The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 22, 2020, 12:09:32 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Ur-Quan Masters to mobile devices
« previous next »
Pages: [1] Print
Author Topic: Ur-Quan Masters to mobile devices  (Read 2734 times)
Kelfka
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Ur-Quan Masters to mobile devices
« on: September 14, 2012, 09:59:05 pm »

Being a dad gamer, leaves me with little time to play long games like Ur-Quan masters. If there were a version for mobile devices I would be able to play more often and battle with some friends.
I know it would be a lot of work. So how about a Kickstarter campaign?
I would fund the project and the UQM team would be able to focus entirely on bringing it to mobiles devices.

Edit: "IT" would fund the project. Sorry Tongue
« Last Edit: September 15, 2012, 12:38:49 am by Kelfka » Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: Ur-Quan Masters to mobile devices
« Reply #1 on: September 15, 2012, 03:24:02 am »

Actually, it technically is already on at least one mobile (in the sense of being super-portable, anyway) device, it's just not an Android or iOS device (well, not mainly, anyway; it does run Android), and not a phone:

http://openpandora.org/

It also has ports of many other free (as in freedom) games normally available on GNU/Linux.

The current version of UQM on the Pandora is a bit old, though (version 0.6.2) since the guy who did the porting hasn't stuck around to maintain it. I might fix that problem myself eventually, since it would let me play netgames more often. It doesn't really matter if you're playing the RPG mode or single-machine 2-player, though (well, other than 0.6.2's "doesn't know about the gamepad because you ran the game without it plugged in" bug, but that's easy enough to work around; just delete keys.cfg).

Another portable device that doesn't currently run UQM (and also isn't out yet), but seems like it would be relatively easy to port to, is the GCW Zero:

http://game-consoles-worldwide.com/

I seem to think someone was working on an iOS port, actually, but I don't tend to care about that stuff, so I didn't pay attention to it. My understanding is it was abandoned.
Logged

oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: Ur-Quan Masters to mobile devices
« Reply #2 on: September 15, 2012, 03:46:04 am »

Plenty of mobile things listed here:

http://wiki.uqm.stack.nl/The_Ur-Quan_Masters#Third_party_ports
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
Pikant
Zebranky food
*
Offline Offline

Posts: 12



View Profile
Re: Ur-Quan Masters to mobile devices
« Reply #3 on: September 20, 2012, 12:41:29 pm »

I have UQM  for android on my phone.  Grin

It looks and sounds exactly like on the pc.

If you're gonna use touchscreen its gonna be a challange even for an experienced player. Its much much harder to accuratly fly.

You can choose to change settings on the first loading screen (there will appear a light grey bar on top), and apply the tilt option, but then I have the problem that i toggle auto-pilot off  Roll Eyes , when im not carefull during flying threw hyperspace.

Anyways, its awesome that I can play UQM when im traveling by train  Cool



Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!