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Topic: Ur-Quan Masters HD: Beta 1 Released! (Read 43273 times)
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BD06
Zebranky food

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How do you play this in fullscreen mode? I use the following settings and it's still windowed (as you can see from the blue bars on top and bottom):
My screen is set to 1280x1024 if it's related.
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onpon4
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If you look closer you will see that that is indeed the HD slides but for some reason being displayed in 320x240 in the top left corner, and is a problem in both HD 2x and 4x modes.
Uh... no, those are the original slides that I'm seeing. With the original font, and the original title graphic.
The only work around was to wipe any UQMHD prefrence file on the OS and try to start from a clean state
That isn't going to help me, because this happened right from the start. I'll humor you for a second and try running UQM HD with an empty config dir.
EDIT: Starting with a new config dir helped, so it does seem to be some of the settings. The question now is which one.
EDIT2: It's the remixes. When UQM remixes are disabled, I see the HD slides. With the remixes on, I see the original slides squashed in the top-left corner. Maybe the remix addon is conflicting with the HD addon? (But then, why only at the intro?)
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« Last Edit: October 09, 2013, 03:34:32 pm by onpon4 »
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darklord42
*Many bubbles*
  
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You're right that's the issue! I hope they can fix it as I have grown accustomed to the remix music and really should be available as part of UQM-HD. I haven't reached the ending yet so I dont know if that is effected.
I'll try to change my bug report accordingly. Thanks
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onpon4
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oldlaptop, are you going to package the voices? I would add them manually, but there's no easy way to get them without downloading the entire repo.
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onpon4
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Thanks!
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onpon4
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Now that I've played through the whole game, here is what I thought about the game as a whole:
The new graphics are beautiful. I particularly liked how the Druuge were redrawn; it emphasizes the Druuge's ugliness a lot better than the original graphics. There were only two parts I didn't like: first was the Melnorme, as I've mentioned before. The new Melnorme looks awful, to be honest. I think the biggest cause of this problem is the extremely thick black border on the top edge, which made it look like a cheap image manipulation to me, so this might be fixed by just rendering it better (or otherwise cleaning up those black edges).
The other part I didn't like was the nebulae. Don't get me wrong; they look beautiful, but it's extremely weird to see a nebula in every single system. Most of the galaxy isn't like this, as far as I'm aware; nebulae are sparse. I think the nebula effect would be a lot better if nebulae were seen only in a few choice planetary systems rather than all of them. Of course, this is only a minor problem, since nebulae can be turned off.
With regard to the new recordings used, the new Mycon recordings are almost perfect. They ought to be included in vanilla UQM's voices package, I think, and whoever did them deserves a huge thumbs-up!
The new Utwig voices, on the other hand, I think sound terrible. I think I get what it's supposed to do: it's supposed to get rid of the Utwig's whininess, which a lot of people don't like. But to be honest, and maybe this is just baby duck syndrome, I like the Utwig's whininess. The way the talk is supposed to be funny, as far as I can tell. The new voice instead makes the Utwig sound angry, for some reason, and at the same time it sounds really fake, like it's trying to sound serious or something. Other than that, I found the new voice to be really annoying-sounding in its own way. I also found it very weird that a voice was added to the Utwig's credits thing, not only because I dislike the voice, but also because only the Utwig gets this treatment.
With regard to the A.I., I don't see any changes in the Kohr-Ah, so if somebody tried to improve that, whatever changes there are are negligible. The only area I noticed a difference that couldn't be chalked up to my imagination was the behavior of the Ur-Quan and Orz when going against an Earthling: the Ur-Quan launches fighters against the Earthling, which is stupid (any point-defense laser can beat Ur-Quan fighters easily), and the Orz launches marines against the Earthling, which is mostly good. In all honesty, I think it would be best if this mod didn't meddle with the A.I. unless whoever's doing it is committed to making the A.I. actually good (i.e. make the ships use proper tactics: no more having the Kohr-Ah blindly charge in, having the A.I. actually use the planet, etc). Be careful, though; vanilla UQM's A.I. already has a few cases where it will use tactics that do more to stall the fight than to actually help the A.I. win (the Umgah chasing faster ships with its cone, Yehat defending from a VUX laser when it's already lost the fight, etc), and it would not be good to introduce even more of these.
Like I mentioned before, I found certain HD graphics to be hard to see: earthquakes (I suggest either changing them back to white or adding a "radar" effect) and Syreen-ejected crew (ought to be a proper sprite rather than just a pixel).
Now, this isn't a problem with UQM-HD; it's inherited from vanilla UQM, but the fact that there is no lip-sync in this game is amplified in this mod, I think. It would be very nice if lip-sync support was added and implemented, especially for Hayes and the talking pets, since they are canonically speaking English (the rest of their lips being out of sync can be justified by "they're speaking in their original language and the sound comes from the translator, not them", though lip-sync would be a really nice thing for them as well). I don't think that lip-sync (or rather, lip movement data) support should be added exclusively to UQM-HD, mind you; I think vanilla UQM ought to have that support too, but I think UQM-HD would most tremendously benefit from it.
Overall, bugs aside, I was impressed.
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dczanik
*Smell* controller
   
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Now that I've played through the whole game, here is what I thought about the game as a whole:
The new graphics are beautiful. I particularly liked how the Druuge were redrawn; it emphasizes the Druuge's ugliness a lot better than the original graphics. There were only two parts I didn't like: first was the Melnorme, as I've mentioned before. The new Melnorme looks awful, to be honest. I think the biggest cause of this problem is the extremely thick black border on the top edge, which made it look like a cheap image manipulation to me, so this might be fixed by just rendering it better (or otherwise cleaning up those black edges).
The other part I didn't like was the nebulae. Don't get me wrong; they look beautiful, but it's extremely weird to see a nebula in every single system. Most of the galaxy isn't like this, as far as I'm aware; nebulae are sparse. I think the nebula effect would be a lot better if nebulae were seen only in a few choice planetary systems rather than all of them. Of course, this is only a minor problem, since nebulae can be turned off.
With regard to the new recordings used, the new Mycon recordings are almost perfect. They ought to be included in vanilla UQM's voices package, I think, and whoever did them deserves a huge thumbs-up!
The new Utwig voices, on the other hand, I think sound terrible. I think I get what it's supposed to do: it's supposed to get rid of the Utwig's whininess, which a lot of people don't like. But to be honest, and maybe this is just baby duck syndrome, I like the Utwig's whininess. The way the talk is supposed to be funny, as far as I can tell. The new voice instead makes the Utwig sound angry, for some reason, and at the same time it sounds really fake, like it's trying to sound serious or something. Other than that, I found the new voice to be really annoying-sounding in its own way. I also found it very weird that a voice was added to the Utwig's credits thing, not only because I dislike the voice, but also because only the Utwig gets this treatment.
With regard to the A.I., I don't see any changes in the Kohr-Ah, so if somebody tried to improve that, whatever changes there are are negligible. The only area I noticed a difference that couldn't be chalked up to my imagination was the behavior of the Ur-Quan and Orz when going against an Earthling: the Ur-Quan launches fighters against the Earthling, which is stupid (any point-defense laser can beat Ur-Quan fighters easily), and the Orz launches marines against the Earthling, which is mostly good. In all honesty, I think it would be best if this mod didn't meddle with the A.I. unless whoever's doing it is committed to making the A.I. actually good (i.e. make the ships use proper tactics: no more having the Kohr-Ah blindly charge in, having the A.I. actually use the planet, etc). Be careful, though; vanilla UQM's A.I. already has a few cases where it will use tactics that do more to stall the fight than to actually help the A.I. win (the Umgah chasing faster ships with its cone, Yehat defending from a VUX laser when it's already lost the fight, etc), and it would not be good to introduce even more of these.
Like I mentioned before, I found certain HD graphics to be hard to see: earthquakes (I suggest either changing them back to white or adding a "radar" effect) and Syreen-ejected crew (ought to be a proper sprite rather than just a pixel).
Now, this isn't a problem with UQM-HD; it's inherited from vanilla UQM, but the fact that there is no lip-sync in this game is amplified in this mod, I think. It would be very nice if lip-sync support was added and implemented, especially for Hayes and the talking pets, since they are canonically speaking English (the rest of their lips being out of sync can be justified by "they're speaking in their original language and the sound comes from the translator, not them", though lip-sync would be a really nice thing for them as well). I don't think that lip-sync (or rather, lip movement data) support should be added exclusively to UQM-HD, mind you; I think vanilla UQM ought to have that support too, but I think UQM-HD would most tremendously benefit from it.
Overall, bugs aside, I was impressed.
Yeah, lip syncing bugs me too. I even tried this abomination: http://www.youtube.com/watch?v=EqDVPHN3rJA
Clearly not the way to go either, but I'm looking into lip syncing alternatives. We need somebody to program the engine to read the XML files.
Also, the 16 angle ship animation limit looks really bad in higher resolutions. Jut compare it to something like Starscape, SPAZ, or Epic space battles and you can really see the difference.
Nebula. I personally like the nebulas, but they could use more variation. At least you can turn them off if you don't like them.
Melnorme. Yes, we already discussed this. I agree.
Yeah, I veered off with the Druuge and did my own thing. I'm glad somebody noticed it. Our original Druuge:

was closer to the original. I wasn't sure how people would take my take on them:

I just felt, this was one character, where bright colors weren't the best fit. I personally like the higher contrast, but everybody has their own opinions.
I prefer the Utwig voice too. Difference of opinions I guess. I'd like to see the two merge. All the voice credits are there, they're just further down the list. We'll look into keeping the original voices as an option.
I think SuperButcherX was really referring to the Kohr-Ah AI in the alpha vs the AI in the beta. I think some numbers forgot to get changed over, so at 4x resolution, it would have to get 4 times closer before it attacked. That's a better question for him.
Glad you like it!
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Rapajez
Frungy champion
 
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Posts: 69
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Haven't had a chance to test the Beta, but I know in the Alpha the Lander's blaster wouldn't knock back enemies the way it did in vanilla UQM. Assuming it was knocking them back 1/4 as far as it should? This made early harvesting from hostile, bio-rich words very difficult.
Also, the lights would fail to dim during certain Spathi/Syreen dialogue.
Were those already addressed already in the Beta?
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