The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
July 22, 2024, 01:06:54 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Question about TRANSLATION (italian team)
« previous next »
Pages: [1] Print
Author Topic: Question about TRANSLATION (italian team)  (Read 1413 times)
Zebranky food
Offline Offline

Posts: 2

View Profile
Question about TRANSLATION (italian team)
« on: September 09, 2012, 06:10:57 pm »

Hi to everyone! this question is refeard to the translaters ah to who knows the game
We compleated the textual part but during the images translation ( ship device) we had some problems, the colour pattern in the game is totaly changed!
Does no one have idea of the matter?
« Last Edit: September 09, 2012, 06:24:58 pm by n3cr0 » Logged
Frungy champion
Offline Offline

Posts: 60

View Profile
Re: Question about TRANSLATION (italian team)
« Reply #1 on: September 14, 2012, 04:55:06 pm »

I'd suggest two things :

- be careful to always load and save indexed images. If you switch to truecolor for some reason, the game won't always properly load them. OR, if you really need true color pictures, edit the corresponding .ani file, you'll find lines that look like :
chmmr-001.png -1 10 -36 -54
Look for the line that matches the file you've modified, and change whatever the first number is to -2, so in our example, I've edited chmmr-001.png, I'll write :
chmmr-001.png -2 10 -36 -54
Be careful though, the game does need some images to be indexed.
- if you think that you have left the image as an indexed picture but its colors have changed anyway, use an image manipulation program that does not screw the color map (Gimp does that sometimes for instance).
Pages: [1] Print 
« previous next »
Jump to:  

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!