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Topic: Ur-Quan Masters HD: Beta 1 Released! (Read 36959 times)
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superbutcherx
*Many bubbles*
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Posts: 116
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And now for something completely different...
Actually, not different at all, just good news for all you Apple users out there: The OS X version of the Beta 1 has just hit the shelf!!!
Here it is: Link to DMG file.
(How can it be that this time I was the last one to cover my OS... )
Edit: Changed the old .zip to a beautiful DMG file.
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« Last Edit: October 02, 2013, 08:26:19 am by superbutcherx »
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Defender
Enlightened
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Posts: 817
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it pains me to see people COMPLAIN about a free project, done on free time and done to such superb quality...i said it before and i'll say it again, GREAT F#CKING JOB GUYS! KEEP THAT SH#T UP!
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Rapajez
Frungy champion
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Posts: 69
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Don't let that ish get to you. For every Bisqwit, there's a ton of grateful, satisfied fans!
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uqaccount
Zebranky food
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Posts: 3
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Wow, this is great! Thanks so much for your efforts!
I hope 6014 is completed soon, I've been waiting for it for 10 years!!!
Did you fix/change any of the plot or dialogue besides the Mycon? Or add any new material or easter eggs?
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oldlaptop
*Smell* controller
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Posts: 337
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Gah, I knew I was forgetting something! amd64 binaries for Ubuntu uploaded.
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onpon4
Enlightened
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Sharing is good.
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What do I use for voices for this? The regular UQM voices addon seems to work, but it doesn't synchronize properly with the subtitles (maybe just a software bug, I don't know), and what about those added voices mentioned? There's no voices package in the files section, just the base "content" and high-res packages.
By the way, I don't have high-resolution intro slides in an installation from oldlaptop's Ubuntu 12.04 64-bit package. Is this a bug? I see a screenshot that seems to show the intro being high-resolution., but I just see the original 320x240 slides shoved in the top-left when I actually run it.
As an aside, shouldn't there be a source snapshot corresponding with the Beta 1 binaries? It's easier to download a tarball than find that version of the source in the repository. Not a gigantic deal, but it would be easier for people who don't use Debian or Ubuntu (e.g. Fedora users).
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« Last Edit: October 06, 2013, 11:42:13 pm by onpon4 »
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onpon4
Enlightened
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Some problems that I've seen so far:
- In the starmap, the cursor seems to give priority based on how far "north" the star is rather than how close it is to the center of the cursor. This makes it commonplace for the cursor to jump to a different star when it's directly over a different one; for example, Sol is close enough to Sirius that it often happens there, and Vela is impossible to select without zooming in because of this.
- Earthquakes are really difficult to see when they're happening; the gray color blends in too much with a lot of the planet textures. With the original graphics, it's really easy to see earthquakes. Perhaps it could be changed to white (the original color), or perhaps there could be some sort of visual said to be produced by the lander's system. Either way, I think it ought to be easier to see than it currently is.
- I'm sorry, I don't mean to belittle your work. Most of the graphics are beautiful or at the very least good-looking. But the Melnorme comm screen image is ugly. Again, I'm sorry, but it looks like a few photos of oranges were pasted together in an image editor and an eye drawn over it. It doesn't help that there are uneven black lines at the edges. It doesn't fit with the rest of the game, which all looks hand-drawn, at all.
- It seems weird to me that the engine exhaust of ships is only one pixel. It was that way with the original graphics because they were at a small resolution, but it seems to me like they should be larger for the HD graphics, so that they're more visible.
- The crew that jump out from the Syreen special are only one pixel. Again, it made sense with the original graphics, but in HD, this makes them really difficult to see. I guess this is more realistic in a sense (people in deep space would indeed be hard to see), but I think it's fair to assume that the ships have some sort of radar that can detect the crew easily.
- I don't really notice any improvement in the A.I. They still do the same stupid stuff, with some small exceptions. What I do notice, though maybe it's just my imagination, is that they seem to use annoying stalling tactics more often. For example: the first time I used the Mycon, I noticed that a fast, short-range ship I was fighting was never coming close enough to do damage to me. It just kept running away from my plasmoids, which maintained an annoying stalemate. I had similar experiences with some other matchups. If this is not my imagination and you are not able to fix it, I highly urge you to go back to the original A.I. It's one thing for the A.I. to be stupid, and it's a whole other thing for the A.I. to cause annoying stalemates.
- A lot of the text (in the UI, mostly) is rather small.
Other than those points (and the problems with the deb packages: no voices and no HD intro slides), it seems good so far.
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« Last Edit: October 08, 2013, 04:27:48 pm by onpon4 »
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Xcel
Zebranky food
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Posts: 7
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I was unable to launch the program at first. I was just greeted with a black screen, unable to alt tab back into Windows. EVerything else was working fine in the background. Then I started to suspect it was the firewall which was blocking the access, I turned off the firewall and it worked.
The problem is you're unable to alt tab while the game is loading and being blocked by the firewall, this wouldn't be a problem if the game started in windowed mode. I don't think I'll be the only one encountering this problem.
I'm using Windows 7 64 bit running at 2560x1600 and Comodo firewall.
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dczanik
*Smell* controller
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I was unable to launch the program at first. I was just greeted with a black screen, unable to alt tab back into Windows. EVerything else was working fine in the background. Then I started to suspect it was the firewall which was blocking the access, I turned off the firewall and it worked.
The problem is you're unable to alt tab while the game is loading and being blocked by the firewall, this wouldn't be a problem if the game started in windowed mode. I don't think I'll be the only one encountering this problem.
I'm using Windows 7 64 bit running at 2560x1600 and Comdo firewall.
Thanks. That clears up a lot of things for me. I'll see what I can do to fix that. So, it works now? If not, you can run the uqmdebug.exe.
Some problems that I've seen so far:
Keep in mind, this is not the finished product. It's is (and always will be) a work in progress, as its stated goal is to make it feel like a modern game. As technology improves, (hopefully) so will UQM-HD. Look at Ur-Quan Master's first beta, and compare it to the current version. And they're not even bothering making new artwork.
Starmap: Never experienced this myself. okay. You can use the / key to search for stars, +/- to zoom, and F7 for the star charts.
Earthquakes: Okay. Earthquakes look fine to me. Maybe I'm using a better monitor. It's a piece of cake for me.
Melnorme: I think he looks more like a lemon.
No that's fine. I'm not satisfied with the Melnorme either. I think it did look better than before. It's one of those cases, that increasing the resolution just makes him look like crap. The texture may change, but he's going to have some sort of texture.
- Engines: Keep in mind, things like the pixels are programmed in, so they have to be converted to sprites.
- Crew: See Engines.
- There was only improvements in the Kohr-Ah AI (as far as I know), you're still stuck with the original's AI for everything else. There's some converting of numbers to allow for the higher resolutions, but that's it. It's the same dumb AI as in UQM.
If these are your biggest issues, then I think we're doing alright.
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