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Author Topic: Mouse Support  (Read 14741 times)
Lukipela
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Re: Mouse Support
« Reply #30 on: February 26, 2003, 12:59:59 am »

but you still need to visit every planet to find out its orbit, or radius, no? or are they stored away in afile somewhere?
« Last Edit: February 26, 2003, 01:00:45 am by Lukipela » Logged

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Death 999
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Re: Mouse Support
« Reply #31 on: February 26, 2003, 01:36:37 am »

Well, the data is stored somewhere - you can calculate it at run time, or go through and calculate it in an automated sweep. Either way, no person is going to do the work (though they will have to write the code that does the work)
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Lukipela
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Re: Mouse Support
« Reply #32 on: February 26, 2003, 01:41:00 am »

So it's just a matter of finding the data. fair enuff, lets find someone to do it!
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Re: Mouse Support
« Reply #33 on: February 26, 2003, 01:57:04 am »

I did a little sniffing around the code; please correct me if I'm wrong, but it looks like most systems are randomly generated, but they always use the same seed, making sure that the planets are always the same.  Sol seems to have its own generation file, as do a few other systems.

I was hoping to write a little routine to extract the data, but it looks like it might just be easier to add a couple file-access lines to UQM:  right after it generates info for a planet, append that info to a file (in some format).  If the planets don't get generated until you visit them, kludge the switches so that they all think you're visiting them...
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Re: Mouse Support
« Reply #34 on: February 26, 2003, 09:27:05 pm »

Maybe those with their own file is the "strategically placed" ones that help the player kickstart their fortune hunting?  I would imagine Alpha Centauri is one?
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Re: Mouse Support
« Reply #35 on: February 26, 2003, 10:04:04 pm »

Or instead of speculating we could just ask a developer for the right answer Wink
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Re: Mouse Support
« Reply #36 on: February 27, 2003, 08:49:03 pm »

That sounds like you are volunteering  Grin

Or, the fact that I put question marks at the end of my sentences could be an indicator for anyone that knows (probably would be a developer) to speak up  Tongue
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Re: Mouse Support
« Reply #37 on: February 28, 2003, 01:25:37 am »

Hey - if I had time to be serious about this I would've do as much as even start working on it, but I have physics and math to study Tongue
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Re: Mouse Support
« Reply #38 on: February 28, 2003, 05:46:01 am »

Ouch! Physics AND Math? Waddaya wanne be? A scientist? Wanna build StarShips for our alliance, right!

I'm a little crazy German scientist myself, you know? Biology AND English (or - how to be a creepy German scientist and not speak with a funny German accent in English)  Cheesy
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Re: Mouse Support
« Reply #39 on: March 01, 2003, 06:59:15 pm »

Umm... Sorry to break your dreams GM, but I don't think you're allowed to be a german scientist unless you have a really funny english accent. It kinda comes with the job you know? When you progress to higher levels of your education, you'll find out that there is an actual course in "Mad German Scientist Accents" that you have to take and pass before you can graduate. Seems to be a load of people studying sciences on these boards. just out of curiosity, have we got any historians or marketing people, lawyers or suchlike here?
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Re: Mouse Support
« Reply #40 on: March 02, 2003, 02:02:22 am »

Quote
Umm... Sorry to break your dreams GM, but I don't think you're allowed to be a german scientist unless you have a really funny english accent. It kinda comes with the job you know? When you progress to higher levels of your education, you'll find out that there is an actual course in "Mad German Scientist Accents" that you have to take and pass before you can graduate.

Ever heard of Einstein?  There wouldn't be any Earthling Cruiser Nukes without the guy.  I'm pretty sure his accent was german.   Wink

Wow, it's strange that all these topics where I post second seem to take off like a bat out of hell.  Was it something I said? lol.
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Re: Mouse Support
« Reply #41 on: March 02, 2003, 02:20:58 am »

You should post 2nd in all the good threads!

As for LP and my new nickname: GM stands for German Mad scientist  Shocked

Oh, and the guy you should really thank for the nukes is Otto Hahn who discovered nuclear fission.

Einstein is the guy who lets you use HyperSpace although according to his theory, you cannot travel faster than light.

And yes, it is mandatory to speak with a funny accent as a German scientist. They all did! (Especially in the Indiana Jones movies and games!)
« Last Edit: March 02, 2003, 02:36:32 am by German_Nightmare » Logged

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Lukipela
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Re: Mouse Support
« Reply #42 on: March 02, 2003, 02:58:05 am »

Well, doesn't that prove my point Omni? Einstein was German, Scientist and spoke with a funny accent! I never said german scientists were bad, just that they have to use a certain accent whilst speaking english. GM, so that's where I got it from! Oh, and you don't travel faster than light in hyperspace, it's just smaller.
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Re: Mouse Support
« Reply #43 on: March 02, 2003, 03:45:34 am »

Am I glad that travelling in hyperspace goes conform with Einstein's laws.

And yes, if I want to be taken serious as a scientist, I should get rid of my American Southern/German English accent and zen I vill speek onlee like zis!
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Re: Mouse Support
« Reply #44 on: March 02, 2003, 07:54:32 am »

Hehe, here I am just watching Indiana Jones... those Germans are sooo eveel in zee movieee!

Hey, do you think the nukes in the Earthling Cruiser are A-Bomb nukes or H-bomb nukes?  Obviously, the A-Bomb nukes are the more primitive form of nuclear fission, the H-bomb a product of nuclear fusion.  Anyone familiar with the two understands that fusion requires great amounts of energy to spark the reaction to fuse two atoms together...  I wonder whether human technology had advanced to use such a device on an everyday level, or whether they use the more primitive A-bomb fission nukes.

Hmmm, let's ask all zee scienteests in zee room.
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