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Author Topic: Announcing The Ur-Quan Masters 0.7.0  (Read 18948 times)
Mistbucka
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #30 on: October 25, 2011, 12:19:46 am »

You mean, disable the voices? I'm pretty sure voices are disabled if the voice volume is set to 0.
Still think I missed some texts that were in the original DOS version.

Oh, btw, a bug report: The Melnorme trader claimed I have the Ultron in my possession, which was not the case.
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onpon4
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #31 on: October 25, 2011, 01:05:50 am »

Still think I missed some texts that were in the original DOS version.

Only some of the DOS text was added, the Mycon dialog telling you of the Mycon homeworld in particular.
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uk_john
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #32 on: October 25, 2011, 06:52:27 am »

@ Serosis
Got Link?  Grin

Yes I do, the complete Mod set has been released and the website updated to reflect that.
I have also included for the time being a download for the 3DO videos until whoever owns the copyright says otherwise.

http://uqm-mods.sf.net

Also for the mods who haven't noticed the gigantic wall of spam...
Hey there is a gigantic wall of spam.

Thank-you! I have been looking for the 3DO intro and victory video that would work with 0.7.0 and you come up trumps! I have also decided to use your dialtion mod that slows down time as that will allow me to take a slow immersive search of the cosmos and the inhbitants there! Your other mod though is an exe to, so there is no way of running both mods - or am I missing something?

In any event - thanks for the mods and the video files, you are a star!
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Mistbucka
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #33 on: October 25, 2011, 11:12:53 am »

Only some of the DOS text was added, the Mycon dialog telling you of the Mycon homeworld in particular.
Hmm. I didn't get the Mycon dialog. It's supposed ot appear on Beta Brahe?
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Wolframm
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #34 on: October 25, 2011, 04:08:19 pm »

Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them.
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Mistbucka
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #35 on: October 25, 2011, 05:26:54 pm »

Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them.
Which would be? Hmm... Don't remember.

Or yeah, I tried to give them info about Organon, but they just sort-of-ignored that.
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Death 999
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #36 on: October 26, 2011, 03:31:57 am »

Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them.

What's that supposed to be?
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onpon4
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #37 on: October 26, 2011, 04:47:16 am »

Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them.


I don't think so. I'm pretty sure they're supposed to tell you when you first meet them.
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Wolframm
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #38 on: October 28, 2011, 04:09:07 pm »

When you tell them about Organon at Beta Brahe, they tell you you have to go to Epsilon Scorpii where their main Homeworld is and talk to their leaders about Organon there. Beta Brehe is only a colony where they keep the Sun Device. That text line was missing from the 3DO version of SC2 and UQM. I thought it was added back into UQM 0.7.0, wasn't it?
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onpon4
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #39 on: October 28, 2011, 05:37:20 pm »

When you tell them about Organon at Beta Brahe, they tell you you have to go to Epsilon Scorpii where their main Homeworld is and talk to their leaders about Organon there. Beta Brehe is only a colony where they keep the Sun Device. That text line was missing from the 3DO version of SC2 and UQM. I thought it was added back into UQM 0.7.0, wasn't it?

No, they don't tell you then. They tell you when you first meet them on Beta Brahe. Here's a quote from the DOS version when you first run into them:

Quote
This is a special place
filled with Juffo-Wup.
But it is not the source.
Juffo-Wup springs forth from 629.1, 220.8.
We must not allow this place to be soiled by the Non.
You must go. Now.

You can't even tell the Mycons at Beta Brahe about Organon.
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Mistbucka
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #40 on: November 01, 2011, 06:44:02 pm »

You can't even tell the Mycons at Beta Brahe about Organon.
I just did.
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onpon4
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #41 on: November 02, 2011, 01:36:49 am »

I just did.

So, what did you say, and what was their response?
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Mistbucka
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #42 on: November 02, 2011, 08:35:26 am »

So, what did you say, and what was their response?
Well, IIRC, the same bit that you normally say about Organon (when you say it on their homeworld) but they just answered something a bit random, maybe about this place not being [something].
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onpon4
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #43 on: November 02, 2011, 05:20:31 pm »

So, what did you say, and what was their response?
Well, IIRC, the same bit that you normally say about Organon (when you say it on their homeworld) but they just answered something a bit random, maybe about this place not being [something].

Well, if you "just did", do you at least have a save from before that time? I'm pretty sure you probably interpreted it wrongly. I'm not speaking from personal memories here. I've actually looked at mycon.txt (which is where the Mycon dialogs are defined). No such dialog that you're talking about exists. If you actually saw what you think you saw, it's a bug in UQM 0.7.0, or a very weird change that isn't mentioned in the changes text file (e.g. using an introduction as a response).
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Kohr-Ah Death
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Re: Announcing The Ur-Quan Masters 0.7.0
« Reply #44 on: November 05, 2011, 12:24:44 pm »

Thank-you! I have been looking for the 3DO intro and victory video that would work with 0.7.0 and you come up trumps! I have also decided to use your dialtion mod that slows down time as that will allow me to take a slow immersive search of the cosmos and the inhbitants there! Your other mod though is an exe to, so there is no way of running both mods - or am I missing something?

In any event - thanks for the mods and the video files, you are a star!

You're welcome and no there is no way of running both mods short of taking the source and combining and compiling it yourself.

Maybe one of these days I'll just combine them all and make them all activate through commandline switches... should be easy.

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