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Topic: UQM 0.7.0 release candidate 2 (Read 9731 times)
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fossil
Core Team
Frungy champion
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Posts: 94
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0.7.0-rc1 was so close, but not good enough. So here is release candidate 2. It mostly fixes the bugs found in rc1, but there are also a couple additions to the game as you can see below.
As with rc1, please post your experiences in this thread. Bugs should go to our bug tracker as usual. The Windows installer still needs all the content packages to be in the directory from which it is started.
If you have previously downloaded rc1, you will need to redownload the following two packages as they have changed: uqm-0.7.0-content.uqm and uqm-0.7.0-voice.uqm. The 3DO music and remix packages are unchanged.
Changes from 0.7.0-rc1: - Added spoken Slylandro probe coordinates - Added the missing bits to the no-voice versions of Mycon, Syreen and Utwig dialogue - New lander reports for Supox ruins and Ultron. The reports text is new content from TFB. - Various documentation files brought up to date - Cannot talk to Ilwrath with a 'caster anymore after they die off - Syreen dialog tree no longer resets after visiting the Syreen Vault for the very first time - Fixed minor lander report inconsistency at the Syreen Vault - Fixed Syreen Vault lander report infinite loop (this involved changing a lot of code; the more you can test picking up all the various devices from planets, the better) - Fixed an SDL bug on Windows which caused the mouse pointer to stop moving while UQM was on fullscreen in background - Windows installer has all the OpenAL pieces needed - Windows installer does not create an extra addons/ directory in packages/ A list of changes since 0.6.2 is here.
Have fun! -- The Ur-Quan Masters core team.
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« Last Edit: May 30, 2011, 05:04:11 pm by fossil »
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hobi
Zebranky food
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Posts: 4
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I cant fint anything bad to say about this
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Gekko
*Many bubbles*
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Arena regular
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Any hopes of getting the special key to empty the ship slot in the Super Melee ship menu? This was in 0.6.2, and it was faster than using the delete key.
Go to Super Melee fleet menu Press fire on a ship slot (control is default) The ship selection window opens Press special key (shift is default) The slot is now empty
Now the only (?) way to remove a ship from a slot is by pressing delete on the slot. I don't know if all keyboards have a delete button, or is it insert that they have removed from some?
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Pressing a 2-key chord is faster than pressing 1 key if the 2 keys are where your fingers are and the 1 key requires reaching to the edge of the keyboard specially. That said, this is really not a big deal, I think. I didn't even know you could press delete to clear a spot, and I was okay. If anything needs to change, it's letting you know of these possibilities.
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Soltis
Zebranky food
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Why in the world was the control config file schema re-done yet again?
And much more important, why in god's name did you guys remove the configurable menu controls?
I had ESDF/Space/Shift set to menu movement/select/cancel and now I can't do that.
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