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| | |-+  This should look familiar... (3D Ur Quan Masters!)
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Author Topic: This should look familiar... (3D Ur Quan Masters!)  (Read 7554 times)
Dunii_Darkhand
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #15 on: February 09, 2013, 04:45:02 am »

This one is double the size, though may need to be touched up on.
http://www.mediafire.com/?gmc1ad4a3zoglt4
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TCGM
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #16 on: February 09, 2013, 11:15:48 am »

This one is double the size, though may need to be touched up on.
http://www.mediafire.com/?gmc1ad4a3zoglt4

Do you mind, instead of uploading the d3d export folders, uploading the .gmte files instead? It will allow me to edit the terrain locally, and export it too. iirc, GMTE files are also really small, so it should be less of a pain.

That said, loading in the terrain, it looks beautiful! I half-expected the mycon mushroom thing to be sitting in the middle of the lava lake, spreading juffo-wup to my lander. Try a Terran planet next!

Also, the engine now dynamically does stuff with terrain loading, so the terrain can be any size you want! (256x256 minimum, possibly a limit of 2048x2048, but I'm not sure, I haven't loaded in that big of a map). The terrain maps do not have to be square, either; they can be 1024x256, if you like, like the images in UQM for the planets.
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I am creating a sequel to Star Control 2 (AKA The Ur-Quan Masters). Follow my progress on the blog for Flight of the Precursors!

http://precursorflight.blogspot.com/
daddyo
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #17 on: February 10, 2013, 10:59:04 am »

Good luck & nice work.  Definitely stick with a high level language, it gets discouraging using hard core low level languages.
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onpon4
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #18 on: February 10, 2013, 03:59:19 pm »

Good luck & nice work.  Definitely stick with a high level language, it gets discouraging using hard core low level languages.

Hm? Who was suggesting using a low-level language? Blender probably works at a higher level than Game Maker for 3D games, since Game Maker is designed for 2D.
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Kwayne
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #19 on: February 10, 2013, 05:16:25 pm »

Feel free to use the .x format ships I made for Space Empires V, downloadable here: http://spaceempires.net/ftopict-9747.html
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Check dA for some of my non-art ... http://kwayne64.deviantart.com/
Professor_Henn
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #20 on: March 20, 2013, 11:42:48 pm »

Quote
Hm? Who was suggesting using a low-level language? Blender probably works at a higher level than Game Maker for 3D games, since Game Maker is designed for 2D.

As far as I know, with the current version of Blender(2.66a), I don't think it's possible to use it for what TCGM needs. Then again, even though I have it, I haven't used it much, so I don't know if it is possible or not. If he/she were to use it, he/she would probably be able to use it for the conversations, 2D or 3D.

Blender doesn't need any code input from the user, as far as I know.
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CelticMinstrel
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #21 on: April 14, 2013, 04:55:45 pm »

Second, object-oriented programming... erm, it is class-based. That's what it means.
Actually, no. JavaScript and Lua are examples of object-oriented languages that are prototype-based, not class-based. Class-based languages are object-oriented, but not all object-oriented languages are class-based.
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TCGM
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Re: This should look familiar... (3D Ur Quan Masters!)
« Reply #22 on: June 21, 2013, 10:17:34 am »

Just in case anyone has missed it, my updates and etc have moved to here: http://precursorflight.blogspot.com/
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I am creating a sequel to Star Control 2 (AKA The Ur-Quan Masters). Follow my progress on the blog for Flight of the Precursors!

http://precursorflight.blogspot.com/
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