The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 05:12:24 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Space Combat for dummies
« previous next »
Pages: 1 [2] Print
Author Topic: Space Combat for dummies  (Read 4468 times)
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Space Combat for dummies
« Reply #15 on: May 29, 2013, 05:28:22 pm »

Hint2 - every ship, exceot the Precursor shop, has 2 weapons, a primary weapon which is fired when you press "control" and a special weapon whis is used by pressing  "shift."
Not quite true — several ships only have one weapon, since the secondary is not always a weapon; and the Precursor can have two. (Actually, quite a lot of ships have secondary abilities that are not weapons.)

Secondary abilities that can cause damage are outnumbered by those that can't:
Androsynth, Earthling, Kohr-Ah, Orz, Shofixti, Spathi, Syreen, Thraddash, Ur-Quan, Zoq-Fot-Pik (10)
Arilou, Chenjesu, Chmmr, Druuge, Ilwrath, Melnorme, Mrnmrhrm, Mycon, Pkunk, Slylandro, Supox, Umgah, Utwig, VUX, Yehat (15)
Logged
Foxbat1701
Zebranky food
*
Offline Offline

Posts: 42



View Profile
Re: Space Combat for dummies
« Reply #16 on: May 29, 2013, 11:57:57 pm »

I'm not sure I would include Chenjesnu or Vux in that list, since they do hamper your ability to fight.  And Slylandro don't have a secondary ability even though they should have.  What happened to thier defensive missiles, a system that was "hard wired into the probe" something that could not be changed?
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: Space Combat for dummies
« Reply #17 on: May 30, 2013, 02:25:03 am »

And Slylandro don't have a secondary ability even though they should have.

The secondary ability collects asteroids to recharge the battery.

What happened to thier defensive missiles, a system that was "hard wired into the probe" something that could not be changed?

The probes were never in combat mode. They were breaking down ships into component parts for replications.
Logged

Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Space Combat for dummies
« Reply #18 on: May 31, 2013, 06:04:55 pm »

I'm not sure I would include Chenjesnu or Vux in that list, since they do hamper your ability to fight.

Those and the Melnorme and Chmmr do go out and affect the enemy ship, yes. If we count those as half, then it's 12 and 13. Point is, secondaries as a class are mostly abilities, not just weapons.
Logged
CelticMinstrel
Enlightened
*****
Offline Offline

Posts: 522



View Profile
Re: Space Combat for dummies
« Reply #19 on: July 21, 2013, 08:29:44 pm »

Ah, I see. Makes sense.
Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!