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Author Topic: Hires Netmelee Improvement Mod: Help needed  (Read 5625 times)
daddyo
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Re: Hires Netmelee Improvement Mod: Help needed
« Reply #15 on: February 06, 2013, 02:57:10 am »

Ok, had to add a number of files to the VC project that weren't in 6014 and got a successful build.  I'll give it a run hopefully tonight.

BTW was it someones goal to have exactly 500 source files???
« Last Edit: February 06, 2013, 03:05:19 am by daddyo » Logged
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Re: Hires Netmelee Improvement Mod: Help needed
« Reply #16 on: February 06, 2013, 03:39:00 am »

Ok, had to add a number of files to the VC project that weren't in 6014 and got a successful build.  I'll give it a run hopefully tonight.

BTW was it someones goal to have exactly 500 source files???

Could you submit all changes to VC project files (and source code for that matter) you needed to make to build the game? (preferably in a Github pull request)
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daddyo
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Re: Hires Netmelee Improvement Mod: Help needed
« Reply #17 on: February 06, 2013, 06:43:37 pm »

Sure, let me get the release build environment going, figure out the minimum changes to make VC happy, and put things back to DLLs so it doesn't mess up your installs.  Looks like Defender had this going too, but no luck figuring out the missing graphics bug?

How useful do you think it would be to temporarily distribute a debug compile version of this?  I'm actually not sure what it might help with, and you'd have to ignore the EULA with Microsoft that you're not permitted to distribute the debug run time environment DLL...
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Re: Hires Netmelee Improvement Mod: Help needed
« Reply #18 on: February 06, 2013, 10:18:48 pm »

I had intended a month ago to distribute a debug build for early testing (with the obvious disclaimer that it's still highly experimental), but the apparent problems with my cross compiler nipped that in the bud. By all means upload a debug build somewhere if you want, or a release build if that would have fewer legal problems.

Defender was using mingw, not MSVC. I don't think he ever got some things like zlib to work (and he apparently also encountered odd bugs?). He said on IRC he didn't see the problem with melee graphics, but apparently he has now? The main reason I'm looking for someone to test it under MSVC is to be absolutely certain that it's not a compiler-specific problem (mingw isn't quite sufficient, since it's highly similar to my cross compiler). If it is in fact *not* a compiler problem, I'm pretty powerless to fix it, since it has never occurred on my Linux systems (and I have very little knowledge of the nightmare that apparently is Windows development, and no ability to debug such things).
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Re: Hires Netmelee Improvement Mod: Help needed
« Reply #19 on: February 07, 2013, 01:39:59 am »

i was using the regular graphics and not the hd graphics on my first test go through. It didn't occur to me until later that you wanted the hd graphics tested. when i did then i noticed the a few odd things/bugs. i will test any windows builds you throw at me.
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daddyo
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Re: Hires Netmelee Improvement Mod: Help needed
« Reply #20 on: February 09, 2013, 09:38:21 am »

Well at the moment it is crashing like crazy, think I've library version (at least) issues, I'll keep at it.
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Re: Hires Netmelee Improvement Mod: Help needed
« Reply #21 on: February 17, 2013, 08:30:01 am »

Having a hard time finding time to work on this.  I'll try more when I can but maybe someone else who's a Windows Guru might be able to help?
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