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Re: blueprints for Earthling Cruisers
« Reply #15 on: October 28, 2011, 11:53:53 pm »

But they can fight properly with it and everything, seeing as how it's shown as an escort (and for that matter it's the best way to fight the damaged Avenger). Presumably some lieutenant was capable of taking command and flying it in combat.
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Re: blueprints for Earthling Cruisers
« Reply #16 on: October 29, 2011, 01:31:15 am »

But they can fight properly with it and everything, seeing as how it's shown as an escort (and for that matter it's the best way to fight the damaged Avenger). Presumably some lieutenant was capable of taking command and flying it in combat.

Actually, that's another plot hole: the manual explicitly states that Burton was the only one qualified to pilot the Tobermoon, yet you clearly have a capable captain piloting the Cruiser you have in tow.

Presence in the game is higher canon than vague failures by the manual to refer to something.

Some game mechanics just take priority over canon. For example, is it really canon that being hit just causes crew to be killed and no damage to the ship? Probably not. There's also the plot hole I bring up above.
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Re: blueprints for Earthling Cruisers
« Reply #17 on: October 29, 2011, 08:55:57 am »

Here's what I'm gonna believe in:

What I said earlier + it is a gameplay thing that you can fight the Ilwrath with the Cruiser. I will assume that the Vindicator destroyed the Ilwrath and the Cruiser could have been a decoy or something. Then, after the alliance with the starbase, the Cruiser got a qualified captain.
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Re: blueprints for Earthling Cruisers
« Reply #18 on: October 29, 2011, 02:03:04 pm »

Actually, that's another plot hole: the manual explicitly states that Burton was the only one qualified to pilot the Tobermoon, yet you clearly have a capable captain piloting the Cruiser you have in tow.

Capable? We don't know anything about how *good* the acting captain would have been. Considering how crippled that Avenger is, all the Cruiser pilot really needed to do is turn the ship in the Avenger's general direction and press the 'launch missile' button a few times.
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Re: blueprints for Earthling Cruisers
« Reply #19 on: October 29, 2011, 05:12:10 pm »

Presence in the game is higher canon than vague failures by the manual to refer to something.

Some game mechanics just take priority over canon. For example, is it really canon that being hit just causes crew to be killed and no damage to the ship? Probably not. There's also the plot hole I bring up above.

Game mechanics can be interpreted as approximations. You can't approximate 0 cruisers as 1 cruiser. It's a difference of kind, not just quantity.
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Re: blueprints for Earthling Cruisers
« Reply #20 on: November 17, 2011, 06:22:37 pm »

Actually, that's another plot hole: the manual explicitly states that Burton was the only one qualified to pilot the Tobermoon, yet you clearly have a capable captain piloting the Cruiser you have in tow.

Capable? We don't know anything about how *good* the acting captain would have been. Considering how crippled that Avenger is, all the Cruiser pilot really needed to do is turn the ship in the Avenger's general direction and press the 'launch missile' button a few times.

Agreed, so long as you don't get unlucky in where you appear at the beginning of combat.  2 missle hits will do the job.  I don't see how it would be too difficult for a 2nd in command to be qualified as a captain, since they should need to be able to take over in the event of the Captain's death. 

Would make more sense to me that not having an alien captain at the helm more to do with the controls being configured for the captain's species to have easy control.  Of course that's not really testable since the only real possiblity there would be an Human or an Androsynth learning to fly the other race's ship.  Then again there are physical differences in both physical strength & intellect between androsynth and humans which would lead me to believe that an Androsynth could probably pilot a Crusier more easily than a Human could pilot a Guardian.  The Syreen might also be able to learn to operate a Crusier, but since both Humans & Androsynth lack the mental abilities to use the Syreen call, neither could captain a Penetrator effectively.
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