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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Starcon: TimeWarp: Gob update  (Read 32986 times)
Wolframm
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Re: Starcon: TimeWarp: Gob update
« Reply #90 on: May 03, 2011, 01:50:28 am »

Controls are quite shitty due use of key bindings which seem to not exist in some non-English keyboard layouts so I'm unable to shoot in the current version. Please, consider making control settings configurable in a next release.
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orz_tw
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Re: Starcon: TimeWarp: Gob update
« Reply #91 on: May 03, 2011, 04:50:48 am »

My suspicion is that he was joking.  At least some of those would violate someones IP, violate cannon, etc.  There's already like 143 ships in Gob/TW I think, though only like 15 or so have ship-specific upgrades available for them and only like 22 show up as enemies.  And a lot have been removed because we had too many.  I think Geoman, Tau, Launchpad, a few more guys like that, each did like two dozen ships.  I think I personally did 3 ships that are still around (Estion Gunner, Virtao Limb, and Fieras Arbiter), plus one more early crap ship that I got rid of later (Migo Mirage), and helped others with several other ships.  

Though a lot of the more obscure ships in there seem to be bugged.  The Yush Ranger for instance is a ship I'm fond of which looks like it broke somehow when I wasn't looking, and I think I've seen several others crash.  And networking has been bugged for some time now, but TW doesn't have a big enough user-base anymore for it to be worth the effort to track that down, especially since it's probably multiple bugs.  

edit: Yeah, I'll try to have the control configuration menus easier to access in the next version.  
« Last Edit: May 03, 2011, 06:49:11 am by orz_tw » Logged
Lukipela
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Re: Starcon: TimeWarp: Gob update
« Reply #92 on: May 08, 2011, 07:49:21 pm »

If this was a less enlightened forum I'd have a few other things to say, but that would be flaming and is bad and wrong.

And besides, you have better things to be doing. Remember? Wink
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Dabir
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Re: Starcon: TimeWarp: Gob update
« Reply #93 on: May 10, 2011, 06:05:43 pm »

Oh, good point there. Lotsa exam revision  Wink.
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Musnud
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Re: Starcon: TimeWarp: Gob update
« Reply #94 on: October 03, 2011, 07:18:04 am »

I played the GOB bundled with TW quite a few years ago, and I just recently downloaded TW-Light again.  I've been playing the GOB in it (which is clearly an earlier version than the one mentioned in this thread), but I was wondering... Is there anything that I can do at this point.  I've been playing well over two hours, created a virtually indestructible Kohr-Ah (as long as I hold down the FRIED button)  worth 700+SB and 550+BZ, 450+ Kills, and no new enemies seem to be appearing.  Anything else I can do at this point?
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