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Author
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Topic: Melee customization desperately wanted (Read 7665 times)
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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You'll also have to have a set distance away that ships warp in, Arilou always teleport to a predetermined location, and Zoq-Fot-Pik spray gun acts like the weapon used by the "Lk" in, umm... some crappy game the name of which slips my mind.
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Mormont
*Smell* controller
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Posts: 253
I love YaBB 1G - SP1!
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Chenjesu DOGIs would need to be taken out. They randomly jitter whenever an enemy ship points toward them. And of course we'd have to get rid of the question mark option. Syreen's special would have to drain a fixed amount of crew.
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Death 999
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Posts: 3874
We did. You did. Yes we can. No.
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Well, they could always get one ressurrection. Or two, or... :>
And I thought that the Syreen attack's effectiveness was deterministic, a function of crew remaining (and distance??).
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Physics that relies on things not hving inertia are, well... sketchy?
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CUCUMBER FROM SPACE
Guest
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Yes ! What we need is player vs. player melee at the Sa-Matra!
(I get Utwig...)
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CF
Guest
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I did not say REMOVE teh shit, I said make it OPTIONAL for us morons who like to CUSTOMIZE things ;o)
In some matchups, the asteroids/planets are irrelevant. In some, they are a huge hindrance and cause a lot of grief. Try piloting a team of 6 Druuges against 12 awesome Earthlings and count:
1) How much crew you lose to the planet directly 2) How much crew you lose to the planet indirectly by slowing down (and thus eating missiles) 3) How much crew you lose by slowing down due to asteroids (and thus eating missiles) 4) How many crew the Earthling saves by being knocked out of the line of fire by a fast-moving asteroid.
If you claim this is not a significant amount, you are either lying or got thrashed by the Earthling team completely and these things never mattered. )
This is one of my favorite matchups, and it is tainted so completely by the friggin random elements. BLARGH (or should I say *frown*). A quick cross in a couple of boxes in the super melee screen: - No planet and
- No asteroids -> Voila! More fun for me. )
About the other randomness: A Orz fighter SHOULD do various damage each time. That's just like a melee between 2 AI ships - the result will vary (due to different starting positions etc). I will admit that I'm a bit bored by the AI always managing to kill all of my crew with 1 dude and 5 of my dudes get killed instantly, though.
-- Chris
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CF
Guest
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Death to smileys! (forgot to check that thingy... *sigh*)
-> :o) <- It was supposed to be like this.
-- Chris
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AnonomouSpathi
*Many bubbles*
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Posts: 156
Spathi? What spathi? You're imagining, hunam.
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Well, I'm not especially fond of the idea of no planets or asteroids (one of my personal favorites, arilou vs. kzer-za, requires rather serious use of asteroids for the arilou side, to take out those fighters).
But, I mean, can it really hurt to have an on/off switch?
And...er, you know what I'd really like? A random team generator. Shouldn't be that hard to do, set a point value, and the computer makes a random team very close to it.
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Pages: 1 [2] 3
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