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Topic: Is there a Star Control I mod for UQM? (Read 7101 times)
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hackdx
Zebranky food
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Posts: 26
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I was wondering if anyone had worked on making a Star Control I remake in UQM. From what I can tell, it should be a reasonably compact task: The "Practice" and "Melee" modes would just be restrictions of the existing Super Melee, so the only thing that would truly need to be written anew would be the 3D map and the strategic component of the "full game".
Rather than remaking Star Control I in a totally new program, using UQM as as a base would give us access to all the existing assets (perhaps even those from the HD mod), and it'd be a fun new thing to have!
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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You would think so, but no one, as far as I can tell, has tried it.
Dragon has been working on a total ground-up remake (there's a thread at SCDB), though he's done so much fundamental work one wonders whether there's a game in there.
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hackdx
Zebranky food
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Posts: 26
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HackDX. If you want to program it, I'll put it in UQM-HD. That way we can have the original low-res and high-res versions available. I'll also provide all the graphics and animation. Since we've done most of the hard work already, I don't think it would be too hard on the art side. I think Dragon's game will eventually be even better, because it will be built from the ground up and 3D offers more potential. But you're right. Most of the game would already be done. Hehe, I was thinking that... HD would be cool, though just getting SC2-sized versions of the SC1 animations ("colony destroyed" etc.) would be important, too! Quite frankly, I'd much rather see a remake of SC1 in the style of SC2, which looks awesome, rather than something completely new. As I posted in my HD comment, developing a new aesthetic style is a titanic undertaking, and since both the original SC2 style and the HD mod style are already very well developed, I don't think that reinventing that wheel would be of immediate benefit.
Yes, all told this shouldn't be too hard. Me, I don' t have too much experience with the codebase though, so I'd much rather if one of the core developers would chime in on this.
In other news, I've started making some progress removing memory leaks from the UQM codebase, so with luck this will show up in P6014 soon and the debugging there will get easier!
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hackdx
Zebranky food
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Posts: 26
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1. When you are suggesting a star control mod for UQM, are you suggesting making it like star control 1 or suggesting that you make it more like UQM, with a story line of the entire war, flying around in a cruiser instead of a vindicator? 'cause they're completely different things... No, I mean a literal remake of the game exactly as it appears in SC1, just build on the UQM "engine" if you will. It could even be a new menu item, beside "New Game" and "Super Melee" -- like "Star Control I Scenario".
2. If you wanted to get this done, then you're better of trying to do the coding yourself asking advice from other people. Alot of people are busy with their own projects (project 6014, UQM HD, Dark Quadrant, etc...). One step at a time .. we're getting there :-)
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CelticMinstrel
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Posts: 522
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This is something that I want to do someday, using the UQM engine to recreate the original Star Control, retaining the new ships (which could be used in custom campaigns), removing the restrictions on which sides get which ships (so you could have a rebellious Umgah ship, for example) and porting all the campaigns from the Genesis version... I've been wondering if there might be copyright issues in there somewhere, though. In particular, isn't some of the art copyrighted? Only the SC2 art was released as Creative Commons, right?
The two things that have stopped me from doing it are time, and the fact that UQM is written in C and it's hard for me to understand the code.
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dczanik
*Smell* controller
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Regarding the art: Yes, the old art would probably not be available for copyright reasons. I'm sure somebody would make it available as a .UQM file though. The old art is pretty close to the "new" SC2 art anyways.
What I really need is a programmer willing to step up and do work on it, and I'll make sure all the art is taken care of.
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CelticMinstrel
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I was actually thinking of the other art that's not duplicated in SC2, such as the little animations in the corner.
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dczanik
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Ah. you mean stuff like this:
Just a quick doodle by Zenzmurfy. One of the guys artists working on Project 6014. We do this stuff for fun. Most of the stuff he's done for 6014 has been the 3D ships.
If we get this SC1 project off the ground...the art probably won't be exact (due to copyright ), but I see no reason to have the art stopping us.
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CelticMinstrel
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Yeah, stuff like that. If I were making this, I'd want to have art at the same resolution as base UQM; the HD stuff is really nice (I was looking through it on the other forum a little while ago), but that's a separate add-on.
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dczanik
*Smell* controller
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Totally understand. There's also nothing saying we can't have both too. The 6014 hi-res stuff is a separate add-on because not everybody wants the HD stuff. It's easy to port over to HD. Just changing some graphics, and some variables.
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