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Topic: Project 6014 Demo 0.2.1 released! (Read 21648 times)
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dczanik
*Smell* controller
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Posts: 306
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Creating a new topic so it's easier for people. We've got a new demo release for Project 6014. Download it for Windows, Mac, and Linux here: http://code.google.com/p/project6014/wiki/Downloads?tm=2
To prevent any content conflict, please thoroughly uninstall any previous version of UQM Project 6014 with the provided Windows uninstaller before downloading and installing this version.
Changelog: a TON of bug fixes. New voices. Improved Baul and FF ships. Let us know what you think about them here. Graphical tweaks like changing the fonts, and adding nebulas.
Also as a bonus. Giant maps just like the original Star Control 2. Red starmap:
or if you prefer:
Blue starmap:
Check out the trailer here: http://www.youtube.com/watch?v=lQBQYi88AAI&feature=youtu.be
If you have any problems, let us know.
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JnPacblo
Zebranky food
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Posts: 2
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I just had to create and account to say THANK YOU. I am a big Star control Fan, I use to play it since the first one at Sega Genesis, and I just recently found about this mod and I was Specheless. So thank you for all the great work that made this possible.
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JnPacblo
Zebranky food
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Posts: 2
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Actually I just started to play Mass Effect and the story of the game (Protheans = Precursors...) reminded me of Star Control. I went back to Youtube to see some videos about Star Control 3 precursors and the Ending (Own the game, but never had the stomach to finish it) and I saw there the video of the P6014 Lurg.
I never expected what I found there, and when I downloaded the demo (already finished it... )did not believe how awesome it was. It practically was a true sequel for star control 2, love the graphics, super melee, story, new artwork, etc.
I know it was a great effort of a group of well organized fans, so thank you guys for all the work and time in this projet and wishes the best of luck with it, I am sure you made a lot of fans happier.
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Cedric6014
Enlightened
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Posts: 701
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Clearly the YouTube posts were a cunning idea dzanick
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spinacci
Zebranky food
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Posts: 19
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Hi,
A couple of questions (more out of curiosity), in Super Melee, is the ISD just put in there for fun? I thought it was kinda a cool addition. Also, what are the ship names for the Baul, Foon-foon, and Lurg (Punisher, Typhoon, and Prawn)?
I really like the Hi-Res. Haven't played through the story yet but will soon.
thanks! really appreciate the hard work and effort you put into it.
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dczanik
*Smell* controller
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Posts: 306
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Hi,
A couple of questions (more out of curiosity), in Super Melee, is the ISD just put in there for fun? I thought it was kinda a cool addition. Also, what are the ship names for the Baul, Foon-foon, and Lurg (Punisher, Typhoon, and Prawn)?
I really like the Hi-Res. Haven't played through the story yet but will soon.
thanks! really appreciate the hard work and effort you put into it.
I'm a Star Wars fan. I thought the ISD would be fun. It's an homage to the Seven Deadly Sins Mod which I've also done some work on. It's also a great way to get non Star Control fans to check out the game. It's not part of the story. We're planning on having things like the ISD be optional ships later. I like the idea of keeping a distinct line between Star Control universe ships, and any other "fun" ships.
I think you answered the second question. The Baul Punisher. The Foon-Foon Typhoon. The Lurg Prawn. These are all races that will be in the full game. Right now the "Enigma" Bot is a placeholder. We've got the guys drawn, stories written out. Just didn't want to show them off until the full game.
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dczanik
*Smell* controller
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Posts: 306
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The feeling of playing a fresh Star Control adventure was unbelievable... THANK YOU SO MUCH!
Even with all the bugs and the lack of speech (for the most part) it was an amazing experience.
Keep up this great work, and if you choose to release a payed sequel, you have a buyer right here.
Regards,
D'oh! What kind of bugs were you having? From my playtesting, the new demo seems pretty bug free. The lack of voices is more of an issue of the writing changing so quickly, and disk space concerns (it's already a lot for a 2D Demo). I have a feeling we're going to be putting in a lot more stuff once the full game comes out.
As far as the rest of your comments. Thank you. Lawyers, copyright, etc. really kind of prohibits us from charging. Plus, this has never been about money for us. We all love Star Control and the Ur-Quan Masters. The best way to thank us, is to let others know. Message boards, videos, etc. The more exposure we get means we can reach more fans, and entice more talented people to join the project.
I do have a couple of games that I'm working on which feel a lot like Star Control which should be available for iPhone and Android devices. They are still a ways off though. I've got so many things I'm working on now.
While the writers are busy with the story.... our programmer's have taken it upon themselves to overhaul the dialog systems in the game that would allow it to be even easier for people to write new adventures. I find this really exciting. Only time will tell how well this project goes, but after seeing some of the stuff the other programmers have done... I'm not to worried. Guys like SuperButcherX and Quinabre are amazing.
The idea of non-programmers being able to write new adventures is just so exciting to me. No need for compilers, knowing C code, navigating the thousands of lines of code, etc. Once this is done, I see the potential for an explosion of new adventures. Anybody can create new stories and adventures. The adventures of Fwiffo? A Star Control 1 era prequel? Star Control: secret missions? Exciting possibilities....
Thanks again!
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nightshadow
Frungy champion
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Posts: 64
The PT-Masters are coming...
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D'oh! What kind of bugs were you having? From my playtesting, the new demo seems pretty bug free. The lack of voices is more of an issue of the writing changing so quickly, and disk space concerns (it's already a lot for a 2D Demo). I have a feeling we're going to be putting in a lot more stuff once the full game comes out. My conversation with the Spathi was bugged. I cannot recall the specifics, but I was just given one possible answer (not much of an option there), and the conversation did not make any sense (like I ask for oranges and the Spathi answered in apples). It looked like it was selecting random pieces of the dialog (like I make question 1 and he gives me the answer to question .
But I can try and reproduce it for you.
As far as the rest of your comments. Thank you. Lawyers, copyright, etc. really kind of prohibits us from charging. Plus, this has never been about money for us. We all love Star Control and the Ur-Quan Masters. The best way to thank us, is to let others know. Message boards, videos, etc. The more exposure we get means we can reach more fans, and entice more talented people to join the project.
I have been letting others know about Star Control and the UQM universe for almost 20 years now... You bet I will be telling others about this project!
I do have a couple of games that I'm working on which feel a lot like Star Control which should be available for iPhone and Android devices. They are still a ways off though. I've got so many things I'm working on now.
The problem with iOS games for me has always been the control scheme, and I don't feel I'd be able to endure Star Control on the iPhone... the combat it too tight to be any good with touch controls.
Anyway I'll still have a look into it. Let us know as soon as you have them available.
While the writers are busy with the story.... our programmer's have taken it upon themselves to overhaul the dialog systems in the game that would allow it to be even easier for people to write new adventures. I find this really exciting. Only time will tell how well this project goes, but after seeing some of the stuff the other programmers have done... I'm not to worried. Guys like SuperButcherX and Quinabre are amazing.
The idea of non-programmers being able to write new adventures is just so exciting to me. No need for compilers, knowing C code, navigating the thousands of lines of code, etc. Once this is done, I see the potential for an explosion of new adventures. Anybody can create new stories and adventures. The adventures of Fwiffo? A Star Control 1 era prequel? Star Control: secret missions? Exciting possibilities....
That would be great!
I have high expectations for this project (probably the bigger expectations I've ever had for a SC project)! Just don't loose steam, and keep the good news roling!
Thanks!
Regards,
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Best regards, Night Shadow
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spinacci
Zebranky food
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Posts: 19
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Hi,
In Super Melee, the game crashes when I start shooting the primary weapon on the Yehat Terminator. I'm using Windows 7 with the high res option.
Is there any info that you would like me to provide? It's a pretty consistent crash.
Thanks
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edmund
Zebranky food
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Posts: 14
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Lately I picked up a moderately innocuous NULL-pointer dereference in the Yehat ship code, but it was more in the shields area than primary weapon. But there could be more remaining.
Do you remember what the opponent ship was? AI level/human player?
These bugs are hard to catch on some platforms because the behaviour is undefined; in practice that often means harmless on Linux (i.e. hard to detect), or a segfault on Windows (i.e. showstopper). Running in debug in MSVC is a good way to find them.
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spinacci
Zebranky food
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Posts: 19
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Hi Edmund,
I've tried it against multiple ships (last two times against the Earthling and ISD ships) and yeah, I think it's when I have the shields on and then I tried to shoot right away. I've also tried it with both teams in Super Melee set as Awesome Cyborg.
thanks
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