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Topic: Project 6014 Demo v 0.2 release (Read 30250 times)
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Cedric6014
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Hi everyone, the Project 6014 team is pleased to announce the release of v0.2 - the second demo for Project6014
You can get everything you need here: http://code.google.com/p/project6014/wiki/Downloads?tm=2
You'll notice that there are two High res options - x2 and x4
There will no doubt be plenty of bugs. If you could please leave your comments in this thread that would be most appreciated.
This release presents hundreds of hours of hard work by the team, in particular Damon, Jaakko, Benjamin, Kwayne and edmund.
Enjoy!
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« Last Edit: December 02, 2011, 08:37:19 pm by Cedric6014 »
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Yayap
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Love what you did with it. Just wondering if there is any new content after defeating the Lurg or is it still end there like v0.1? My game keeps crashing there now so I don't know.
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dczanik
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We're not sure why the demo is crashing there. It's a bug we're going to fix shortly. It's been working fine on my machine :-(
No, not much is new after the defeat of the Lurg. We primarily released it to squash any bugs like the ones you encountered. Nobody has ever taken on something of this scale before, so we're pretty sure we're going to run into a few snags.
Seeing the game in high resolution is a real treat:

I'd love some feedback on it. Good or bad. We've spent an insane amount of time on it, so I'd like to see what we've done right and wrong. We tried really hard to give it the feel of the original game.
Also, even though the game is in high resolution. There's a lot more detail in there: Check out some of Zenzmurfy's models: http://star-control.com/community/viewtopic.php?f=7&t=650
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Yayap
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The rotating planets and obits are an awesome bonus. Story is great so far. Great idea having multiple models for conversations. (I hope more modules will be able to be bought for my main ship in future releases)
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Tiberian
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The game crashed when the storage bay was almost full and I returned to the ship with a lander. I used the Windows installer.
More presicely: There was some room in the storage bay, but not enough for a full lander load. So the lander's cargo space was limited to about 70%. I gathered minerals as much as fitted in the lander. The game crashed at the end of the "returning to ship" animation.
*edit*
The game crashed again. This time I had gathered two lander silos of bio-data and one silo of minerals. I don't know if that had anything to do with the crash. The game crashed when I selected "navigate" in the planet menu. It was in orbit of the second planet of Delta Bessel.
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« Last Edit: December 03, 2011, 02:53:22 pm by Tiberian »
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Alvarin
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I can't run the demo2 with sound. It opens and closes the window instantly. Did not want to try to play the demo without sound. I'm on Ubuntu 10.04 (LL). I've checked and I have openAL libraries, plus upon installation it said all dependencies satisfied... Any ideas?
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Megagun
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Alvarin: That's odd. I'm getting myself a 10.04 Ubuntu VM right now to test it out and see if I can get the same kind of issue to appear over here. Do you get any odd output when you're running p6014 from a terminal window?
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dczanik
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It's still there
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Megagun
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Alvarin: I'm unable to reproduce this on a 10.04 Ubuntu VM. Please execute the following in a terminal:
sudo apt-get update sudo apt-get install libmikmod2 (you should have libmikmod2, but it won't hurt to try) Then run the following in a terminal and give me the output: Also, which p6014 packages do you have installed? If you can't remember anymore, the output from the following command will tell you:
sudo apt-cache search p6014 Lastly, did you have a previous installation of p6014 installed (demo 0.1)?
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Megagun
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Ah, the mysteries of Linux Audio. Try to understand them, but can you? No! They're mysteries!
Looks like you need to set SDL_AUDIODRIVER to whatever audio system you use Let's see what you're using right now, by giving me the output of: (this may return nothing at all)
Let's try to fix this by using a lot of common arguments for SDL_AUDIODRIVER (see http://sdl.beuc.net/sdl.wiki/SDL_envvars): Try the following commands. One of these will hopefully work.
export SDL_AUDIODRIVER=pulse; p6014 export SDL_AUDIODRIVER=alsa; p6014 export SDL_AUDIODRIVER=dsp; p6014 export SDL_AUDIODRIVER=dma; p6014 export SDL_AUDIODRIVER=esd; p6014 export SDL_AUDIODRIVER=audio; p6014
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Alvarin
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Thank you very much for the help attempts! The first line returned nothing and neither of the sound options worked, sadly. As this is clearly my side problem, I'll try to google for solutions. Perhaps I'll clean-install the OS, intended to do so for a while anyways... EDIT I've got it working! I have previously set up everything to use alsa, but when I checked the SDL packages, it was sdl-pulseaudio. Replaced with sdl-alsa and it did the trick. Thank you again for the help!
EDIT2 - two graphical issues: 1- no orbit for Yehat/Pkunk starbase 2- when ships approach in hyperspace, on the screen edge they are black orb, as in original. At about half-screen range the graphics start to cycle through supergiant icons. EDIT3 - and it crushed upon exiting ORZ portal thingee conversation.
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« Last Edit: December 03, 2011, 08:46:50 pm by Alvarin »
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