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Topic: Dnyarri (Read 34419 times)
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JonoPorter
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Re: Dnyarri
« Reply #30 on: February 24, 2003, 01:29:21 am » |
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if continue on this discustion of noticing mental powers we would have to base our discusions on some kind of tech manual of how they work. could a Dynarri hide his presence? could he block them from sencing him? does the toalo device hurt the pkunk so they would not use there powers?
also if the pkunk senced his powers they would most likely think it was a atempt to confuse the Ur-Quan.
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Lukipela
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Re: Dnyarri
« Reply #31 on: February 24, 2003, 01:36:38 am » |
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Yes, but any ship breaking away to from the main battle would seem suspicious to those further off (assuming they are there and watching it).
I wonder if the Dnyarri can hide itself? I mean, it seems that it's basic approach when threatened is to take ppl over and make them go away, or forget. As a species they are sneaky though so maybe. But a creep that is stupid enough to answer the Umgahs caster itself instead of sending an Umgah to do it doesn't seem like the kind that hides a lot.
Also, the Taalo device blocks pshycic powers, but only on the ship, not in space around it, whcih is why the Dnyarri can confuse the Quan (I think). But if it leaves the main ship to escape, it'll be outside that sphere, no longer hidden by it, visible to anyone who knows how to look...
So to summarize up the answers to your questions (well, my answers, obviously they might be completely wrong, they are only an opinion after all)
-Probably not, and even if it could, would it understand to do so? -Possibly, but all the Pkunk? And if Pkunk are really in contact with eachother through a psychic conenction, could he take over the enitre race? -No.
It's an interesting dilemma though. Too bad we have no way of knowing their psychic strenghts.... But still, one individual versus a race, or a large group? he'd have to be VERY powerful.
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Re: Dnyarri
« Reply #32 on: February 24, 2003, 01:45:36 am » |
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remember he took over ALL of the umguh so once he was from under the shield he woul have his full power back
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Re: Dnyarri
« Reply #34 on: February 24, 2003, 02:12:40 am » |
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It seems to me that his compusions work untill they are "completed" remember when you were compelled you were deep into Ur-Quan space. so he could have compelled the ship then "shutdown" so it would have senced to the pkunk that he was still doing things in the flag ship. and continued to concentraite on the Ur-Quan. so after the flag ship blew they assumed he was dead and continued as nothing happend
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Lukipela
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Re: Dnyarri
« Reply #35 on: February 24, 2003, 02:31:16 am » |
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Or perhaps hen keeps you under control until you have arrived? Anyway, how do you think he'd shut himself down? Knocking himself out with something. Also, if he just gives the order, and the crewmen follow it blindly until they've completed it, chances are he'll never make it out alive. why? Simple:
Rememebr the Umgah under his thrall? regardless if these were under constant control, or had certain orders implanted (i believe more in the first btw), they weren't very.. flexible. They didn't have much initative. So if someone is flying a ship through a battle with the only thought in their head being "MUST. LEAVE. SYSTEM", chances are they wont be very creative about answering hails from other ships, or even avoiding incoming ships and fire.
Do you mean that after he'd given this crew an order and "shut down", whatever that is, he'd be undetectable? So no new orders, and there's still one ship leaving mysteriously in the middle of the battle... Out of your small fleet, past Pkunmk lines, through the Quan doing their damnedest to get to the Sa-Matra, and oone notices or shoots it?
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Re: Dnyarri
« Reply #36 on: February 24, 2003, 02:40:38 am » |
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First the orders i would give is "DRIFT OUT OF SYSTEM AND DONT RESPOND TO HAILS" If the ship was drifting and not responding the Ur-Quan would assume it was damaged or dead and leave it alone to take care of the ones acualy firing at them. For your side you would probly think it was some freak hit to the bridge, hence its drifting and not responding. and shuting down i was thinking of something like it would meditate on nothingness or something like that.
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Lukipela
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Re: Dnyarri
« Reply #37 on: February 24, 2003, 10:52:46 pm » |
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Well, for the record, I don't believe a Dnyarri can meditate, or achieve nothingness of mind. And I think it would be unable to mask it's evil completely from someone attuned to the astral planes.. But that's just my opinion.
Also, I have to say that I feel that a drifting ship would not be able to float out of the system on it's own. When faced with such insolence, such audacity against the symbol of Quan-ness, their Great Trophy, I don't think anything would make it out alive, wether it's drifitng or not. The Quan forces storming into that sytem would be in a murderous rage to destroy the heretics. Certainly one or two of those arriving later would fire a pot shot at a helpless enemy ship drifting, regardless of wether it was moving or not. Also, with all the scanners going round the starcon universe, you'd think they'd be able to scan any ship to determine if there is any life left in it. And none would be permitted to leave alive after being involved in such a project...
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Re: Dnyarri
« Reply #38 on: February 25, 2003, 12:14:41 am » |
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if the ship had did a full burn before shutting down. it would have a base velocity that would make it hard to follow.
I bet one of his ancestors experimented with meditation. soo he would know how to do it.
REMEMBER it takes less that a minute seconds to leave a system. so in theory he could be in hyper before the Ur-Quan arrive.
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Lukipela
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Re: Dnyarri
« Reply #39 on: February 25, 2003, 12:19:00 am » |
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If memory serves you right, he talks to you just before you enter the samatra with the flagship to blow it up. Even if he is on one of your battle ships at this stage, it's too late to get out of the system without being spotted by the Quan or the Pkunk. But I'll concede that you may be right, there is always a possibility, no matter how slim I think it is, that he got out scot free, the Pkunk didn't see him, the Quan didn't care. Thisd argument has really reached the point where we just say, can too can not (or will soon anyway), so we may just as well agree to disagree. : )
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Re: Dnyarri
« Reply #40 on: February 25, 2003, 12:26:53 am » |
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CAN TOO!!!!!!!!!!
well think of it this way he has hoping, no he was deperate. so in deperation he thought of a plan that worked. but was very risky. does that work for you?
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Re: Dnyarri
« Reply #42 on: February 25, 2003, 12:48:03 am » |
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now that we have agreed that it is a interesting story
anybody want to use it?
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Lukipela
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Re: Dnyarri
« Reply #44 on: February 25, 2003, 01:10:06 am » |
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All the lines from the end credits of the pc version can be found at :
http://www.classicgaming.com/starcontrol/sc2/quotes/
They're the first thing mentioned for every race (or nearly every, I thuink it's every but I haven't looked it through in a while.
EDIT: Not the Chmmr, Commander, Ilwrath, Melnorme, Mycon, Safe Ones, Slylandro, Spathi,, ungah and VUX. But I'm fairly sure most of these weren't in the thingy anyway, although some might have been. My memory is hazy I'm afraid.
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« Last Edit: February 25, 2003, 01:15:31 am by Lukipela »
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