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Topic: Mouse Support (Read 17166 times)
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JonoPorter
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Don't mess with the US.
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NOT TO BE A PARTY POOPER, but the amount of modifactaions you guys are talking about would prety much require a new engine for planet landing. and you would have to redo the graphics of the planets.
one easy modifacation i would like is a built in star finder. type in the name and it puts the cursor on it. or have it know that you have been told about certain stars and have them highlighted. or even highlight the specific planet that you were told about. i just remember having to write everything down.
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JonoPorter
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Don't mess with the US.
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I knew that program existed but what i was saying is they should build it into the game.
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Death 999
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We did. You did. Yes we can. No.
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yeah, but the whole fun is NOT "Oh, geez, I was told about Beta Brahe... now where the heck is the Brahe constellation?
On a tangential note, how the heck are we supposed to find the Ilwrath homeworld? It's not even in their sphere of influence. (I did find it, but only because I happened to be mining out the constellation and suddenly ran into 50 Ilwrath unexpectedly)
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Stelard Actek
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Just my two cents, but I personally would LOVE to see:
1) Point-and-click starmap 2) Search for systems with matching names (type in 'hades' and have alpha, beta and so on show up flashing white-normal-white)
Rotating stars would also be neat, but not very low priority.
-- Stelard Actek
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Death 999
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We did. You did. Yes we can. No.
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Well, I was mainly joking about the weather on planets, but it WOULD be neat to have the planets in the solar system orbit... and that would be easy to implement, much easier than pulling out a ruler or guessing a weight for each star.
Each planet knows how long its year is, from its coarse scan (right???). Even if we don't, it won't take too long to assign a simple map from color/hyperspace map size for a star to its mass, then write an algorithm calculating year length based on the planet's orbital radius (as is done above). Once you have that, divide the time since the beginning of the game by that year length, multiply by 2<pi>, and move the planet that far along the track. (In other words, we don't need to make arbitrary choices or go in and do individual analysis on each one...)
For moons, it could be a little tricky, since their year length is the planet's year length. I wonder whether their day length data would make coherent results or not... Well, it wouldn't be too hard to rip the planet's mass from the coarse scan as suggested above.
Only remaining problem will be space stations and other objects for which there is no coarse scan, but there are few enough of those we can do them by hand (i.e. in the vicinity of 5, not 1,000) (remember, places like the Druuge Tradeworld will have a coarse scan... in case you come there after the Kohr-Ah have cleaned the place out).
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