The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 10, 2024, 06:00:32 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Moon base mission lockup
« previous next »
Pages: [1] Print
Author Topic: Moon base mission lockup  (Read 2526 times)
Keilun
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Moon base mission lockup
« on: February 25, 2003, 12:56:44 am »

Hi,

I upgraded to 0.2 today on my Windows box. Anyway I started my campaign all over again and got to the moon base mission again. Upon reaching the moon base it slowly spits back a report (which you can't seem to fast forward). It then stops and says: "(More)"

So I figure I have to push the space bar or the lift off button to continue. Pressing either of those didn't work. I went on and found that no key would make it go forward. Other buttons like pause(F1) and quit(F12) were responsive though so it wasn't hung. Anybody else run into this?

K
Logged
Nic.
Guest


Email
Re: Moon base mission lockup
« Reply #1 on: February 25, 2003, 01:19:06 am »

Yup.  

The prevailing wisdom is that it is triggered by changing the captain's (or flagship's) name.  Either keep the defaults, or save, quit and reload after changing it.

(and please mind the sticky post at the top of this forum.  bug reports belong in Bugzilla, not here.)
« Last Edit: February 25, 2003, 01:28:07 am by Nic. » Logged
Keilun
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Moon base mission lockup
« Reply #2 on: February 25, 2003, 07:09:18 am »

Ah cool thanks.

As for the bug report thing. Yea I saw that, but I wasn't convinced this was a bug, hence my post.
Logged
Sinned
Guest


Email
Re: Moon base mission lockup
« Reply #3 on: February 25, 2003, 10:50:15 am »

I ran into the same frustrating problem too, but try as I might to search the bug database, I couldn't find it. I don't think the original post was a bug report, but rather a "is this supposed to happen and how do I avoid it so I can play this awesome game?" Smiley
Logged
Chad
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 201


PNF Webmaster


View Profile WWW
Re: Moon base mission lockup
« Reply #4 on: February 25, 2003, 07:59:53 pm »

This was also reported as a bug specifically for 0.2

http://uqm.stack.nl/cgi-bin/bugs/show_bug.cgi?id=187

It has been fixed (will show up in next release, but there appears to be a simple work-around)

"This bug is fixed in the latest CVS.  The work around is to save/load your game after changing ship/captain name (you actually may need to exit the game too, not 100% sure)"
Logged

"...Dogar And Kazon Clack Their Mandibles Against One Another And Snicker With Amusement."
Striker
Zebranky food
*
Offline Offline

Posts: 29


Frungy!


View Profile WWW
Re: Moon base mission lockup
« Reply #5 on: February 26, 2003, 08:09:25 pm »

You can download the new CVS version which should have this bug fixed in the 'Newer UQM Version' thread, here's the link:

http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues;action=display;num=1044016659

Hope it helps.

-Striker
« Last Edit: February 26, 2003, 09:25:55 pm by Striker » Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!