|
nuke
Zebranky food
Offline
Posts: 36
|
Hi Guys,
I've missed the deadline to have a multiplayer demo ready for the end of December.
Coding the networking protocols is proving to be quite a thorn in my paw. MSFT provided networking protocols that worked off the shelf, but required a paid membership to their live platform. A project called Lidgren has some networking libraries that I am using. However, there's a few tricks that I have to employ in order that a ship doesn't start "jumping" around the screen as the player's packets are received by the server and re-broadcast to all the connected clients.
It's somewhere around this time I started this project last year, so cheers the 1st birthday of the ur quan phoenix.
|
|
|
Logged
|
|
|
|
nuke
Zebranky food
Offline
Posts: 36
|
Hey everybody, I'm checking in with a progress update. I was able to connect two game clients to a server and see the other player on the screen! Now that it's finally proven to be working, I can focus on the last few things to clean up the UI and make a presentable melee demo.
The main goal is to get something out the door, and then worry about making graphics improvements with each update - allowing you to play the game in the meantime.
|
|
|
Logged
|
|
|
|
|
Rapajez
Frungy champion
Offline
Posts: 69
|
Awesome! Thanks for the updates!
|
|
|
Logged
|
|
|
|
nuke
Zebranky food
Offline
Posts: 36
|
Back with an update
Damon supplied me with some UI art that I've placed into the game. A base UI has been coded into the game, but it's not what I'm here to show off. I finally completed a badly needed overhaul of the planet shaders. For those of you who don't know, a 'shader' is the program that runs on your graphics card - separate from the game logic. I am very pleased with this iteration of the planet shader. It looks presentable instead of a programming experiment. I had to resort to taking a programming vacation as I was burning out and getting nothing done.
Sure as hell beats this old version:
...now on to organizing everything into a playable online demo. The hard parts are over
Thanks everybody for your support!
|
|
|
Logged
|
|
|
|
DavidPartay
Zebranky food
Offline
Gender:
Posts: 40
Sir Donsalot
|
Looks spectacular!
|
|
|
Logged
|
|
|
|
Defender
Enlightened
Offline
Gender:
Posts: 817
|
|
|
|
Logged
|
|
|
|
nuke
Zebranky food
Offline
Posts: 36
|
Got Bitcoin?
1BwucGs7ymNtp24T8s45Cctsydd1grYeHu
|
|
|
Logged
|
|
|
|
Dabir
*Smell* controller
Offline
Posts: 291
|
And with a single post, all my interest in this immediately vanished. Almost looked interesting, shame about the bitcoin.
|
|
|
Logged
|
|
|
|
nuke
Zebranky food
Offline
Posts: 36
|
Tell me where you get free server hosting so I have a place to deploy the universe environment for everybody to enjoy. I must be out of my mind thinking that games have to have hosting servers that cost money.
It was merely a donation, you could donate $0.0001 if you wanted. I'm still working for free here.
Thank you for your support up to this point. I'm sorry that you can't support the project any longer.
|
|
« Last Edit: May 22, 2014, 12:49:03 am by nuke »
|
Logged
|
|
|
|
ooog
Zebranky food
Offline
Posts: 1
|
Do you have any gameplay footage? Your screens look impressive!
|
|
|
Logged
|
|
|
|
nuke
Zebranky food
Offline
Posts: 36
|
No video footage yet. It is something I want to do and will get on Youtube soon, I just ran out of time last weekend
|
|
|
Logged
|
|
|
|
nuke
Zebranky food
Offline
Posts: 36
|
FINALLY got the footage edited and uploaded to YouTube. Have a look whenever you get a chance - troll me in the comments if you can
www.youtube.com/watch?v=WqqvStEX3FE
|
|
|
Logged
|
|
|
|
Anthony
*Smell* controller
Offline
Gender:
Posts: 358
Star Control Lives!
|
Nice video of what's to come. I like the retro touches like the starmap and the dashed lines around planets for finding the moons. Don't forget to make the starmap searchable too.
Just out of curiosity, would the marauder's ring of fire go in all directions, considering the 3D environment?
|
|
|
Logged
|
|
|
|