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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: Dnyarri  (Read 25727 times)
JonoPorter
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Dnyarri
« on: February 22, 2003, 01:06:26 am »

Ive been thinking.
are the dinarri telepatic or do they just control poeple?

I also wonder if the umguh got enough samples to enginer themselve to have the same powers as the dinari?
« Last Edit: February 23, 2003, 02:53:23 pm by BioSlayer » Logged

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Re: Dinarri
« Reply #1 on: February 22, 2003, 01:12:39 am »

Well, seing as the Dnyarri are small brown toads, I doubt they could just tell the Quan what to do. hat do you mean anyway, "just control people?"

Anyway, the Dnyarri have the power of mindcontrol yes, they are telepathic. I doubt the Umgah have any records left from their encounter with the Dnyarri, the thing took over their entire civilization. Also, paranoid as it was, I doubt it'd leave information about itself and it's weaknesses lying around.

EDIT: Umm I didn't want to ask first, seeing as it's a bit impolite, but did you play the game at all? I mean the mindcontrolthing comes through pretty well. Or else the captain just really likes flowers...
« Last Edit: February 22, 2003, 01:16:28 am by Lukipela » Logged

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Re: Dinarri
« Reply #2 on: February 22, 2003, 01:27:32 am »

sorry about not making myself clear. Embarrassed
what is was asking was:
1. do they control the mind and read it or
2. just control the mind
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Re: Dinarri
« Reply #3 on: February 22, 2003, 01:35:02 am »

Ah, ok.

I do believe that they can read minds as well, at least partially As he states :

"Much the same as the last time you asked
however, I have found a way to amuse myself.
I am listening in on the mental energies of your crew -- it's quite fun!
For instance, did you know that both ensigns Holiday and Watchuki have crushes on you?
It's true!"

So yes, I'd say it can read minds at least partially. When it wants to.
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Re: Dinarri
« Reply #4 on: February 22, 2003, 02:11:03 am »

Would the sentient Dnyarri be in the "real" SC3?  If you mess with him after he's captured, you find out that the Taalo devise was not properly installed and that he can control you.  I don't think that it would be unreasonable to assume that he had a member of the crew take him off the Flagship before it smashed into the Sa-Matra.  
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Re: Dinarri
« Reply #5 on: February 22, 2003, 02:26:20 am »

I wonder if the Dnyarri would be that much of a threat though? Sure, it could do a lot of damage, but nothing irreversible. I mean, what with all the psychic races now allied to us, and the Chmmr who are (probably) immune to the dnyarri, it should only be a manner of shutting it down.
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Re: Dinarri
« Reply #6 on: February 22, 2003, 06:14:25 am »

Quote
I wonder if the Dnyarri would be that much of a threat though? Sure, it could do a lot of damage, but nothing irreversible. I mean, what with all the psychic races now allied to us, and the Chmmr who are (probably) immune to the dnyarri, it should only be a manner of shutting it down.


The Ur-Quan certainly were threatened.  And the Umgah.  There is no telling what kind of damage that 1 Dnyarri could do if it took over an alien civilization and had it attack a different one.  It could jump from culture to culture seeding mayhem all over the this section of the galaxy.  That could be the basis for SC3.

You could run around the galaxy, stopping conflicts, and hunting down the Sentient Dnyarri.  That's something everyone could get behind!
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Re: Dinarri
« Reply #7 on: February 22, 2003, 07:53:19 am »

Quote
I don't think that it would be unreasonable to assume that he had a member of the crew take him off the Flagship before it smashed into the Sa-Matra.

Who said the crew got off? Cry
i only remember seeing one escape pod. Shocked

Quote
You could run around the galaxy, stopping conflicts, and hunting down the Sentient Dnyarri.  That's something everyone could get behind!  

I would soooo play that. if it was done right
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Re: Dinarri
« Reply #8 on: February 22, 2003, 07:57:44 am »

The Dnyarri was supposed to be the size of a dog.  The escape pod could hold a minimum of 50 people (I have no idea how large the thing is, but I'm assuming that the Captain would do all he could to save his crew) so he could have been kept hidden by a mind-controlled crewman.  Or he could have simply compelled anyone who got close to him to unconciously move away.
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Re: Dinarri
« Reply #9 on: February 22, 2003, 09:08:12 am »

when, in the game, do they tell you about the escape pods holding capabilities?

The real question is how he would reproduce?
do it with a female talking pet? talk about a DUMB blond

size of what kind of dog?
« Last Edit: February 22, 2003, 09:17:11 am by BioSlayer » Logged

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Re: Dinarri
« Reply #10 on: February 22, 2003, 11:35:15 am »

As a side point, would the Syreen be immune to the Dnyarri? Or perhaps even able to control it?
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Re: Dinarri
« Reply #11 on: February 22, 2003, 04:19:13 pm »

Are you all forgetting the Dynarri's last words?

"And in case you're wondering, I'm not going with you, Captain. I'm staying on board.
Why, you ask?
BECAUSE I'M LOCKED IN HERE -- THAT'S WHY!
HELP!!! "


hehe..

I doubt the Syreen are stronger psychics than the Dynarri. I do remember something about them manipulating the Ur-Quan in some way.. hmm, but it certainly isn't as strong as the Dynarri, or else the Syreen could've taken over the Ur-Quans and finish the war very easily..
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Re: Dinarri
« Reply #12 on: February 22, 2003, 07:02:25 pm »

Unless it's just really clever and want's you to think it's dead?

I mean, the Dnyarri aren't exactly known for being honest and forthcoming are they? The little bugger would have a much better chance to extract revenge if you thought he was dead.
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Re: Dinarri
« Reply #13 on: February 23, 2003, 04:41:53 am »

... and we blew up the taalo shield. Great.
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Re: Dinarri
« Reply #14 on: February 23, 2003, 04:44:05 am »

Chenjesu were somewhat like Taalo though, at least physically. Perhaps they have some good advice to give, or some crystalline relaxation technique they can teach us.

Zenjesuism, the path of the rock.
Mrrnhroga, the metallic balance.

Combine them, and you have an unstoppable way of life.
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