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Author Topic: Dnyarri  (Read 35296 times)
Sudo_Nym
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Re:  Dnyarri
« Reply #60 on: February 27, 2003, 10:32:15 am »

Quote
Plot Continued

Now the dynarri have control of 70 percent the quadrant. World after world have fallen and only the Chmmrs have been able to stand up to them. Since  chmmr forces were already worn down do to the Ur-Quans wars. The chmmrs have been forced on the defensive and have been losing. The syreen have abandon their home the Pkunk and the yehat have retreated. The Utwig and the Supox are under the control of the dynarri. The mycon have been all but wiped out, and the vux ran away. Earth and all their data on the modules of the precursor ship have fallen into dynarri hands. [Insert any other races and their alignment]  The majority of the people who are not under the control of the dynarri have fled to the core of the chmmrs forces. The dynarris advanced has stopped mysteriously. The chmmrs have built and tested a mind Shield device. There is one problem the device is hard to manufacture and takes a rather rare elements. Armed with your new ship that is actually a battle platform not a workhorse ship. You must find these rare elements to build more mind shields so that you can increase your fleet. The bad news is, that like your other ship it is only a skeleton and its technology is more advance then the last one so you cannot build the modules. You must either find them or maybe another race can build these modules. You must build more mind shields and increase the fleet size and take back your worlds.


Something like this would create some strange bed-fellows.  Both types of Ur Quan would be going all out with the Chmmr fighting the Dynarri.  But I think the Ultron would allow the Utwig to escape Dynarri control, but the Supox would likely be controlled rather easily due to their affinity for forming symbiotic relationships with other races.  
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Re:  Dnyarri
« Reply #61 on: February 27, 2003, 12:00:23 pm »

then make a funny story about how the ultron was destroyed...... AGAIN
by a elite commando unit of dynarri. Grin trained in a SPECIAL form of martial arts and have the knowledge of how to kill a human with only their..... um..... hmm....... legs? Roll Eyes
and you have fix the ultron... AGAIN to get them from under the control of the dynarri. Cool
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Re:  Dnyarri
« Reply #62 on: February 27, 2003, 06:05:59 pm »

Well Bioslayer, I prefer to think of myself as someone who gives constructive criticism, so now that we have indeed deteermined that there is a slight chance that your Dnyarri did survive, I will be content to sit back and listen to the rest of the story with great interest, occasionally contruibuting and commenting.

An easy way to get new species into this would be that you have to go outside the boundaries of the quadrant with the help of the Arilou, to recruit other races to help you fight, provide you with new technologies, and teach you new things.
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Re:  Dnyarri
« Reply #63 on: February 27, 2003, 09:02:58 pm »

I think that the Ultron might save a FEW utwig, but most would be controlled.

The Supox could go either way. Being plants, their minds might be too different, much like the Taalo or Chmmr (though the Chmmr haven't shown themselves to be immune to psychic effects - look at a battle between a Chmmr with no zapsats, and a syreen).

Also, I see a grat opportunity for the Captain to earn some respect from the Ur-Quan by donning an excuciator and wearing it for the entire game.
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Re:  Dnyarri
« Reply #64 on: February 28, 2003, 02:36:20 am »

Arrgh, it's such a shame they didn't put in the original PC ending in the 3DO.. I wanted to quote from where the Utwig break their Ultron again.. hahahahhaha  Grin
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Re:  Dnyarri
« Reply #65 on: February 28, 2003, 03:21:21 am »

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Arrgh, it's such a shame they didn't put in the original PC ending in the 3DO.. I wanted to quote from where the Utwig break their Ultron again.. hahahahhaha  Grin

Hello again, heroic humanoid!
Ever since you returned the Ultron to us
everything has been WONDERFUL... just perfect!
Within just two days our factories will begin churning out
appropriate facial appliances, and I have already picked out my first mask
the Domino of Unrivaled Merriment!
Yes, we are all ecstatic... even the High Proctor gambols
as she performs the Exultant Caper of Revelation!
Look how she leaps with the Ultron held high!
How she twists, how she twirls, how she slips and tosses the Ultron into the air... OH NOOooooo!!!
(CRASH!!)

what does that have to do with a elite Dynarri commando team?
« Last Edit: February 28, 2003, 05:04:14 am by BioSlayer » Logged

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Re:  Dnyarri
« Reply #66 on: March 01, 2003, 02:07:17 am »

How stupid do the Utwig have to be to have the Ultron destroyed yet again?  I mean, how hard could it be to put it on a harness or cushion the floor?  I'm sure that every other Precursor part you find won't fit into the blasted thing.  The Captain can't be searching the galaxy constantly looking for parts for the Ultron.  If the Jugger didn't rule like it does...
« Last Edit: March 01, 2003, 02:07:57 am by Sudo_Nym » Logged
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Re:  Dnyarri
« Reply #67 on: March 02, 2003, 07:20:49 pm »

Hehehe.. gotta love SC2  Cool
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Re:  Dnyarri
« Reply #68 on: March 03, 2003, 08:55:15 pm »

A dnyarri commmando team? Sppoky. All they'd have to do is mindcontrol the best warriors i nthe world, and use them
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Re:  Dnyarri
« Reply #69 on: March 03, 2003, 09:44:27 pm »

well one way the dynarri could have a commando team is like the orz... COMBAT SUITS!!  with pinstripes Grin
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Re:  Dnyarri
« Reply #70 on: March 04, 2003, 12:37:31 pm »

Quote
well one way the dynarri could have a commando team is like the orz... COMBAT SUITS!!  with pinstripes  



THATS A GOOD IDEA!!

so the controled are the
utwig, supox, zotfoqpik, druuge, vux, thraddish, spathi,

and the un-controled who are opposing the dynarri are the
chmmr, human, syreen, yehat, pkunk, urquan, orz, araluo

and the un-controled who are not aligned with the alliance are the
kohr ah, mycon, ilwrath, umguh, melnorme


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Re:  Dnyarri
« Reply #71 on: March 06, 2003, 01:09:38 am »

Being the voice of dissent:

I thought the umgah would have to be under their control in order for the Dnyarri to be able to use them to free his people?

Also, if one Dnyarri can control the entire Umgah sphere of influence, I think it makes more sense for them to control a commando squad of say Traddash elite warriors rather than actually getting into the heat of things themselves. Unless they are fighting against some sort of mind shield that covers a large area of course...
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Re:  Dnyarri
« Reply #72 on: March 06, 2003, 11:49:11 am »

well not all of them would be.

"a majority would have escaped" said me
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Re:  Dnyarri
« Reply #73 on: March 07, 2003, 12:45:34 am »

Well, the Taalo were onto something... I think that with the Taalo Shield, the New Alliance is on pretty safe ground.  I mean, those flowers sure are pretty...  isn't that what we should be concerned about here?  Nice, pretty flowers...
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Re:  Dnyarri
« Reply #74 on: March 07, 2003, 01:38:31 am »

Quote
Well, the Taalo were onto something... I think that with the Taalo Shield, the New Alliance is on pretty safe ground.  I mean, those flowers sure are pretty...  isn't that what we should be concerned about here?  Nice, pretty flowers...


Well...there are a couple of problems.  

1.The Taalo Shield was presumably destroyed with the Flagship and the Sa Matra.
2.The Shield was not understood even when the Alliance had it.  They didn't even instal it properly.

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