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Topic: BLANK SCREEN (Read 4650 times)
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Culture3
Zebranky food
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Posts: 5
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Hi guys, im a huge fan of starcontrol. I have a Mac Book Pro, and i tried to play the game. i used "stuffit expander" and decompressed the game. i followed the readme document and put all the documents where they needed to go. I try running the game and all i get is a small blank screen that shows up. I click on the screen and the game crashes and a error report pop ups that it wants me to send to apple. so if you guys know what is going on. i would love to fix the issue so that i could enjoy this fan made game.
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superbutcherx
*Many bubbles*
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Posts: 116
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Hi, Culture3! A wild guess: Are you using a retina macbook pro with its insanely high resolution? It seems our UQM-HD Alpha isn't quite capable of handling the retina display... however, you can try the game in windowed mode.
Here's a link to a similar problem someone had, and the solution to run it in windowed mode: http://www.star-control.com/community/viewtopic.php?f=13&t=552&start=90
Here's the gist of the reply on that thread: One way to start UQM-HD in windowed mode is to run the"The Ur-Quan Masters HD.app" from the command line. To do this: 1. Open Terminal. 2. navigate inside "The Ur-Quan Masters HD.app" by typing "cd The Ur-Quan Masters HD.app". 3. Inside the .app, cd to Contents/MacOS. 4. Inside the Contents/MacOS, execute the "Ur-Quan Masters HD" with -w switch after the command. (Type "./The\ Ur-Quan\ Masters\ HD -w")
For me I would type into a terminal window: /Users/jakeking/Desktop/uqm-hd/The\ Ur-Quan\ Masters\ HD.app/Contents/MacOS/The\ Ur-Quan\ Masters\ HD -w
(You can drag the "The Ur-Quan Masters HD" from the Contents/MacOS directly to the terminal window to avoid typing all that junk. Just remember to add the -w in the end.)
(Edit: Eliminated typos and clarified the response.)
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« Last Edit: May 02, 2013, 12:14:41 pm by superbutcherx »
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superbutcherx
*Many bubbles*
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Posts: 116
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Another way to force the game into windowed mode is to edit the configuration file of the game.
The config file "uqm.cfg" is located in ~/.uqmhd. It is a hidden folder, so the best way to access it is to fire up Terminal, type "cd", then type "cd .uqmhd", then "open ." . This will open the hidden .uqmhd folder into the Finder as a normal window.
Then you can edit the uqm-cfg. Change "fullscreen=BOOLEAN:true" to "fullscreen=BOOLEAN:false" and you're good to go!
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« Last Edit: May 02, 2013, 05:36:36 pm by superbutcherx »
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Culture3
Zebranky food
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Posts: 5
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hi, and thanks for the tips. I tried opening it up from inside the app and going from the MacOS folder. It opens up a small black window like it did before and then a dos window also pops up
then a ton of script starts showing and it just repeats itself over and over
Non-existent image to TFB_Prim_Stamp() is what it keeps retyping over and over
but before it starts doing the repeating script it writes this. Now i dont know alot about code so hopefully me posting this will help you guys.
TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fe50) Loading 1x Splashscreen Trying to get undefined resource 'graphics.title' TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fe50) 'addons/3domusic/credits.ogg' -- 1741558 bytes _GetMusicData(): loading addons/3domusic/credits.ogg decoder: Ogg Vorbis, rate 44100 format 17 Trying to get undefined resource 'credits.credits' Trying to get undefined resource 'graphics.newgame' TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fe40) Trying to get undefined resource 'music.mainmenu' TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp() TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) TFB_Prim_Stamp: Tried to draw a NULL frame (Stamp address = 0xb020fd00) Non-existent image to TFB_Prim_Stamp()
any help would be great. thanks again for your help
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superbutcherx
*Many bubbles*
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Posts: 116
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Hmm.. ok. By the looks of it, it seems the game can't find the graphics etc files. The .uqm packs might still be in a wrong folder.
Just confirming - you are trying to play Project 6014, right? (And not UQM-HD?)
Which folder exactly inside the .app did you copy the P6014-0.2.0-prv-content.uqm?
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Culture3
Zebranky food
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Posts: 5
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i am trying to play P6014, i put P6014-0.2.1-prv-content.uqm folder in the Content/Resource/Content/packages of the P6014.app
i know you said P6014-0.2.0-prv-content.uqm... does it matter that i have a updated version than what you said?
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Culture3
Zebranky food
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Posts: 5
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k i figured it out. i had been putting all the packages through the decompressor program. I wasn't supposed to do that. So i tried putting it the downloads directly into the folders. now it works. i just have a really mini screen any way of making it full screen or just bigger
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