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Author
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Topic: Mixing mods and addons (Read 2753 times)
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Roaky
Zebranky food
Offline
Posts: 4
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I found star control 2 on a download bot in an IRC channel around 2001. Loved the game, but had lots of bugs and crashes on my system at the time. Found UQM a few years later, and was thrilled to get to play the game again, this time without the crashes. Last time I played was 2005, so I figured I'd give the newer version a try, and was ecstatic to discover some user created mods.
After a few hours of reading around the forums I decided on a few added components to try for my new game start: the Mycon dialogue fix, the remixed music, the 3do videos (this alone should add some new spice to the game for me), and the time dilation mod (so I have plenty of time to visit all the planets and races before the game starts to end [barely made it first time through]).
Am I missing anything that I should absolutely throw in?
Do any of these mods conflict with each other?
Do these addons load themselves? Most of their instructions just say throw in addon folder, but one mentioned adding text to the shortcut to direct the game to the addon. Note that I did adjust the settings in game for the music remixes and videos, I'm just concerned about the rest.
I really wanted to try UQM Extended but as it apperantly can't load addons (please correct me if I'm wrong in this, forum search turned up nothing) I will have to save it for another play through.
Anyways anything else I should know after these years out of the loop would be appreciated. Thanks
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Roaky
Zebranky food
Offline
Posts: 4
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Thanks for the reply. I have only seen the intro video so far, and yes it is pretty corny. I'll keep them enabled though since I have already seen the slides.
Good to know about the shortcut info. I adjusted it for the mod that needed it, but wanted to make sure that the other addons did not need similar adjustments.
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