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Topic: Project 6014 Demo 0.2.1 released! (Read 22636 times)
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Anthony
*Smell* controller
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Posts: 358
Star Control Lives!
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I installed the latest install my PC. I'll be playing this and hopefully other games on my long list of games I need to play.
I've been playing around with Fraps on my PC to get it to record the game. So far, I'm having issues recording since it doesn't automatically record at hires 1280x960, full screen or windowed. For low-res 1024x768, it records fine. Would it be possible to have 1024x768 as an option for the hires addon or if there's an easier way to record gameplay.
For my settings, the Overlay, Video Capture and Screenshot hotkeys conflicted with the F10 and F11 used for quitting and switching between full and windowed mode. So, here is what I set my keys to: Overlay Hotkey: F7 Video Capture:F9 Screenshot: F8
Here's a workaround for people who want to record with Fraps: 1. Start Fraps 2. In the General tab, check "Monitor Aero desktop (DWM)". This will record the entire screen. 3. There should be a FPS counter on one of the corners of the monitor. In the overlay corner image, click the bottom-right corner or press the Overley Hotkey set in the FPS tab until the FPS counter is in the bottom-right corner. 4. Start up Project 6014. 5. Press the Overley Hotkey one more time. This will remove the FPS counter from view, but Fraps is still running. 6. Press the Video Capture Hotkey to start recording. Remember to press it again to stop recording after playing.
I have a widescreen monitor and when I played back the test video, it was in the correct resolution, so nothing was stretched out after recording. http://www.viddler.com/v/816766fc http://starcontroller.com/files/p6014_test_recording.zip
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« Last Edit: February 01, 2012, 06:28:48 am by Anthony »
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CelticMinstrel
Enlightened
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Posts: 522
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Considering that that leads into an end-game sequence, I'm assuming it's still under development.
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Lorfarius
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Wow really fantastic bit of work Is there an expected release date yet or is it still too early to say?
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danzibr
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Hmm, I realize now I posted in the wrong thread earlier.
2 possible bugs: when I landed on Mars it was just a brown sheet, and the Syreen commander was a blank black screen. Well, just the picture and text.
Also, although I have zero skills for programming, is there something I can do to help?
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dczanik
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Sometimes, it feels like if I don't respond to these posts, nobody else will.
Before I talk about 6014, I'd like to mention my bastard step-child... Ur-Quan Masters HD. It's pretty much me doing all the art and programming on it. Without a programmer, things have slowed down a lot for me. That, and with some software problems (which were just fixed today...YAY!), it's been a little slow. So, I'm guessing a couple months from now. If any programmers would like to help, I'd love it. There's some bugs I need to work out, then I'll release screens and videos.
First, a late response the infamous Judge. Nobody I know (as far as I know) was playing Freelancer. If they were, they got to let me know, I'v been itching to play Freelancer again. One of the last best games of its genre. The Empire Tides of War and the Crossfire mods look amazing. Recently bought Wing Commander III and IV off GOG.com that I'm also wanting to play again.... not to mention a whole slew of games off Steam.
How is the game going so far? Well, things have slowed down a bit lately. The programmers have had their hands full with life. But Death 999 is working on the new dialog system. Once this is done, it will allow the writers to easily create the dialog without needing the programmers.
On the writing side... this is always our biggest hurdle. Trying to get everybody to agree on everything is damn near impossible. Despite my reluctance to be involved with the story, I've started with some of the writing duties. My job right now is setting up the non-linear outline for the game so we can test how everything runs in the game. I'll be doing what I can to push the story forward. Death 999 is also doing some writing. I believe he did the Vux writing in the demo.
On the art side, my time has been taken up with UQM-HD. My art tablet stopped working (I only got it working today) due to a software problem. But, like I always said... art is never the problem for this game. Thanks to Kwayne, We've got some new aliens and some new animations done for them.
Danzibr: Just wanted to say, I saw your other posts, just never seem to have the time to reply to everybody. It may take me a while, but I try to read and respond to every post. The lander bug on Mars is something I'm aware of. All the rotating planets and HD stuff was stuff we created in my side project, UrQuan Masters HD. We just implemented the code into 6014. Mars is something that was never implemented. See, I've got a bunch of textures of all the solar system planets. Instead of a generic dirt planet, we were going to have the actual terrain of Mars (and all the other Sol planets). It was just something we never seemed to have time for. We were worried about performance so that was a last priority for us.
The game is still too far off to give a release date. I doubt it will see a 2012 release, but I'll be upset if we don't give birth to this sucker in 2013. And, I'm calling it now... Ur-Quan Masters HD by November. Happy 20th birthday Star Control!
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dczanik
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Oh. Regarding your request to help. Art and programming are our main needs. But writers isn't one of them. It sounds strange since the writing part is so slow. I think we actually have too many writers. Every artist, programmer, forum member, etc. has their ideas on how the story should go. We all see this as our baby, and just want everything to be perfect.
I do have one request. We need a translation project coordinator to direct the translations for the game. We're starting to get a good group of guys for the Russian translations, but I need somebody who speaks English that can help explain things like slang. The Russian translators don't speak English very well. Ask the writers what they mean by something (ie. Nobody on the translation team understood what an Admirelle was. It was just a made up term for the Syreen). I've been the guy trying to drum up support for translations. My goal is to have the translations available the day the game is released as an add-on.
I need a guy to help make this happen. You don't need to speak Russian, Spanish, etc. Google Translate is your friend. Just contact the people. Assign tasks. Modify the wiki. Get them to modify my Photoshop UI files with the correct translations. This will also help me on my HD project so it will be really easy to implement the existing translations for the game. This takes up way too much of my time trying to coordinate this stuff. Time I need for programming, art, and (now) writing.
Work in Progress of the Russian add-on:
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danzibr
*Many bubbles*
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Hey, cool with the actual surface of Mars thing. It's attention to detail like that which makes a great game (well, a big factor). Also, excited about the November release date.
As for the Russian thing... I also have zero experience coordinating anything. It'd feel very weird to be telling people what to do. If nobody else steps up I can try, but I may suck at it.
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Kwayne
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Damon, with such slow progress, I think I could use the worktime gaps making a hungarian translation. Just to add one more language to the list.
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dczanik
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Awesome Kwayne! I have some family in Hungary that would love to play the game, but they don't speak English (or don't speak it very well). Your English is incredible.
Danzibr, no problem. I wouldn't call it telling them what to do, more like "here's the files we need". They can pick and choose. These guys have translated all of the Ur-Quan Masters, so they know what to do. Other than that, helping to promote the game is our #1 need. Not every fan of the games reads these forums.
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danzibr
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Indeed, I was doing some promotion on the Giant in the Playground forums. Great lot, there.
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Harbinger
Zebranky food
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I just finished the demo. It was a bit hard finding the Shofixti but bravo! I can't wait until this is completed!
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dczanik
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Awesome. Glad you enjoyed it! Out of curiosity, where did you hear about the game?
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