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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Melee customization desperately wanted
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Author Topic: Melee customization desperately wanted  (Read 6906 times)
Death 999
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Re: Melee customization desperately wanted
« Reply #15 on: March 04, 2003, 09:44:01 pm »

You'll also have to have a set distance away that ships warp in, Arilou always teleport to a predetermined location, and Zoq-Fot-Pik spray gun acts like the weapon used by the "Lk" in, umm... some crappy game the name of which slips my mind.
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Re: Melee customization desperately wanted
« Reply #16 on: March 04, 2003, 10:05:20 pm »

Chenjesu DOGIs would need to be taken out. They randomly jitter whenever an enemy ship points toward them. And of course we'd have to get rid of the question mark option. Syreen's special would have to drain a fixed amount of crew.
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Re: Melee customization desperately wanted
« Reply #17 on: March 05, 2003, 03:08:02 am »

The Pkunk would always be ressurected when killed.  Boy, wouldn't that be fun?
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Re: Melee customization desperately wanted
« Reply #18 on: March 05, 2003, 03:36:13 am »

 Well, they could always get one ressurrection. Or two, or... :>

And I thought that the Syreen attack's effectiveness was deterministic, a function of crew remaining (and distance??).
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Re: Melee customization desperately wanted
« Reply #19 on: March 05, 2003, 03:51:34 am »

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Does it make any sense that you can crash into a planet and not become incinerated?


in real life if you came in on a shallow angle you would bounce off.

the reason you bounce in the game is because the ships are armed with VERY powerfull reaction thrusters that damage a ship when activated.
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Re: Melee customization desperately wanted
« Reply #20 on: March 06, 2003, 01:02:30 am »

No I didn't. My Kohr-Ah Marauder came in headfirst and rammed the thing.  Very powerful reaction thrusters? I prefer the Aerobraking theory. Why would the skiff need these thrusters anyway, it has no inertia, so it should be able to just fly into the atomosphere and hide. (or did I badly botxch my physics again?)
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Re: Melee customization desperately wanted
« Reply #21 on: March 06, 2003, 01:47:08 am »

Physics that relies on things not hving inertia are, well... sketchy?
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Re: Melee customization desperately wanted
« Reply #22 on: March 07, 2003, 01:00:16 am »

I prefer to think the ships are made of rubber and thereby bounce off planets and asteroids.
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Re: Melee customization desperately wanted
« Reply #23 on: March 07, 2003, 01:13:48 am »

The Rubber Dreadnought of doom attacks!!!
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Re: Melee customization desperately wanted
« Reply #24 on: March 07, 2003, 04:54:25 am »

The threat of a rubber Dreadnought is almost as threatening as if the Ur-Quan painted their ship pink...!  Imagine that.

Just to comment on the randomness of the battles in SC2...  that's what makes the game fun.  Each melee conflict is different from the last, which is why I often turn on UQM just to butt heads a bit in the Super Melee game.  I love using the planet and the environment to my advantage, or even to my disadvantage.  That's what's made the game fun for me, and will continue to keep me coming back.   Grin
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Re: Melee customization desperately wanted
« Reply #25 on: March 07, 2003, 06:14:37 am »

Yes ! What we need is player vs. player melee at the Sa-Matra!

(I get Utwig...)
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Re: Melee customization desperately wanted
« Reply #26 on: March 07, 2003, 02:34:45 pm »

I did not say REMOVE teh shit, I said make it OPTIONAL for us morons who like to CUSTOMIZE things ;o)

In some matchups, the asteroids/planets are irrelevant. In some, they are a huge hindrance and cause a lot of grief. Try piloting a team of 6 Druuges against 12 awesome Earthlings and count:

1) How much crew you lose to the planet directly
2) How much crew you lose to the planet indirectly by slowing down  (and thus eating missiles)
3) How much crew you lose by slowing down due to asteroids (and thus eating missiles)
4) How many crew the Earthling saves by being knocked out of the line of fire by a fast-moving asteroid.

If you claim this is not a significant amount, you are either lying or got thrashed by the Earthling team completely and these things never mattered. Shocked)

This is one of my favorite matchups, and it is tainted so completely by the friggin random elements. BLARGH (or should I say *frown*). A quick cross in a couple of boxes in the super melee screen:
  • No planet and
  • No asteroids -> Voila! More fun for me. Shocked)

    About the other randomness: A Orz fighter SHOULD do various damage each time. That's just like a melee between 2 AI ships - the result will vary (due to different starting positions etc). I will admit that I'm a bit bored by the AI always managing to kill all of my crew with 1 dude and 5 of my dudes get killed instantly, though.

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    Chris
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Re: Melee customization desperately wanted
« Reply #27 on: March 07, 2003, 02:37:25 pm »

Death to smileys! (forgot to check that thingy... *sigh*)

-> :o) <- It was supposed to be like this.

--
Chris
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Re: Melee customization desperately wanted
« Reply #28 on: April 11, 2003, 06:14:13 am »

Quote
Does it make any sense that you can crash into a planet and not become incinerated? Or that your ship is actually almost as large as an entire planet? Or that Orz marines look like ten of them could settle the whole planet? Noone said it had to make sense. It jsut has to be exciting and varying. And the chance elemtn of the planet does that, at least for me.

Having said that, I do understand if others don't find this as amusing as I do, every1 has their own style of play.


Oh I find it incredibly amusing, actually!
My favorite is still when I've defeated someone and am laughing mockingly at them--- and then during the close-up victory ditty, smash into a planet.
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Re: Melee customization desperately wanted
« Reply #29 on: April 11, 2003, 12:14:35 pm »

Well, I'm not especially fond of the idea of no planets or asteroids (one of my personal favorites, arilou vs. kzer-za, requires rather serious use of asteroids for the arilou side, to take out those fighters).

But, I mean, can it really hurt to have an on/off switch?

And...er, you know what I'd really like?  A random team generator.  Shouldn't be that hard to do, set a point value, and the computer makes a random team very close to it.
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