The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 04, 2024, 02:05:07 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Mouse Support
« previous next »
Pages: [1] 2 3 ... 5 Print
Author Topic: Mouse Support  (Read 15749 times)
Jokis
Zebranky food
*
Offline Offline

Posts: 4


I love YaBB 1G - SP1!


View Profile
Mouse Support
« on: February 12, 2003, 08:04:15 pm »

Any chance for it?  Playing with just the keyboard is a drag...just a thought.

Thanks!
Logged
Omni-Sama
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 361


Zebranky-Killer


View Profile
Re: Mouse Support
« Reply #1 on: February 12, 2003, 09:12:39 pm »

What, do you want SC2 to play like SC3?  Star Control II could never support a mouse, and there are many reasons why.  Just clicking on an object takes the fun out of things such as approaching an enemy's home planet and trying to outmanoeuver (sp?) their ships.  Just clicking on a planet and the game sending you to it?  Makes no sense, and doesn't show a practical use in the game.  The mouse is useless in battle, too.  I could only see it being used in menus or alien conversation.

Other than that, mouse support is useless and IMO impossible in Star Control II, unless you changed the game altogether.  If you have a strong and inseperable hatred with your keyboard, then play the game with a joystick instead.
Logged

"Even Our House Pets Are Rather Evil." - Ilwrath Captain
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Mouse Support
« Reply #2 on: February 13, 2003, 07:07:20 pm »

Quote

Other than that, mouse support is useless and IMO impossible in Star Control II, unless you changed the game altogether.  If you have a strong and inseperable hatred with your keyboard, then play the game with a joystick instead.

Well, I can think of a few places where mouse support could be useful: setting co-ordinates for autopilot, making choices in PC-style menus and dialogue, and a few other cases. However, the UQM user interface is designed for keyboard/gamepad use, so you'd have to add a lot of stuff for meaningful mouse support.

Another possible way to use the mouse would be simply to map mouse movement to arrow key presses and the mouse buttons to the fire buttons et.c., but this is probably not what you want (it would be reasonably easy to implement, though).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Daniel
Guest


Email
Re: Mouse Support
« Reply #3 on: February 13, 2003, 07:14:40 pm »

Quote

Other than that, mouse support is useless and IMO impossible in Star Control II, unless you changed the game altogether.  If you have a strong and inseperable hatred with your keyboard, then play the game with a joystick instead.


I can't count the number of times I wished the mouse worked while I was attempting to pick a destination on the starmap.  Keyboard control is really clunky for that.

Daniel
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Mouse Support
« Reply #4 on: February 14, 2003, 12:40:32 am »

If nothing else, weith mouse you could use the turret on the Orz a lot easier. And you could target the Arilou laser yourself
! Smiley You could even remote control your DOGI! Or your human missile... the possibilities are endless.
Logged

What's up doc?
Jokis
Zebranky food
*
Offline Offline

Posts: 4


I love YaBB 1G - SP1!


View Profile
Re: Mouse Support
« Reply #5 on: February 14, 2003, 11:34:30 am »

That was my initial reasoning for mouse support, for the Star Map...I'm sure it's too hard to program but it was just something to chew on.
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Mouse Support
« Reply #6 on: February 14, 2003, 05:59:05 pm »

Providing mouse support on the starmap and nowhere else should be reasonably easy to add. Redesigning the game's interface to allow mouse control in every single situation would be quite nasty, as the screen layouts and such are designed for a keyboard/gamepad interface; you'd have to add stuff to click on to get a sane mouse interface.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Mouse Support
« Reply #7 on: February 15, 2003, 03:04:25 am »

Adding a mouse would be a good idea, especially for the starmap and perhaps picking conversation responses (it just fits better with today's computer GUI).

No doubt about it, as good as this game is EVEN 12 years after it's been released (and that's seldom by any measure!), to succeed today it has to undergo some basic changes, including network ability, music, graphics and GUI.
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Mouse Support
« Reply #8 on: February 21, 2003, 05:45:42 am »

Don't fix it if it ain't broken!
Never change a winning team!
Leave the original SCII alone, please!

No 3D Space Combat,
No mouse support,
no different story line,
Just DON'T do it!!!

And yes! I AM serious about that, too!
Logged

Greetings from the German Nightmare - Up the Irons!
OHHDEAR
Guest


Email
Re: Mouse Support
« Reply #9 on: February 21, 2003, 08:11:52 am »

Mouse support for melee ship selection menus please.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Mouse Support
« Reply #10 on: February 21, 2003, 09:20:56 pm »

Don't change anything sounds good for you GM, seeing as you are translating the whole thing Smiley Of course, that's not changing as such.

while were at it, can we have a3D starmap as well, I can't handle that flat thing  Grin Grin Grin Grin Grin
Logged

What's up doc?
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Mouse Support
« Reply #11 on: February 21, 2003, 09:42:55 pm »

Okay, you can have your 3D map - but it will include the rotational shift of the galaxy around the galactic core, only accelerated a million times, so every time you exit a system the map will look different  Cheesy

Oh, and as for the changes - I don't consider dubbing/translating a real change since one can always go back to the original. The translation is only for all the poor Germans who don't speak English or favor the Sprache of the Vaterland.
« Last Edit: February 21, 2003, 09:45:03 pm by German_Nightmare » Logged

Greetings from the German Nightmare - Up the Irons!
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Mouse Support
« Reply #12 on: February 21, 2003, 09:59:46 pm »

As long as I can clikc on my 3D map with my mouse, that's alright. And it'll be like getting a new starmap every time you exit a system! brilliant!
Logged

What's up doc?
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3873


We did. You did. Yes we can. No.


View Profile
Re: Mouse Support
« Reply #13 on: February 22, 2003, 12:10:00 am »

Hey, we need to have the planets in-system slowly rotate the star, and the moons too. It's not like we don't have the necessary information, and it would be cool to see the systems going about their business.

And having day and night on the planetary surfaces - having the hotspots depend on time of day - having visibility decrease at night... having speed of lander depend on slope of terrain...
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Mouse Support
« Reply #14 on: February 22, 2003, 12:51:54 am »

And lets not forget, we should scale the sizes to more realistical as well! Sounds like you have a lot of work ahead of you Death...
Logged

What's up doc?
Pages: [1] 2 3 ... 5 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!