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Topic: I have a question (Textures, .uqm package, movement of the planets, etc) (Read 1915 times)
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davoker
Zebranky food
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Posts: 14
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Hi, I'm new, I translate with google translation, sorry U_U
Also had another question, I am modifying graphics for the PSP port (is very slow, if I change graphics, it takes 1 minute in change from one scene to another, for example, click "new game", it takes 1 minute to load [or more!] T_T) and wanted to know how to change the graphics of the planets when you browse for the space;
Do in the folder "lbm" (pack game .uqm) there are planets textures, I changed them, but these are not shown in the "space" when you browse to a orbit (changed textures are not shown), then I thought that those textures are the planets that we see in space, where or how to change them?
Also wanted to know about how to package the files in the.Do UQM pack game, i.e., I unzip the .uqm with 7zip or winrar file, but then as I package everything to the .uqm? compressed files in zip and popularity to .uqm, but the file is not good, is not recognized, I would like to make a few tests and need to know this hehe, thanks
Another question, is that the planets do not move in space as in the remake, it would be possible to make they moved in the PSP port? I'm not a coder, I ask if anyone is interested, is a pity not to have this game correctly ported to the PSP, "I love this game!" [First of all, I would like to say that I have much handling with photoshop, and I am willing to modify "1300" image files, I mention it in case someone is interested hehehe (I have experience in this topic)]
A greeting and thanks for your work, you are the bosses! * O *
P.S: I hope you understand, translators are very very bad hahahaha
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« Last Edit: April 08, 2013, 04:10:25 pm by davoker »
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meep-eep
Forum Admin
Enlightened
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Posts: 2847
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The machine translation is indeed making it hard to understand you.
I am not sure about the speed issue. Loading from .zip files will be (significantly) faster than from separate files because I/O is the bottleneck, and with separate files there will be a lot of system calls to open and close files. (But compressing the .ogg files will only hurt, as these files are uncompressable, and there are relatively few of them.)
You can just compress using 7zip or winrar, but you must make sure that the layout of the files is exactly the same. In particular, make sure that there is no extra top directory added in the .zip file.
If I'm not mistaken, the images in lbm/ are for SuperMelee, the ipanims/orbview*.png images are used for the planets in a solar system, and the planet surface is procedurally generated (except Earth, and maybe one other).
The planet rotation is a relatively intensive operations. Presumably the creator of the PSP port disabled this because the CPU could not keep up.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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davoker
Zebranky food
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Posts: 14
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The machine translation is indeed making it hard to understand you.
I am not sure about the speed issue. Loading from .zip files will be (significantly) faster than from separate files because I/O is the bottleneck, and with separate files there will be a lot of system calls to open and close files. (But compressing the .ogg files will only hurt, as these files are uncompressable, and there are relatively few of them.)
You can just compress using 7zip or winrar, but you must make sure that the layout of the files is exactly the same. In particular, make sure that there is no extra top directory added in the .zip file.
If I'm not mistaken, the images in lbm/ are for SuperMelee, the ipanims/orbview*.png images are used for the planets in a solar system, and the planet surface is procedurally generated (except Earth, and maybe one other).
The planet rotation is a relatively intensive operations. Presumably the creator of the PSP port disabled this because the CPU could not keep up.
I understand, is a pity that the planets do not move, looks good hehe
Do by the others, understand that if I see "MARS" red smooth (without details), I can not do anything, true? (question: The planet Mars, in the folder "lbm" corresponds to the files "mar_big.png, mar_med.png and mar_sml.png? If you change those PNGs by others, that I am changing? the appearance of the planet does not change the game.)
About the .uqm, if I compress in zip, I leave it with zip extension? or I renamed it to .uqm? I have to try, by that I remember that when compressed files, there was no nothing extra, so try to see ^^ Edit: hahaha solved the of the.UQM, is that I was compressing the files but tucked inside a folder xDDDD now already should operate well hahaha
Thanks for the responses, I feel that not well understood, but has also understood it hehehe
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« Last Edit: April 08, 2013, 07:40:38 pm by davoker »
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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The planets move in project 6014, and that code might make its way back in some future version.
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davoker
Zebranky food
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Posts: 14
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Hi, I'm new, I translate with google translation, sorry U_U
Depending on which language you speak natively it might be good to post your original writing as well. There's at *least* Finnish and Dutch speakers here, I'm sure there's others. Hehe, I'm Spanish, do not think much Spanish here (it would be a surprise xD);
Wanted to know one thing, would be very complicated to a scheduler enabled in the code of the port of PSP, the option to change textures (as in the HD version) of the planets, where you send a "lander" to collect minerals? by placing PNGs as in the HD version?
And see detailed planets in space? or at least that rotated? I am willing to collaborate with the edition of PNGs, even more, I have already changed my PSP UQM 898 images, I have 1 month editing PNGs xDD (lander, menu, ships, effects, many things!) If fancy you some programmer one day, help you without problems in the image editing that is needed, I would love to see the PSP port more decent (and more rapid when loading xDD)
Greetings, thank you
P.S: at least you will understand half, translators are crap hahaha
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« Last Edit: April 18, 2013, 03:56:51 am by davoker »
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