waiting for time scripted events to occur. So I guess the de-cleansing mod would be better, however then you wouldn't be able to experience the Ur-Quan cleansing without waiting a very long time.
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dogeddie
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Re: time mod/de cleansing mod
« Reply #2 on: May 03, 2011, 04:07:15 pm »

Thanks. If I use the De Cleansing mod and get far into the game, at some point can I discontinue use of the exe for that mod and begin re using the original exe? Will the game then pick up where I would have been in a modless game? That's a pretty heavy thought, but maybe possible?
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Novus
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Re: time mod/de cleansing mod
« Reply #3 on: May 03, 2011, 09:37:11 pm »

The time at which the Kohr-Ah cleansing starts is stored in the save game, so switching back to the original UQM executable will not change the time back; you need to start a new game for that. Apart from some minor differences in dialogue with the Zoq-Fot-Pik (when they warn about the Kohr-Ah being about to win depends on whether you're using the mod or not), it doesn't matter whether you use the modded or original UQM executable.
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