The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 27, 2022, 05:00:30 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Thank you for letting me play one of my all time fav games again! (&SC1?)
« previous next »
Pages: [1] Print
Author Topic: Thank you for letting me play one of my all time fav games again! (&SC1?)  (Read 1972 times)
Kaldar5
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Thank you for letting me play one of my all time fav games again! (&SC1?)
« on: September 29, 2012, 01:31:03 pm »

Damn I love me some SC2. Thank you to all the crew at Ur-Quan Masters for this project.

I still have the box from my old PC version.

Question: How impossible would it be to incorporate Star Control 1 campaign mode?
I really miss the 2 player strategy and building.

I know, another noob asking for unreasonable things when you already provide miracles.
But hey, you pamper us, only natural we get spoiled.
Logged
oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #1 on: September 29, 2012, 05:36:02 pm »

 think a few people were interested in making a SC1 mod for UQM, don't think they've gotten anywhere. You can get the original SC1 on GOG.com though: http://www.gog.com/en/gamecard/star_control_1_2
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
Kaldar5
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #2 on: September 30, 2012, 01:11:12 am »

think a few people were interested in making a SC1 mod for UQM, don't think they've gotten anywhere. You can get the original SC1 on GOG.com though: http://www.gog.com/en/gamecard/star_control_1_2

Any reason to play that over the Genesis ROM of SC1?

Last I knew PC SC1 had terrible bings and dings for sound.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #3 on: September 30, 2012, 07:27:28 am »

The Genesis version is notorious for being completely unoptimized (by TFB's own admission, since they weren't given the time to do so before it was rushed out the door by Accolade) and running very slowly. I suppose you could consider that a major gameplay difference, if speed is important to you.
Logged
PRH
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 209



View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #4 on: October 07, 2012, 06:35:08 pm »

There is also the Amiga version, though. Smiley Basically the same as the PC version, but with SC2-quality sound effects (and SC2's Ur-Quan music in the title screen) and some minor errors corrected.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #5 on: October 07, 2012, 07:18:21 pm »

SC1 having terrible sound in DOS is normal? I assumed it was an issue I was having with DOSBox.
Logged

Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #6 on: October 09, 2012, 01:21:44 am »

SC1 having terrible sound in DOS is normal? I assumed it was an issue I was having with DOSBox.
Sound in SC1 in DOSBox is problematic for several reasons:
  • MT-32 sound (the default in e.g. the GOG release) sounds awful unless you have an MT-32 or compatible device. The Munt emulator is apparently pretty good nowadays. If you don't set up an MT-32 compatible MIDI device, this will probably end up being played as General MIDI, which replaces all the sounds with essentially random musical instruments. If you get it right, you get pretty good music and some decent, albeit vaguely musical, sound effects.
  • Adlib sound is what most people used to hear back in the day and consists of a decent array of different bleeps and bloops and other droning and beeping sounds. This one works pretty well without much configuring of DOSBox.
  • Tandy sound only seems to work in Tandy graphics mode and consists almost entirely of square waves and the occasional white noise.
  • CMS sound is basically like Tandy, but with more channels.
  • Internal speaker doesn't work in DOSBox yet due to limitations of the current PC speaker emulator.

None of these sounds anything like the Amiga version that SC2 takes its sound from, since all the sound effects are synthesised rather than sampled. I'd go for Adlib, or MT-32 if you can get it working right.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Kaldar5
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #7 on: October 11, 2012, 01:58:41 pm »

Quote
Sound in SC1 in DOSBox is problematic for several reasons:

Thank you! This is prob what I was missing.

Quote
The Genesis version is notorious for being completely unoptimized (by TFB's own admission, since they weren't given the time to do so before it was rushed out the door by Accolade) and running very slowly. I suppose you could consider that a major gameplay difference, if speed is important to you.

This is true, but since it's for VS play, speed was never a problem.

Devastatingly loud and fierce Ur-Quan fusion blasts firing and making explosive impact noises to unnerve the opponent? That's essential. "Dings" are not acceptable.

I remember chasing down more agile opponents with a Ur-Quan Dreadnaught, and any time I had a spare moment or could not catch up, I would hammer the hell out of the planet. It just sounds so brutal it can make your opponent wince and eventually cause a bit of anxiety when they do engage.
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3867


We did. You did. Yes we can. No.


View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #8 on: October 11, 2012, 04:50:40 pm »

Think of the jukes and tree narfs!
Logged
CelticMinstrel
Enlightened
*****
Offline Offline

Posts: 522



View Profile
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #9 on: December 04, 2012, 08:01:37 pm »

think a few people were interested in making a SC1 mod for UQM, don't think they've gotten anywhere.
It's true, there has been precisely zero progress on this. (I say this as one of the people interested in doing it.) Unless you count extracting all the resources from DOS SC1 as progress. I don't think it really counts, even though it was rather difficult to do.
Logged
PakoPako
*Many bubbles*
***
Offline Offline

Posts: 105


Lost, Irresponsible, and Stupidly Daring


View Profile WWW
Re: Thank you for letting me play one of my all time fav games again! (&SC1?)
« Reply #10 on: December 31, 2012, 06:53:17 pm »

Think of the jukes and tree narfs!
Better them than us I always say.
Logged

"This was brought to you by FRUNGY, the Sport of Kings!"
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!