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| | |-+  ConversationPhrases format?
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Author Topic: ConversationPhrases format?  (Read 1630 times)
Death 999
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ConversationPhrases format?
« on: June 11, 2012, 08:50:39 pm »

So, I'm working on the conversation manager, and I need to create a string table equivalent to one generated by the loader.

I'm having a lot of trouble figuring out this format. Each conversation item seems to have a STRING associated to it, which somehow includes a key to the spoken dialog.

I don't suppose this is documented somewhere, is it?
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meep-eep
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Re: ConversationPhrases format?
« Reply #1 on: June 12, 2012, 12:00:12 am »

I can imagine that you'd like documentation on that...
There is doc/devel/strtab, which describes the original format.
But someone along the line added a big hack to support timestamps and voice files (in libs/strings/getstr.c), which makes my eyes bleed.
Feel free to send us a patch replacing this all.
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
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Death 999
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Re: ConversationPhrases format?
« Reply #2 on: June 12, 2012, 02:44:05 pm »

At least you sent me to the right place...
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