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Topic: flashing video on Debian Squeeze (Read 3573 times)
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abishur
Zebranky food
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Posts: 10
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I'm trying to get UQM to run on a computer called the Raspberry Pi. I have all the required packages installed and have tried installing it from apt-get as well as building it from source. It works fine from within x-server but the Raspberry Pi is an extremely lightweight computer and doesn't have the oomph to handle running it in X11. But when I try to run it using just the framebuffer outside X, it will flash the main image then will go black, then it will flash the menu and go black. Until I load up a new screen or it times out and starts the credits everything will be black. Does anyone have an idea about what might be causing this issue?
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abishur
Zebranky food
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Posts: 10
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More information, when I start up my screen in 640x480 mode and try to run the program, right after it attempts to initialize the screen it says "segmentation error" I'm using "Pure SDL"
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abishur
Zebranky food
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Posts: 10
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Here's a log file of when I try to run it from console without x server when it causes the screen to flash an image for a moment then go black
The Ur-Quan Masters v0.7.0 (compiled Apr 22 2012 22:16:24) This software comes with ABSOLUTELY NO WARRANTY; for details see the included 'COPYING' file.
Netplay protocol version 0.4. Netplay opponent must have UQM 0.6.9 or later. Initializing base SDL functionality. Using SDL version 1.2.14 (compiled with 1.2.14) init kbd. Using config dir '/root/.uqm/' Using '/usr/local/games/share/uqm/content' as base content dir. Warning: There's no 'addons' directory in the 'content' directory; '--addon' options are ignored. Saved games are kept in /root/.uqm/save/. Initializing Pure-SDL graphics. SDL driver used: fbcon SDL initialized. Initializing Screen. Set the resolution to: 640x480x32 Video: R 00ff0000, G 0000ff00, B 000000ff, A 00000000 Internal: R 00ff0000, G 0000ff00, B 000000ff, A ff000000 Screen scalers are using optimized C code 0 joysticks were found. Initializing SDL audio subsystem. SDL audio subsystem initialized. Opening SDL audio device. using alsa at 44100 Hz 16 bit stereo, 3968 samples audio buffer Initializing mixer. Mixer initialized. Initializing sound decoders. Sound decoders initialized. Loading resource index 'uqm.rmp' Warning: There's no 'addons' directory in the 'content' directory; '--addon' options are ignored. Warning: There's no 'addons' directory in the 'content' directory; '--addon' options are ignored. 'base/uqm.ct' -- 104466 bytes We've loaded the Kernel Thread 'Unknown (probably renderer)' blocking on mutex 'Fade Lock' 'base/ui/title.ani' -- 20 bytes 'base/ships/arilou/skiff-icons.ani' -- 60 bytes 'base/ships/arilou/skiff-meleeicons.ani' -- 66 bytes 'base/ships/arilou/skiff.txt' -- 407 bytes 'base/ships/chmmr/avatar-icons.ani' -- 60 bytes 'base/ships/chmmr/avatar-meleeicons.ani' -- 70 bytes 'base/ships/chmmr/avatar.txt' -- 353 bytes 'base/ships/human/cruiser-icons.ani' -- 62 bytes 'base/ships/human/cruiser-meleeicons.ani' -- 71 bytes 'base/ships/human/cruiser.txt' -- 331 bytes 'base/ships/orz/nemesis-icons.ani' -- 64 bytes 'base/ships/orz/nemesis-meleeicons.ani' -- 72 bytes 'base/ships/orz/nemesis.txt' -- 389 bytes 'base/ships/pkunk/fury-icons.ani' -- 58 bytes 'base/ships/pkunk/fury-meleeicons.ani' -- 66 bytes 'base/ships/pkunk/fury.txt' -- 329 bytes 'base/ships/shofixti/scout-icons.ani' -- 60 bytes 'base/ships/shofixti/scout-meleeicons.ani' -- 66 bytes 'base/ships/shofixti/scout.txt' -- 395 bytes 'base/ships/spathi/eluder-icons.ani' -- 61 bytes 'base/ships/spathi/eluder-meleeicons.ani' -- 70 bytes 'base/ships/spathi/eluder.txt' -- 382 bytes 'base/ships/supox/blade-icons.ani' -- 59 bytes 'base/ships/supox/blade-meleeicons.ani' -- 67 bytes 'base/ships/supox/blade.txt' -- 321 bytes 'base/ships/thraddash/torch-icons.ani' -- 60 bytes 'base/ships/thraddash/torch-meleeicons.ani' -- 68 bytes 'base/ships/thraddash/torch.txt' -- 339 bytes 'base/ships/utwig/jugger-icons.ani' -- 62 bytes 'base/ships/utwig/jugger-meleeicons.ani' -- 70 bytes 'base/ships/utwig/jugger.txt' -- 315 bytes 'base/ships/vux/intruder-icons.ani' -- 66 bytes 'base/ships/vux/intruder-meleeicons.ani' -- 72 bytes 'base/ships/vux/intruder.txt' -- 249 bytes 'base/ships/yehat/terminator-icons.ani' -- 70 bytes 'base/ships/yehat/terminator-meleeicons.ani' -- 77 bytes 'base/ships/yehat/terminator.txt' -- 425 bytes 'base/ships/melnorme/trader-icons.ani' -- 61 bytes 'base/ships/melnorme/trader-meleeicons.ani' -- 70 bytes 'base/ships/melnorme/trader.txt' -- 369 bytes 'base/ships/druuge/mauler-icons.ani' -- 61 bytes 'base/ships/druuge/mauler-meleeicons.ani' -- 70 bytes 'base/ships/druuge/mauler.txt' -- 333 bytes 'base/ships/ilwrath/avenger-icons.ani' -- 62 bytes 'base/ships/ilwrath/avenger-meleeicons.ani' -- 72 bytes 'base/ships/ilwrath/avenger.txt' -- 365 bytes 'base/ships/mycon/podship-icons.ani' -- 64 bytes 'base/ships/mycon/podship-meleeicons.ani' -- 72 bytes 'base/ships/mycon/podship.txt' -- 329 bytes 'base/ships/slylandro/probe-icons.ani' -- 58 bytes 'base/ships/slylandro/probe-meleeicons.ani' -- 68 bytes 'base/ships/slylandro/probe.txt' -- 367 bytes 'base/ships/umgah/drone-icons.ani' -- 60 bytes 'base/ships/umgah/drone-meleeicons.ani' -- 66 bytes 'base/ships/umgah/drone.txt' -- 367 bytes 'base/ships/urquan/dreadnought-icons.ani' -- 71 bytes 'base/ships/urquan/dreadnought-meleeicons.ani' -- 80 bytes 'base/ships/urquan/dreadnought.txt' -- 425 bytes 'base/ships/zoqfotpik/stinger-icons.ani' -- 64 bytes 'base/ships/zoqfotpik/stinger-meleeicons.ani' -- 72 bytes 'base/ships/zoqfotpik/stinger.txt' -- 367 bytes 'base/ships/syreen/penetrator-icons.ani' -- 70 bytes 'base/ships/syreen/penetrator-meleeicons.ani' -- 77 bytes 'base/ships/syreen/penetrator.txt' -- 343 bytes 'base/ships/kohrah/marauder-icons.ani' -- 64 bytes 'base/ships/kohrah/marauder-meleeicons.ani' -- 74 bytes 'base/ships/kohrah/marauder.txt' -- 429 bytes 'base/ships/androsynth/guardian-icons.ani' -- 66 bytes 'base/ships/androsynth/guardian-meleeicons.ani' -- 73 bytes 'base/ships/androsynth/guardian.txt' -- 389 bytes 'base/ships/chenjesu/broodhome-icons.ani' -- 66 bytes 'base/ships/chenjesu/broodhome-meleeicons.ani' -- 76 bytes 'base/ships/chenjesu/broodhome.txt' -- 369 bytes 'base/ships/mmrnmhrm/xform-icons.ani' -- 58 bytes 'base/ships/mmrnmhrm/xform-meleeicons.ani' -- 68 bytes 'base/ships/mmrnmhrm/xform.txt' -- 395 bytes 'base/fonts/starcon.fon' -- 1 bytes 'base/fonts/tiny.fon' -- 1 bytes 'base/ui/activity.ani' -- 259 bytes 'base/ui/status.ani' -- 144 bytes 'base/gamestrings.txt' -- 15449 bytes 'base/fonts/micro.fon' -- 1 bytes 'base/ui/menu.snd' -- 56 bytes _GetSoundBankData(): loading base/ui/menusnd01.wav _GetSoundBankData(): decoded bytes 1971 _GetSoundBankData(): loading base/ui/menusnd02.wav _GetSoundBankData(): decoded bytes 1955 _GetSoundBankData(): loading base/ui/menusnd03.wav _GetSoundBankData(): decoded bytes 1576 _GetSoundBankData(): loading base/ui/menusnd04.wav _GetSoundBankData(): decoded bytes 2399 'base/battle/stars.ani' -- 66 bytes 'base/battle/boom-big.ani' -- 227 bytes 'base/battle/boom-med.ani' -- 229 bytes 'base/battle/boom-sml.ani' -- 230 bytes 'base/battle/blast-big.ani' -- 208 bytes 'base/battle/blast-med.ani' -- 208 bytes 'base/battle/blast-sml.ani' -- 208 bytes 'base/battle/asteroid-big.ani' -- 649 bytes 'base/battle/asteroid-med.ani' -- 609 bytes 'base/battle/asteroid-sml.ani' -- 609 bytes 'base/ui/newgame.ani' -- 183 bytes Trying to get undefined resource 'music.mainmenu'
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abishur
Zebranky food
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Posts: 10
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More information, I can't use openGL as the device only support openGL ES. Is there a port of UQM that uses openGL ES?
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abishur
Zebranky food
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Posts: 10
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Never even heard of it
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oldlaptop
*Smell* controller
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Posts: 337
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You could always try the DirectFB driver (works here on a garden-variety x86 laptop, for what that's worth, don't have ARM hardware to test). Installing libSDL1.2debian-all *should* pull in all needed DirectFB stuff.
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abishur
Zebranky food
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Posts: 10
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I'm using the libsdl1.2debian-alsa drivers, but I'll swap them out and give it a try real quick... Same issue. The (somewhat) good news is that this is happening for other sdl programs which makes me think that it's an issue with the way SDL interfaces with the framebuffer, it is a very young device.
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