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Author Topic: RFC: melee tweak  (Read 1212 times)
Zebranky food
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RFC: melee tweak
« on: May 12, 2012, 10:01:45 pm »

I am generally opposed to making any gameplay related changes to UQM, but there is one exception I've been thinking about for a long time, and I'd like to know what everyone else thinks:

I'd like to suggest adding a minimum radius restriction for warping in a new ship during Super Melee. The reason I want this, is that it is possible for the "new" ship to utterly slaughter the victor of the previous battle, if it warps into an advantageous spot. A Vux ship warping into close range directly behind, for example, a Mycon ship, can slaughter it before it can even turn far enough to get off a single shot.

So what does everyone else think? Is this a reasonable idea? Is it too intrusive? Is the phenomenon of unwinnable battles a good or a bad thing in the context of UQM/Super Melee?
*Smell* controller
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Re: RFC: melee tweak
« Reply #1 on: May 12, 2012, 10:51:22 pm »

In practice, this is not a very big problem. Even VUX, which TFB *intended* to always warp in right next to the enemy ship, is unlikely to do any damage this way if the other ship is moving. Your VUX v. Mycon example actually demonstrates this quite well - Mycon is fast enough that a VUX warping in right next to it generally does little damage before the ships move out of laser range. Of course, an advantageous (not necessarily close) warp can occasionally happen with other ships, and that will sometimes be decisive in the battle, but so can a random asteroid, or a planet hit, or a Pkunk resurrecting/not resurrecting, or an Arilou telefragging...

TL;DR: I suspect TFB intended for there to be a certain amount of chance in Supermelee, and that there really isn't much of a reason to change that (nor would this particular change actually have much of an effect).

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Netmelee Improvement Mod
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Re: RFC: melee tweak
« Reply #2 on: May 12, 2012, 11:31:49 pm »

Have to agree with oldlaptop here. Sure, sometimes a freak occurrence will happen, but that's why you determine victory by who wins many battles (e.g. out of a 200-point fleet), not just one. Plus, as oldlaptop pointed out, the VUX is specifically supposed to do that.

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