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| | |-+  Ur-Quan Masters HD: Beta 1 Released!
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Author Topic: Ur-Quan Masters HD: Beta 1 Released!  (Read 27440 times)
mindspirail
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #60 on: October 30, 2013, 08:36:48 pm »

when i type in sol and pres enter it locks on to sirus when i type in gamma vulpecuence it locks on to alpha why?
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onpon4
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #61 on: October 30, 2013, 10:56:39 pm »

It's part of this bug:

https://code.google.com/p/uqm-hd/issues/detail?id=258

Searching only brings the cursor to the location of the star searched, so if the cursor is broken, searching is also broken.
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #62 on: November 02, 2013, 08:10:52 am »

i stumbled upon this yesterday, installed for osx, and have played a few hours so far: overall an excellent port!

truly h gem, the last (and only) time i played through the game was in '93 (i was 14).  my favorite game all time... thanks so much!
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Defender
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #63 on: November 02, 2013, 05:37:39 pm »

any chance this could be ported to the wii or 360
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dczanik
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #64 on: November 02, 2013, 05:40:29 pm »

i stumbled upon this yesterday, installed for osx, and have played a few hours so far: overall an excellent port!

truly h gem, the last (and only) time i played through the game was in '93 (i was 14).  my favorite game all time... thanks so much!

Thank you! Glad you've enjoyed it!
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
dczanik
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #65 on: November 02, 2013, 05:46:53 pm »

any chance this could be ported to the wii or 360

There's a bit of work involed in the 360. I doubt it will happen anytime soon.
I believe it is already on the Ouya.
XNA Urquan Masters exists, but it's just melee.
UQM exists on the Wii, maybe see if the guys who did that can port tbe HD game too?
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #66 on: November 02, 2013, 08:13:55 pm »

ive been trying to reach the guy who ported it but he's mia.
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CelticMinstrel
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #67 on: November 04, 2013, 01:34:26 am »

With regard to the A.I., I don't see any changes in the Kohr-Ah, so if somebody tried to improve that, whatever changes there are are negligible. The only area I noticed a difference that couldn't be chalked up to my imagination was the behavior of the Ur-Quan and Orz when going against an Earthling: the Ur-Quan launches fighters against the Earthling, which is stupid (any point-defense laser can beat Ur-Quan fighters easily), and the Orz launches marines against the Earthling, which is mostly good. In all honesty, I think it would be best if this mod didn't meddle with the A.I. unless whoever's doing it is committed to making the A.I. actually good (i.e. make the ships use proper tactics: no more having the Kohr-Ah blindly charge in, having the A.I. actually use the planet, etc). Be careful, though; vanilla UQM's A.I. already has a few cases where it will use tactics that do more to stall the fight than to actually help the A.I. win (the Umgah chasing faster ships with its cone, Yehat defending from a VUX laser when it's already lost the fight, etc), and it would not be good to introduce even more of these.
I'm not sure improving the AI in general is a good idea, as it could potentially make the game significantly harder or even counteract "traditional" good/bad matches (for example, Utwig is supposed to be good against Kohr-Ah, Chmmr is supposed to be good against both types of Ur-Quan).
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onpon4
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #68 on: November 04, 2013, 03:42:45 am »

Actually, if the A.I. was good, the only ship that would noticeably stop being useful is the Spathi, since that ship only works if the other ship blindly chases you. Utwig is the best ship against Kohr-Ah in competitive PvP, and Chmmr against Kohr-Ah and Ur-Quan is not much worse in competitive PvP. I agree that making the A.I. good wouldn't necessarily be a good idea, though.
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #69 on: November 04, 2013, 08:30:29 am »

what if super melee and counter-strike had a kid?

spathi is all about zoning and ticking.  worst case just keep running away until the other guy gets bored to death.
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Rapajez
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #70 on: November 07, 2013, 09:41:23 am »

what if super melee and counter-strike had a kid?

Assuming you mean matchmaking, ranking, replays, observers, etc? I'm not sure sure that's on the list of UQM HD improvements, but I'm hoping it's something Stardock will consider with the reboot.
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #71 on: November 13, 2013, 02:08:22 am »

Hey dczanik, I signed on to say

WOW. This looks amazing.

I'm a writer/blogger on the retro game site, 1 More Castle.. I covered SC2 last August.

http://1morecastle.com/2012/08/star-control-ii/

A friend also did a full playthrough of the game

http://1morecastle.com/2013/07/the-completist-presents-star-control-2/

Much love for this game. I'll see if I can update my article to reflect this AMAZING HD version.

Awesome!

Following this post.

I also loved 6014 with the 'surprise' aliens.  Grin
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CelticMinstrel
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #72 on: November 17, 2013, 11:47:55 pm »

Actually, if the A.I. was good, the only ship that would noticeably stop being useful is the Spathi, since that ship only works if the other ship blindly chases you. Utwig is the best ship against Kohr-Ah in competitive PvP, and Chmmr against Kohr-Ah and Ur-Quan is not much worse in competitive PvP. I agree that making the A.I. good wouldn't necessarily be a good idea, though.
Well, I think there were other match-ups that were intended to be good/bad other than just Utwig/Chmmr vs Ur-Quan/Kohr-Ah (maybe Arilou against Mycon?), but I'm not entirely sure which ones those are. Still, I suppose in light of this some improvements to the AI would be okay.
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #73 on: December 08, 2013, 10:14:18 pm »

Just tried out the Mac version, seems to work just fine. Would it be possible that the fullscreen mode would actually fill the ENTIRE screen without aspect ratio correction? Now there are huge black bars in the left and right sides of the screen, which wastes a chunk of screen estate. If I'm not mistaken, OS X doesn't allow the tweaking of any aspect ratio settings, which is kinda stupid, and affects all games that don't work in the native resolution. I have a late-2012 model 21,5" iMac, if this information is of any help.
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dczanik
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Re: Ur-Quan Masters HD: Beta 1 Released!
« Reply #74 on: December 09, 2013, 01:12:03 am »

Just tried out the Mac version, seems to work just fine. Would it be possible that the fullscreen mode would actually fill the ENTIRE screen without aspect ratio correction? Now there are huge black bars in the left and right sides of the screen, which wastes a chunk of screen estate. If I'm not mistaken, OS X doesn't allow the tweaking of any aspect ratio settings, which is kinda stupid, and affects all games that don't work in the native resolution. I have a late-2012 model 21,5" iMac, if this information is of any help.

It's on our list. However,  the original game is in a 4:3 aspect ratio.  The game just scales the graphics by 2 or 4 times. We will need a lot of programming help to get wide screen support, overhauling a lot of the engine.  Not to mention a lot of graphics work. The game as it stands is not doing what we want, but making do with the resources that we have. So without additional programmers capable of helping us, the answer right now is "No. Not at this moment". Sorry :/ We need more programmers.

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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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