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Author Topic: Project 6014 Demo v 0.2 release  (Read 24634 times)
dczanik
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Re: Project 6014 Demo v 0.2 release
« Reply #45 on: December 23, 2011, 05:24:04 pm »

scroll up & Read The Fabulous Monitor Wink

At the main menu:
1. Go into Setup.
2. Set the Scalar to NONE.
3. Set the Graphics settings as high as you can (Hi-Res640)
4. Go Back to the Main Menu.
It should need to restart the game.



If you have Garbled Text in Setup:
At the Main Menu:
Hi-Res640 looks like: OIRS$"0X"&0
SCALAR set to none, which looks like: NONA



So!
1. Go into Setup.
2. Select which Graphics mode OIRS$"0X"&0 (Hi-Res 640x480)
3. Set SCALAR to: NONA (None)
4. To return to the main menu go to:  "4ATURN TO MAIN MENU"
The game will need to restart.
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- Damon
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Grand Master Planet Eater
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Re: Project 6014 Demo v 0.2 release
« Reply #46 on: December 24, 2011, 07:00:47 pm »

Thanks, I got it working now. Also I see you took my suggestion about the ISD captain names  Grin
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Re: Project 6014 Demo v 0.2 release
« Reply #47 on: December 26, 2011, 06:54:45 pm »

Okay, I have some bugs to report.

First of all, when I go to the Syreen starbase I can't see any image and there's no text from the starbase commander.

Second of all, when I went to Alpha Vulpeculae and talked with the Arilou there was a weird black patch in the image and then when I finished talking to him the game crashed
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Re: Project 6014 Demo v 0.2 release
« Reply #48 on: December 26, 2011, 10:20:24 pm »

When I went to Alpha Vulpeculae and talked with the Arilou there was a weird black patch in the image and then when I finished talking to him the game crashed

Oh yes, Arilou! They also have the wrong music for some reason. Mycon's.
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Re: Project 6014 Demo v 0.2 release
« Reply #49 on: December 27, 2011, 05:33:25 am »

Also after I finished fighting the Lurg, going down to the planet, examining the ship thing, and lifting off the game crashed again
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Cedric6014
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Re: Project 6014 Demo v 0.2 release
« Reply #50 on: December 27, 2011, 06:01:28 am »

Also after I finished fighting the Lurg, going down to the planet, examining the ship thing, and lifting off the game crashed again

Yeah we know all about that one (happened to me too!) Will be fixed when we release the 0.2.1 patch
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Re: Project 6014 Demo v 0.2 release
« Reply #51 on: December 27, 2011, 01:12:32 pm »

In melee there's no way to remove ships. If you press spacebar it just keeps the ship there instead of removing it.
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Re: Project 6014 Demo v 0.2 release
« Reply #52 on: December 27, 2011, 08:17:26 pm »

Also, I noticed the black ship dots in hyperspace looked buggy. They'd start out as the black dot, then quickly change into a star, then back to the black dot.

Edit: Are the outer planets in the solar systems also in slow orbit?
« Last Edit: December 27, 2011, 08:25:35 pm by SweetSassyMolassy » Logged

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Re: Project 6014 Demo v 0.2 release
« Reply #53 on: December 27, 2011, 10:11:24 pm »

In melee there's no way to remove ships. If you press spacebar it just keeps the ship there instead of removing it.

Isn't this a UQM 0.7 vs. 0.6.2 issue? They made it Delete to remove ships in 0.7.
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Re: Project 6014 Demo v 0.2 release
« Reply #54 on: December 31, 2011, 05:21:29 pm »

One comment to add about HD versions of the game.

Personally, I don't think 640x480 HD option is that much useful. And I'm not talking about bugs that currently exist (and will be fixed in future).

You still need to pretty much scale that view to some larger screen.

But, what would really be great, if existed, would be 1024x768 option.

Why? Because it would fare well with all users that have screen without at least 1024 vertical resolution (1600x900, 1366x768 and similar). This could really help with laptop users, since pretty much only full HD (1920x1080) laptops can show 1280x1024 HD version, while 1024x768 version would cover all laptop screens (baring small netbooks).
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dczanik
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Re: Project 6014 Demo v 0.2 release
« Reply #55 on: December 31, 2011, 09:39:50 pm »

One comment to add about HD versions of the game.

Personally, I don't think 640x480 HD option is that much useful. And I'm not talking about bugs that currently exist (and will be fixed in future).

You still need to pretty much scale that view to some larger screen.

But, what would really be great, if existed, would be 1024x768 option.

Why? Because it would fare well with all users that have screen without at least 1024 vertical resolution (1600x900, 1366x768 and similar). This could really help with laptop users, since pretty much only full HD (1920x1080) laptops can show 1280x1024 HD version, while 1024x768 version would cover all laptop screens (baring small netbooks).


I've answered this lots of times. I think we need a FAQ. I understand your argument completely. We just can't do it.
The code in the game is set up so we can't do much without overhauling large portions of the engine. We just don't have the manpower to do that. We need more programmers.
The Ur-Quan Masters Team has been making changes to the engine regarding resolutions, so maybe sometime in the future we can have it this way.
The best we can do is double the resolution. 640x480, and quadruple the resolution (double the double... 1280x960).   We could theoretically go 8 and 16 times the resolution, but none of us have monitors that big.
I'd love widescreen resolutions, laptop resolutions, and resolutions to fit our phones perfectly, but it's just not a reasonable request to ask given our limited manpower. Sorry.  Undecided
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Project 6014 Demo v 0.2 release
« Reply #56 on: January 01, 2012, 01:49:24 am »

I downloaded the file from with the Windows loader (full install) and the speech isn't working even if I change the volume from its initial setting of 0. I don't know if it makes a difference, but I am running the game on a 64-bit Windows 7 OS.
« Last Edit: January 01, 2012, 02:22:35 am by foolinc » Logged
dczanik
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Re: Project 6014 Demo v 0.2 release
« Reply #57 on: January 01, 2012, 04:05:46 am »

Hmmm....  Not all the aliens have voices, just the Yehat, Kohr-Ah & Slylandro.

Also make sure you have the voices .UQM file.
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Project 6014 Demo v 0.2 release
« Reply #58 on: January 01, 2012, 09:35:52 am »

Hmmm....  Not all the aliens have voices, just the Yehat, Kohr-Ah & Slylandro.

Also make sure you have the voices .UQM file.

So it looks like its a lot easier to hear speech from one of the races that actually have them in this mod. I don't know how I got it in my head that the Earthlings voices were in this release. >_<
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Re: Project 6014 Demo v 0.2 release
« Reply #59 on: January 01, 2012, 05:40:49 pm »

Hey Hey, I am back baby and finally have some time on my hands again.

Most of the glitches I ran into have already been mentioned but I oddly cured most of them by switching in and out of full screen and  windowed mode  (No clue why but windowed cured the crash bugs I had and as soon as I passed them, I went back to full screen no sweat)

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