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Harbinger
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Re: Project 6014 Demo 0.2.1 released!
« Reply #30 on: July 19, 2012, 07:51:21 am »

Awesome. Glad you enjoyed it! Out of curiosity, where did you hear about the game?
I don't remember how I originally heard about UQM but I ran into it about a year, maybe two years ago.

For the second time, I did a Google search after getting the original SCII on DOSBox.  I used to have it for the 3DO and loved it.  However, the DOSBox version didn't have the voice overs I loved so I'm very excited to have stumbled upon this.  Again, it was through a Google search mainly and a bit of Mass Effect to remind me of this game.

NeoGAF also pointed me in the direction for the download of the game.
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danzibr
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Re: Project 6014 Demo 0.2.1 released!
« Reply #31 on: July 27, 2012, 05:08:07 pm »

Hey dczanik, how long have you been working on the HD UQM project? I think all the, well, cool planet stuff and high res ships in Project 6014 is amazing, and to learn it came from your HD UQM project just got me wondering.
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dczanik
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Re: Project 6014 Demo 0.2.1 released!
« Reply #32 on: July 27, 2012, 06:24:40 pm »

Ah. Well, I started around September 2010. Here's the original post:
http://forum.uqm.stack.nl/index.php?topic=4861.0

Keep in mind, UQM-HD has always been a side project.  I got the idea when I got frustrated by confusing stars with tiny planets.  When Timewarp came out, I was excited that there was a next step to creating a high resolution game.  After years of nothing, I decided to create my own.  When seeing if anybody had started anything like this, I came across Project 6014.  After seeing the talent was there, I decided to join the team.

I was even more excited when I heard that one of the 6014 developers, Quinabre had started a 640x480 (2x) side project.  I wanted to create a 1900x1200 game.  Given the resources we had the best compromise was the 1280x960 (4x) resolution.  I started coding the 4x game.  We got to put in things that I had always wanted to see like the planets rotating, and nebulas.  Some of the things I had really wanted (and still do) was things like having more than 16 angles, widescreen resolutions, etc.  We just don't have the programmers for it.  But once we had the proof of concept done, the plan was always to incorporate that stuff into 6014.  UQM-HD became our "Area-51" test site for 6014.  The other programmers really did an amazing job helping me. I recruited Zenzmurfy and Kwayne to help out with the art.

As you can see from the demo, the two games share many of the same art assets.  There are things in the art of 6014 that don't look finished.  That's really my fault.  Working on two projects, I sometimes have had to settle for 'good enough'  to meet deadlines.  But there's a lot that has been changed, or is planning to be changed.  For example, nobody planned to have an intro for the 6014 demo.  I made all the intro art in a week.

One of the reasons for the delay, is once we got the go ahead from Cedric, to merge the HD project  we ported everything over.  From there, we were just fixing the bugs on the 6014 side.  So, the HD stuff has a lot of bugs we've already fixed in 6014. But the biggest issue is just creating the art while working full time, and doing other art projects.  My new job is in R&D, and I'm coding for multi-million dollar projects for some large companies that will be used across the world.  It's hard to find the time to draw.  I'm still putting in a good 2 hours every day though.  We also have Kwayne who is dedicated to 6014 and is an art machine.   But for now, the UQM-HD stuff is just me.

I'll probably have a trailer up in the next 30-45 days.





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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Project 6014 Demo 0.2.1 released!
« Reply #33 on: August 03, 2012, 03:55:59 pm »

I'd like to note that the art machine sort of lost his computer a few months ago.

I used to work on P6014 (and UQM when tasks overlap) 3-4 hours a day, so this might make the delay even longer. It is possible that I'll be unavailable for the rest of the year or even longer ... although I seriusly, literally feel physical pain every day I can't contribute ... until I find a computer silent enough for my nerves.
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Check dA for some of my non-art ... http://kwayne64.deviantart.com/
arc
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Re: Project 6014 Demo 0.2.1 released!
« Reply #34 on: August 11, 2012, 03:26:25 am »

Before I start in, just wanted to say thank you to those who have and still are working on project 6014 .

So this is probably a stupid question, but I can't figure this out...

The windows .exe installer will not work for me, so I have been looking for the alternative .bat file that is mentioned, but I am not seeing it. Where is the .bat installer files necessary to run the latest demo on windows?
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dczanik
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Re: Project 6014 Demo 0.2.1 released!
« Reply #35 on: August 11, 2012, 04:56:14 am »

I don't think it's necessary. I think that was just needed for the first version of the demo. Are you getting an error message with the installer? I can send you a batch file, if you need it. But you'll need the game installed.

If it's hanging up when installing I'll create an online folder with dropbox or Google drive you can use. :-)
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Project 6014 Demo 0.2.1 released!
« Reply #36 on: October 13, 2012, 07:25:35 pm »

This demo already is awesome.

As the ending is easily really soon at hand, I decided to go exploring. By exploring, I mean going through star systems methodically, mining for exotic materials and all bio while taking notes of best bio and/or mineral systems.

One oddity I came across: around beginning of June 2169 the sheres of influence disappear. Same happens to Alliance ships is home systems. Starbases are still there and no one seems to notice anything unusual (or anything at all). Is this a leftover from UQM (SC2 time limit), or something related to P6014 plot?
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danzibr
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Re: Project 6014 Demo 0.2.1 released!
« Reply #37 on: October 26, 2012, 08:02:22 pm »

This demo already is awesome.

As the ending is easily really soon at hand, I decided to go exploring. By exploring, I mean going through star systems methodically, mining for exotic materials and all bio while taking notes of best bio and/or mineral systems.

One oddity I came across: around beginning of June 2169 the sheres of influence disappear. Same happens to Alliance ships is home systems. Starbases are still there and no one seems to notice anything unusual (or anything at all). Is this a leftover from UQM (SC2 time limit), or something related to P6014 plot?
Iiiiiiiiinteresting.  I did some exploring, but not much.  I mean, I just went around and found the rainbow worlds.  Hmm...
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Death 999
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Re: Project 6014 Demo 0.2.1 released!
« Reply #38 on: October 26, 2012, 08:13:55 pm »

One oddity I came across: around beginning of June 2169 the sheres of influence disappear. Same happens to Alliance ships is home systems. Starbases are still there and no one seems to notice anything unusual (or anything at all). Is this a leftover from UQM (SC2 time limit), or something related to P6014 plot?

I don't see anything in the plot about that. And if there were, we probably wouldn't leave the starbases untouched!
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