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December 14, 2019, 03:42:54 am
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News: Paul & Fred have reached a settlement with Stardock!

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Author Topic: Fan Art!  (Read 13074 times)
Crowley
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Re: Fan Art!
« Reply #60 on: April 02, 2019, 12:35:32 am »

This is years old, but probably my all-time favourite piece of Star Control fan art:



Source: https://www.deviantart.com/47ness/art/ORZ-106955670
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Krulle
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Re: Fan Art!
« Reply #61 on: April 02, 2019, 10:55:02 am »

wow. That realy puts me in an eerie mood.
Well done to teh artist!
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Kwayne
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Re: Fan Art!
« Reply #62 on: May 01, 2019, 01:52:17 pm »

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Krulle
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Re: Fan Art!
« Reply #63 on: May 02, 2019, 08:56:13 am »

Nice!
(Where's my game-boy, and where can I get a version of this for it?)
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Kwayne
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Re: Fan Art!
« Reply #64 on: June 26, 2019, 03:56:34 pm »

PRAISE JEFF!

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Re: Fan Art!
« Reply #65 on: June 26, 2019, 07:39:52 pm »

Not enough pixelation...
Nice!
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Kwayne
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Re: Fan Art!
« Reply #66 on: June 26, 2019, 08:46:19 pm »

Technically I think it's plausible but I admit it still looks a bit advanced for a supposedly 1992 game.
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PRH
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Re: Fan Art!
« Reply #67 on: June 26, 2019, 10:48:54 pm »

Technically I think it's plausible but I admit it still looks a bit advanced for a supposedly 1992 game.

That depends on how you define "advanced". The resolution of the Mowling's picture appears about right, although it's hard to tell. In terms of artistic quality, I think that George Barr's SC2 art is absolutely gorgeous, even when rendered in SC2's original low resolution (although, now that I've seen the original artwork, the artifacts of that artwork being translated into 320x200 become very obvious - the VUX's communication device became a complete mess in-game, for example). But then again, SC2 was cutting-edge for its day.

Of course, I have no idea what limitations SC2 had on its graphics other than the resolution and the color palette. For example, I don't know if there were any limitations on the animation, how many frames there could be, and so on. So I don't know if it was possible to show those Mowlings in the background bowing up and down constantly as they did in SCO. Although SC2 comm screens generally have a lot of movement going on - the Spathi has both claws constantly clacking, that weird liquid in the eye is constantly sloshing, and the eye blinks from time to time...

By the way, what is that third ship in the Vindicator's fleet supposed to be? A Mu'Kay Grasper?
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Serosis
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Re: Fan Art!
« Reply #68 on: June 27, 2019, 02:02:24 am »

For example, I don't know if there were any limitations on the animation, how many frames there could be, and so on. So I don't know if it was possible to show those Mowlings in the background bowing up and down constantly as they did in SCO. Although SC2 comm screens generally have a lot of movement going on - the Spathi has both claws constantly clacking, that weird liquid in the eye is constantly sloshing, and the eye blinks from time to time...

Technically as many frames as you need, they just need to be coded into the race's comm file.
The Arilou come out on top with 162 frames of animation and the Pkunk have the lowest at 15.

The only limitation would be the tedium of coding and creating those frames.
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