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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Playing without a walkthrough  (Read 5058 times)
CelticMinstrel
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Re: Playing without a walkthrough
« Reply #15 on: October 08, 2013, 06:12:06 pm »

The original starmap is useful for so many other clues
Like the location of the Ilwrath homeworld... is that in the dialogue anywhere? Maybe in the Melnorme, I suppose...
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onpon4
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Re: Playing without a walkthrough
« Reply #16 on: October 08, 2013, 06:16:10 pm »

The original starmap is useful for so many other clues
Like the location of the Ilwrath homeworld... is that in the dialogue anywhere? Maybe in the Melnorme, I suppose...

The Ilwrath will personally tell you the exact location of their homeworld when you ask about "Doggone" and "Quasar" (extended from "Ilwrath Vessel: State the nature of your mission."):

(click to show/hide)
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CelticMinstrel
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Re: Playing without a walkthrough
« Reply #17 on: October 09, 2013, 01:13:01 am »

Ah, okay. Not easy to find, but at least present.
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superbutcherx
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Re: Playing without a walkthrough
« Reply #18 on: October 10, 2013, 09:19:23 am »

The original starmap is useful for so many other clues that if possible it should be a toggle in-game for the old map (maybe the old spheres of influence should exist until contact is made with new natives).  I know that goes against the spirit of a true-to-original remake, but there have been other usability enhancements... 

The old map is implemented in-game in the Ur-Quan Masters HD version Smiley
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bosster hymen
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Re: Playing without a walkthrough
« Reply #19 on: November 02, 2013, 08:21:03 am »

i played through the game without a walkthrough back in '93, though i did call someone (who had already finished the game) for help/tips here and there

also, quick tip: load up on spathi vessels early!  they won't be with you forever, and once you master that ship, you can melee anyone pretty easily
« Last Edit: November 03, 2013, 06:53:32 am by bosster hymen » Logged
Tamnosynth
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Re: Playing without a walkthrough
« Reply #20 on: November 09, 2013, 04:43:20 pm »

I first played SCII in 2008 using version 6-point-something of the UQ remake.

I got into the spirit of things and used a notepad and paper to record info.

I broke down and used the Ultranomicon wiki for the ZEX star beast location, but apart from that I only knew what was on the spoiler-free pages.

I beat the game on my first try. Just.

Spoilers about my endgame experiences:

(click to show/hide)

One of the most exhilarating experiences I've ever had in a video game. Still gives me chills to this day.
« Last Edit: November 09, 2013, 04:45:43 pm by Tamnosynth » Logged
Apple
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Re: Playing without a walkthrough
« Reply #21 on: November 10, 2013, 05:29:10 am »

I did beat the game on the first try, but I did use a walkthrough at the very end AND i used a Quasispace map, because really, I figured I didnt need to test my patience with saving and going through every portal to map it out myself
I had JUST met the Utwig, when all of a sudden, Druuge space disappeared (the only thing i had left to do was assemble the Ultron, i already freed the Chmmr)
I NEVER once encountered a Kohr-Ah at that point, because I let the ZotFotPiq get wiped out earlier

I was like thats weird, anyways, I went for the Aqua Helix in the Draconis system, once i had gotten that, Mycon space disappeared, which caused me some alarm and made me wonder what was going on

So I went to get the Rosy Sphere (the last piece I needed), but without seeing any Kohr-Ah and just finding smoldering ruins where the Druuge homeworld was
I was really confused at this point, I was like "wtf happened?"
at which point I finally consulted a guide and found that I had a time limit
So I hauled ass back to the Utwig and then Procyon
I had actually completed the Yehat Rebellion, but by the time I was in the fight with the Sa-Matra, they didnt show up because they got wiped out
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Death 999
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Re: Playing without a walkthrough
« Reply #22 on: November 12, 2013, 05:49:22 pm »

People don't listen to Hayes' advice. He tells you there's a time limit.
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onpon4
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Re: Playing without a walkthrough
« Reply #23 on: November 12, 2013, 06:37:12 pm »

No, Hayes doesn't. The only things he warns you about are the probes and crew cost. You learn about the time limit from the Melnorme, the Zoq-Fot-Pik, the Pkunk, and the Ur-Quan, and you get mentions of the doctrinal conflict itself (without mentioning the consequences of the Kzer-Za losing) from the Arilou and the Thraddash.
« Last Edit: November 12, 2013, 06:39:01 pm by onpon4 » Logged

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