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Author Topic: Another Attempt at a Sequel  (Read 21204 times)
nuke
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Re: Another Attempt at a Sequel
« Reply #30 on: November 08, 2013, 03:15:34 am »

From what I've seen so far, it's easy.  All the hard work is already done in the XNA libraries.  It's nothing like the challenges that John Carmack faced when he made the network play for the original DOOM and subsequent Quake client-server.

Modeling the SC2 universe for MMO play boils down to how much the servers can handle, and how well they can communicate with the database backend for persistence.  Anything at this level is going to require $ behind it, which I would only be able to power with donations as I cannot charge for intellectual property that I don't pwn Wink
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bosster hymen
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Re: Another Attempt at a Sequel
« Reply #31 on: November 08, 2013, 03:35:44 am »

From what I've seen so far, it's easy.  All the hard work is already done in the XNA libraries.  It's nothing like the challenges that John Carmack faced when he made the network play for the original DOOM and subsequent Quake client-server.

Modeling the SC2 universe for MMO play boils down to how much the servers can handle, and how well they can communicate with the database backend for persistence.  Anything at this level is going to require $ behind it, which I would only be able to power with donations as I cannot charge for intellectual property that I don't pwn Wink

then all we really need is a cost/user model, and perhaps charge a fee.  though free would be awesome.  perhaps free with pop-up ads lol

or... have it like candy crush where there's a monetary system and losers can pay for ships.
« Last Edit: November 08, 2013, 03:53:51 am by bosster hymen » Logged
nuke
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Re: Another Attempt at a Sequel
« Reply #32 on: November 08, 2013, 12:13:09 pm »

Even so, I will have to negotiate a licence agreement as soon as money starts flowing so that they get their piece too.
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bosster hymen
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Re: Another Attempt at a Sequel
« Reply #33 on: November 09, 2013, 04:25:27 am »

Even so, I will have to negotiate a licence agreement as soon as money starts flowing so that they get their piece too.

i got a quad-xeon mac pro with 5tb storage and 16gb max (currently used for playing music, surfing the web, and ripping porn) that i can loan as a server for beta testing.  and if it's open source, maybe i can help (i doubt it though, i hate coding)

are apple servers any good?  always wanted to try one.
« Last Edit: November 09, 2013, 04:31:35 am by bosster hymen » Logged
nuke
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Re: Another Attempt at a Sequel
« Reply #34 on: November 10, 2013, 08:20:10 pm »

The OS might be a problem, but the hardware should be fine.  I'm not sure how well Apple plays with Oracle or SQL server.  

Aside from that, the next worry is bandwidth since all these servers are going to be talking quite a bit.

There is still the option to go through XBL as they have already provided the infrastructure and I'm using their libraries already (as well as their license).

If it ever gets this big and doesn't suck then obtaining a license from TFB would be the next logical step.
« Last Edit: November 13, 2013, 04:28:49 pm by nuke » Logged
bosster hymen
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Re: Another Attempt at a Sequel
« Reply #35 on: November 22, 2013, 08:12:34 am »

losers paying for ships would be optimal... with some market structure where the best ships have to be earned, or bought with a credit card.

and then there can be host-sponsored tournaments with an aces list and alliances etc.

if it's mmo, then the logic needs to be modified or else kzer-za will end up sending its little red fighters all over the place

or, why not just clone all the fighting styles, rename them and give them new skins.  and then there could be cool new ships (expensive ones) that i haven't even thought of yet
« Last Edit: November 22, 2013, 08:20:49 am by bosster hymen » Logged
nuke
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Re: Another Attempt at a Sequel
« Reply #36 on: November 23, 2013, 04:30:11 am »

MMO is one of the ideas that sit in the back of my mind.  Baby steps...

Finished coding the special weapons for the 4 ship melee release demo.  Two need to be tested to be ready for release.  The ur quan drones required a little AI work that is now complete. 

Getting rrally close to a release. Aiming for before xmas at the latest.  That way everybody has some time off to get their hands dirty and give me feedback about what sucks and needs more work.
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Rapajez
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Re: Another Attempt at a Sequel
« Reply #37 on: December 15, 2013, 03:54:57 am »

How's the project coming along? Looked very promising!
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nuke
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Re: Another Attempt at a Sequel
« Reply #38 on: December 15, 2013, 05:46:44 am »

Coding the networking client and server as we speak!

Here's version 2.0 of the planet shader applied to Earth...


Even went as far as removing the lights of Buenos Aires since the UQ wiped it out.
« Last Edit: December 15, 2013, 07:44:35 am by nuke » Logged
Kwayne
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Re: Another Attempt at a Sequel
« Reply #39 on: December 15, 2013, 03:30:37 pm »

Hope you don't forget most of the old world then, the UQ destroyed large portions of Eurasia too. Buenos Aires was just an initial power demonstration where there was no previous warning for evacuation. And since these events took place in the future, there might be some new dots of light in Africa, Australia and Southeast Asia too.
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nuke
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Re: Another Attempt at a Sequel
« Reply #40 on: December 15, 2013, 03:49:25 pm »

What did they destroy other then Buenos Aires? 

Here's what Commander Hayes says:

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Three days later the Ur-Quan vaporized our last remaining laser-forts on the moon
and Dreadnoughts took up geo-synchronous position above Rome
Moscow, Beijing, Tokyo, London, Buenos Aires, and Washington.
We'd lost the War and we knew it, but the Ur-Quan decided to make it real clear
and that's why if you check our most recent maps, you won't find Buenos Aires.

The only other targets they hit were ancient civilization sites, but didn't wipe out the entire cities themselves.
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Kwayne
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Re: Another Attempt at a Sequel
« Reply #41 on: December 15, 2013, 07:22:10 pm »

Where I live everything is buildt upon at least 500 years old dwellings, monuments and archeological sites. My country was founded only circa twice that long time ago. Now compare this to those now existing cultures in Eurasia that are way older and much more successful in preserving their historical sites. Even if cities don't get completely destroyed there would be a lot less light dots around.
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nuke
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Re: Another Attempt at a Sequel
« Reply #42 on: December 15, 2013, 07:51:45 pm »

Feel free to provide me with a copy of your night map for the game.

China would be the only country that comes to mind with a very lengthy ancient history.

The story specifically mentions ancient buildings as targets to erase humanity's sense of identity and its past.  It also vaguely referenced 'Atlantis' and something under the anntarctic ice cap.  I dont know what legend or myth is related to the ice cap though.
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danzibr
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Re: Another Attempt at a Sequel
« Reply #43 on: December 16, 2013, 10:55:43 pm »

Starship Troopers?
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Kwayne
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Re: Another Attempt at a Sequel
« Reply #44 on: December 16, 2013, 11:37:42 pm »

Yes it's a Starship Troopers reference. The destruction of the thing deep under the icecap is probably a Cthulhu mythos reference.

Quote
Then the Ur-Quan broadcast an odd message:
All objects of human construction more than 500 years old were 'to be abandoned'.
We didn't know what the Ur-Quan meant until they moved their Dreadnoughts to new orbital positions
and opened fire on the surface with their fusion weapons.
In seconds, large sections of London, Paris, and other European cities were incinerated.
At first we thought they were going to annihilate us after all
and we noticed that they were also striking such targets as the Giza Pyramids
the Parthenon in Athens, and Stonehenge. Curiously, The United States was almost untouched.
The flaming rain lasted for 40 hellish hours.
It took days after we crawled from our smouldering shelters to realize what the Ur-Quan had done.
Our new masters had targeted every building, monument or other man-made construction older than 500 years
and destroyed it.
In those two days, we lost most of the history of mankind.
In some cases, the Ur-Quan destroyed places
which we did not even suspect were significant.
From their positions in orbit, the Dreadnoughts blew away a kilometer of land in central Iraq
vaporized several targets in the Amazon rain forest
punched a big hole through the antarctic icecap to destroy something deep under the surface
and melted a broad swath of the ocean floor in the south-eastern Atlantic.

@nuke: I wouldn't mind making my corrections on your lightmap. Please send it to me if you don't mind.
« Last Edit: December 16, 2013, 11:41:16 pm by Kwayne » Logged

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