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Foxbat1701
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Number of "home world" ships
« on: March 20, 2013, 01:09:28 am »

When at an alien home world or at special places like the Chmmr planet in Illrath space (before you send them away) or the planet where the Sun device is in Beta Brehe or around the Sa-Matra, are those ships that seem to radiate out to infinity really limitless or is there a finite number of them.

In other words, if you fight long enough can you kill them all and get to the planet?
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Re: Number of "home world" ships
« Reply #1 on: March 20, 2013, 01:10:44 am »

It's infinite.
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Foxbat1701
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Re: Number of "home world" ships
« Reply #2 on: March 20, 2013, 01:14:34 am »

Darn, not what I wanted to hear, but I suspected as much.  At the point in the game where I get the Sun device, my precursor ship is very powerful and can whip the crap out of Mycons easily.  I tried killing them all once but after about 45 min there didn't seem to be an end so I gave up and escaped out.  Sadly, I lost count of how many I splatted...
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danzibr
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Re: Number of "home world" ships
« Reply #3 on: March 21, 2013, 11:53:24 pm »

It'd be neat to have a mod which caps it at  like a few hundred or something. Then you can lander down and wipe out some life forms.
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Re: Number of "home world" ships
« Reply #4 on: March 22, 2013, 10:18:15 am »

Wasn't there a mod that did this, amongst other things? Was that Nicolai's?
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Re: Number of "home world" ships
« Reply #5 on: March 22, 2013, 08:56:31 pm »

It was Nikolai's.
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Re: Number of "home world" ships
« Reply #6 on: March 25, 2013, 02:22:21 am »

It'd be neat to have a mod which caps it at  like a few hundred or something. Then you can lander down and wipe out some life forms.

'... wipe out some life?"  No, I wanted to fight my way past the UrQuan around the Sa-Matra and try to destroy it without using the bomb. 
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Death 999
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Re: Number of "home world" ships
« Reply #7 on: March 25, 2013, 02:58:26 pm »

You mean without using the dnyarri? Because nothing else you can get can scratch the Sa-Matra.
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Foxbat1701
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Re: Number of "home world" ships
« Reply #8 on: March 27, 2013, 02:14:49 pm »

You mean without using the dnyarri? Because nothing else you can get can scratch the Sa-Matra.

Not the outer shell, no.  But once past the force field and to the actual ship inside, why not being able to destroy it with Hellbore Cannon?  Or why can't there be a way to deliver the bomb to the ship and retreat, detonating it once you're back outside the shell?  The fuzed asteroid shell around the ship would actually focus the blast within.  That shell might be left over, but the ship itself should be toast.  Because the ship itself is not made out of fuzed asteroids.  Its just a really big, defenseless ship.

Any ship can be destroyed once past its defenses, Precursor or not.  And given the physical layout of the Sa-Matra, the Utwig bomb should be more than powerful enough to destroy everything inside the asteroid shell.  There is no real need to destroy the shell itself, and destroying the ship should at least weaken the shell, breaking it into several peices.

Yeah, yeah!  Logic vs drama, and drama wins every time!  But think about it...
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Death 999
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Re: Number of "home world" ships
« Reply #9 on: March 28, 2013, 02:44:40 pm »

The Chmmr were pretty sure you needed to amplify the bomb in order for it to destroy the Sa-Matra, even up close. It could easily have shields that put the Yehat shields to shame.
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Re: Number of "home world" ships
« Reply #10 on: March 28, 2013, 06:57:23 pm »

The Dnyarri is also sure that the bomb by itself is too weak, hence why he refuses to use his powers at that point.
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Re: Number of "home world" ships
« Reply #11 on: March 30, 2013, 09:50:09 pm »

The Dnyarri is also sure that the bomb by itself is too weak, hence why he refuses to use his powers at that point.
Hmm, interesting. I never tried this.
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Foxbat1701
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Re: Number of "home world" ships
« Reply #12 on: April 04, 2013, 09:13:58 am »

The Dnyarri is also sure that the bomb by itself is too weak, hence why he refuses to use his powers at that point.

Of course, its called Game Drama!  Thats the way the game is made.  You can't go straight to step 3 if you haven't done steps 1 or 2.  Actually, getting to Sa Matra is more like step 11 or 12. 

Anyway, one would think that an explosion large enough to "disperse an unwanted moon" would do some serious damage to any ship.  Especially if it is contained and concentrated within that fused asteroid shell.  The UrQuan wouldn't be able to repair that kind of damage even if the ship were not totally destroyed.  Sure they found it and figured out how to fly it and shoot a few guns.  In the centruies they've had it, they might even be able to make a few minor repairs.  But the level of damage that would likely be done by even just the bomb itself would be far beyond them to repair.  It should still have the desired effect - Urquan and Kohr Ah forces fall into disarray and Allied forced mop up.  After that, what's left of the Sa Matra would belong to US to study and learn from!  For my money, a better outcome than totally destroying such marvelous advanced technology.
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Re: Number of "home world" ships
« Reply #13 on: April 04, 2013, 03:21:19 pm »

Of course, its called Game Drama!

OK, but that doesn't invalidate the excuses given by the game for needing to power up the bomb.

You're assuming that the bomb by itself would have been enough to stop the Sa-Matra and that the Ur-Quan wouldn't be able to repair what was left of it. The game gives no indication of that.
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