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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: The Masters Thoughts  (Read 7274 times)
Dabir
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Re: The Masters Thoughts
« Reply #30 on: October 03, 2012, 04:44:11 pm »

Replace 'dumbed down' with 'remotely understandable' and 'Master of Orion' with 'Starflight', your sentence is within a few metres of accurate. As it is, it's still hopelessly nonsensical.

Let me suggest something that would make everyone here a bit happier: take your trolling to the Star Control Discussion Board, which caters to the entire series rather than just SC2. Everyone there will disagree with you too, but at least you'll be in a more appropriate place.
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Re: The Masters Thoughts
« Reply #31 on: October 03, 2012, 04:49:43 pm »

How about this, to some extent, SC2 is a dumbed-down actioned-up version of Master of Orion with a story-driven campaign.
SC1 could be seen as a crude 4X game (simplistic even compared to early 4X games like Reach for the Stars (1983)). I've already outlined the reasons why SC2 is not a strategy game and hence not comparable to MoO. In fact, most of the design of SC2 is derived from Starflight (1986). Hyperspace travel, dialogue and so on are structured more or less the same in both games. The planetary exploration and mineral collection in SC2 is essentially a streamlined version of that of Starflight (in particular, the Genesis version has similar scan commands and controls).

The way I'd put it is that SC2 is what you get when you add Starflight to the Spacewar-like combat of SC1.
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Re: The Masters Thoughts
« Reply #32 on: October 03, 2012, 05:28:08 pm »

The way I'd put it is that SC2 is what you get when you add Starflight to the Spacewar-like combat of SC1.

Fair enough.

I've never tried Starflight, but even if I did, I wouldn't appreciate a Spacewar!-like MG/combat system at all. It still doesn't tie up with my general vision of the game. If you people like this concept, go ahead, be my guest. Farewell.  Grin

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Death 999
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Re: The Masters Thoughts
« Reply #33 on: October 03, 2012, 07:23:17 pm »

Yeah, you could say you have a different vision of the game. That's apparent!
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Kwayne
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Re: The Masters Thoughts
« Reply #34 on: October 04, 2012, 08:47:31 am »

That Grin makes me feel that the actual message is "farewell folks, you got trolled!"
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Re: The Masters Thoughts
« Reply #35 on: October 06, 2012, 08:59:26 pm »

Couldn't agree more. It's hard to create a vision of a game you've only seen on an internet page and seemingly not actually played. Then again, maybe that page misled you, you wanted to play a net 4X game, didn't get anything close to that experience with SC2, and dropped by just to vent? I don't know, and I guess none of us will ever know.
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Re: The Masters Thoughts
« Reply #36 on: October 08, 2012, 06:21:57 pm »

You know, as far as I can remember, only once did someone come here telling us how he didn't like the game. And he came back a couple of months later saying how he didn't give the game a fair chance and was actually loving it after he gave it another try.
That does tell you something about the game.
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Re: The Masters Thoughts
« Reply #37 on: October 09, 2012, 02:49:07 pm »

I once tried to get a friend to play it and he apparently put it down the moment he got into Sol and had to deal with the physics. Silly beggar.
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JHGuitarFreak
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Re: The Masters Thoughts
« Reply #38 on: October 13, 2012, 06:21:09 am »

One of my favorite things was the physics. The only thing that I wish were possible would be gravity wells in interplanetary exploration. That way you could screw around, gravity whip to avoid enemy confrontations or even friendly confrontations.

I want too much physics...
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Death 999
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Re: The Masters Thoughts
« Reply #39 on: October 16, 2012, 12:22:31 pm »

It's more accurate to leave it out, actually - your ship is flying around so fast that the acceleration of the planets is non-noticeable. You can reach 0.5c in about 15 minutes of acceleration time!
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