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Author Topic: Another Attempt at a Sequel  (Read 21225 times)
nuke
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Re: Another Attempt at a Sequel
« Reply #15 on: September 16, 2013, 12:14:55 pm »

It's written in C# using XNA 4.   It can compile for both PC and Xbox 360.  If it is going to run on Mac or Linux,  then it's going to need to be ported to C++ and OpenGL.
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nuke
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Re: Another Attempt at a Sequel
« Reply #16 on: September 19, 2013, 01:55:14 am »

I've shared my resources with Damon and it looks like we can do a combined effort.... Here's a recent screenshot of his Starbase over the star trek star base that I was previously using.  Everybody's responses have been amazing and I am looking forward to more.

Update: I have finished the non-functional particle systems/effect (smoke trails), now on to working the networking protocols.

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Re: Another Attempt at a Sequel
« Reply #17 on: September 19, 2013, 02:18:23 am »

It's written in C# using XNA 4.   It can compile for both PC and Xbox 360.  If it is going to run on Mac or Linux,  then it's going to need to be ported to C++ and OpenGL.

You wouldn't necessarily have to use a different language; C# can work on non-Windows systems with Mono. You would just need to find a replacement for XNA. Then again, I don't know much about C#, so for all I know switching to C++ might be easier.

A quick search told me that there's something called "MonoXNA",[1] an XNA implementation for Mono, so maybe it'll work on non-Windows systems as it is (depends on how good MonoXNA is; I can't tell, the only mentions of it I can find are from 2007 and it was worked on as recently as 2011).

[1] https://code.google.com/p/monoxna/
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Rapajez
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Re: Another Attempt at a Sequel
« Reply #18 on: September 19, 2013, 06:07:22 am »

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Update: I have finished the non-functional particle systems/effect (smoke trails), now on to working the networking protocols

Wow! When is this going to be playable? Tomorrow?
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Re: Another Attempt at a Sequel
« Reply #19 on: September 19, 2013, 11:18:39 pm »

A quick search told me that there's something called "MonoXNA",[1] an XNA implementation for Mono,

There's a thing called Monogame that I used earlier and worked reasonably well on Linux, at least for deployment.
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Re: Another Attempt at a Sequel
« Reply #20 on: September 19, 2013, 11:25:47 pm »

I had to look at Mono, it looks promising. as for the rest of the native Microsoft functions, it doesn't look like there would be much difficulty porting it over to Linux.
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Re: Another Attempt at a Sequel
« Reply #21 on: September 21, 2013, 04:33:57 am »

Quote
Update: I have finished the non-functional particle systems/effect (smoke trails), now on to working the networking protocols

Wow! When is this going to be playable? Tomorrow?


It's playable right now, but you can't do much other than explore star systems using hyperspace and map.  I plan on getting a 2 ship melee version released in order to test combat and get feedback to get it right.  The release will be for a Chmmr Avatar vs. Earthling Cruiser as those are the ones that I have coded the primary weapons systems for.  Once I get the networking complete, then 2 users should be able to connect to each other and play.
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Re: Another Attempt at a Sequel
« Reply #22 on: September 21, 2013, 05:08:59 am »

Just popping in to say your stuff looks great.
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Death 999
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Re: Another Attempt at a Sequel
« Reply #23 on: September 21, 2013, 07:43:05 pm »

The release will be for a Chmmr Avatar vs. Earthling Cruiser as those are the ones that I have coded the primary weapons systems for.

Hopefully you left out the zapsats, or that's going to be a rather uneven fight!
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nuke
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Re: Another Attempt at a Sequel
« Reply #24 on: September 22, 2013, 05:55:14 pm »

The zapsats can be nerfed :p
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nuke
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Re: Another Attempt at a Sequel
« Reply #25 on: October 03, 2013, 04:36:09 pm »

Just posting an update, I have begun work on the networking protocols for a 2 ship beta melee release.  I will post a link when its complete.
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Rapajez
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Re: Another Attempt at a Sequel
« Reply #26 on: October 04, 2013, 05:33:19 am »

Just posting an update, I have begun work on the networking protocols for a 2 ship beta melee release.  I will post a link when its complete.

Awesome! Can't wait to check it out!
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Re: Another Attempt at a Sequel
« Reply #27 on: October 05, 2013, 01:48:38 pm »

This looks INCREDIBLE! I can't wait to try it.
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nuke
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Re: Another Attempt at a Sequel
« Reply #28 on: November 04, 2013, 02:37:43 pm »

Sorry it's taking so long guys.  I wanted to get some eye candy particle effects for the various weapons systems going before I put out a melee demo.

I have an issue with the particles drawing and blanking out the screen in purple (something to do with clearing the graphics device before drawing).  Once I have that corrected for, you will be able to play with Both Ur Quan, Chmmr Avatar, and Earthling Cruiser.  All of their weapons systems have been coded and are complete.
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Re: Another Attempt at a Sequel
« Reply #29 on: November 04, 2013, 09:23:58 pm »

how difficult is it to code an arcade style netplay (like street fighter 4 on psn), with people in line and able to watch the matches?

and then, how difficult would it be to have something like subspace continuum using sc2 ships?
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