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Topic: This should look familiar... (3D Ur Quan Masters!) (Read 9869 times)
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TCGM
Zebranky food
Offline
Posts: 10
Devcodier
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Do you mind, instead of uploading the d3d export folders, uploading the .gmte files instead? It will allow me to edit the terrain locally, and export it too. iirc, GMTE files are also really small, so it should be less of a pain.
That said, loading in the terrain, it looks beautiful! I half-expected the mycon mushroom thing to be sitting in the middle of the lava lake, spreading juffo-wup to my lander. Try a Terran planet next!
Also, the engine now dynamically does stuff with terrain loading, so the terrain can be any size you want! (256x256 minimum, possibly a limit of 2048x2048, but I'm not sure, I haven't loaded in that big of a map). The terrain maps do not have to be square, either; they can be 1024x256, if you like, like the images in UQM for the planets.
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daddyo
Zebranky food
Offline
Posts: 22
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Good luck & nice work. Definitely stick with a high level language, it gets discouraging using hard core low level languages.
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Professor_Henn
Zebranky food
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Posts: 2
Don't forget the Pi!
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Hm? Who was suggesting using a low-level language? Blender probably works at a higher level than Game Maker for 3D games, since Game Maker is designed for 2D. As far as I know, with the current version of Blender(2.66a), I don't think it's possible to use it for what TCGM needs. Then again, even though I have it, I haven't used it much, so I don't know if it is possible or not. If he/she were to use it, he/she would probably be able to use it for the conversations, 2D or 3D.
Blender doesn't need any code input from the user, as far as I know.
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In the end, it's not the years in your life that count. It's the life in your years. Abraham Lincoln
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