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Topic: Project 6014 Demo 0.2.1 released! (Read 22654 times)
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danzibr
*Many bubbles*
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Posts: 109
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Hey dczanik, how long have you been working on the HD UQM project? I think all the, well, cool planet stuff and high res ships in Project 6014 is amazing, and to learn it came from your HD UQM project just got me wondering.
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dczanik
*Smell* controller
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Posts: 306
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Ah. Well, I started around September 2010. Here's the original post: http://forum.uqm.stack.nl/index.php?topic=4861.0
Keep in mind, UQM-HD has always been a side project. I got the idea when I got frustrated by confusing stars with tiny planets. When Timewarp came out, I was excited that there was a next step to creating a high resolution game. After years of nothing, I decided to create my own. When seeing if anybody had started anything like this, I came across Project 6014. After seeing the talent was there, I decided to join the team.
I was even more excited when I heard that one of the 6014 developers, Quinabre had started a 640x480 (2x) side project. I wanted to create a 1900x1200 game. Given the resources we had the best compromise was the 1280x960 (4x) resolution. I started coding the 4x game. We got to put in things that I had always wanted to see like the planets rotating, and nebulas. Some of the things I had really wanted (and still do) was things like having more than 16 angles, widescreen resolutions, etc. We just don't have the programmers for it. But once we had the proof of concept done, the plan was always to incorporate that stuff into 6014. UQM-HD became our "Area-51" test site for 6014. The other programmers really did an amazing job helping me. I recruited Zenzmurfy and Kwayne to help out with the art.
As you can see from the demo, the two games share many of the same art assets. There are things in the art of 6014 that don't look finished. That's really my fault. Working on two projects, I sometimes have had to settle for 'good enough' to meet deadlines. But there's a lot that has been changed, or is planning to be changed. For example, nobody planned to have an intro for the 6014 demo. I made all the intro art in a week.
One of the reasons for the delay, is once we got the go ahead from Cedric, to merge the HD project we ported everything over. From there, we were just fixing the bugs on the 6014 side. So, the HD stuff has a lot of bugs we've already fixed in 6014. But the biggest issue is just creating the art while working full time, and doing other art projects. My new job is in R&D, and I'm coding for multi-million dollar projects for some large companies that will be used across the world. It's hard to find the time to draw. I'm still putting in a good 2 hours every day though. We also have Kwayne who is dedicated to 6014 and is an art machine. But for now, the UQM-HD stuff is just me.
I'll probably have a trailer up in the next 30-45 days.
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Kwayne
*Many bubbles*
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Gender:
Posts: 189
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I'd like to note that the art machine sort of lost his computer a few months ago.
I used to work on P6014 (and UQM when tasks overlap) 3-4 hours a day, so this might make the delay even longer. It is possible that I'll be unavailable for the rest of the year or even longer ... although I seriusly, literally feel physical pain every day I can't contribute ... until I find a computer silent enough for my nerves.
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arc
Zebranky food
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Posts: 1
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Before I start in, just wanted to say thank you to those who have and still are working on project 6014 .
So this is probably a stupid question, but I can't figure this out...
The windows .exe installer will not work for me, so I have been looking for the alternative .bat file that is mentioned, but I am not seeing it. Where is the .bat installer files necessary to run the latest demo on windows?
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dczanik
*Smell* controller
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Posts: 306
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I don't think it's necessary. I think that was just needed for the first version of the demo. Are you getting an error message with the installer? I can send you a batch file, if you need it. But you'll need the game installed.
If it's hanging up when installing I'll create an online folder with dropbox or Google drive you can use. :-)
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