Author
|
Topic: Ur-Quan Masters HD: Beta 1 Released! (Read 42921 times)
|
mindspirail
Zebranky food

Offline
Posts: 6
|
when i type in sol and pres enter it locks on to sirus when i type in gamma vulpecuence it locks on to alpha why?
|
|
|
Logged
|
|
|
|
|
bosster hymen
Guest
|
i stumbled upon this yesterday, installed for osx, and have played a few hours so far: overall an excellent port!
truly h gem, the last (and only) time i played through the game was in '93 (i was 14). my favorite game all time... thanks so much!
|
|
|
Logged
|
|
|
|
Defender
Enlightened
    
Offline
Gender: 
Posts: 817
|
any chance this could be ported to the wii or 360
|
|
|
Logged
|
|
|
|
|
|
Defender
Enlightened
    
Offline
Gender: 
Posts: 817
|
ive been trying to reach the guy who ported it but he's mia.
|
|
|
Logged
|
|
|
|
CelticMinstrel
Enlightened
    
Offline
Posts: 522

|
With regard to the A.I., I don't see any changes in the Kohr-Ah, so if somebody tried to improve that, whatever changes there are are negligible. The only area I noticed a difference that couldn't be chalked up to my imagination was the behavior of the Ur-Quan and Orz when going against an Earthling: the Ur-Quan launches fighters against the Earthling, which is stupid (any point-defense laser can beat Ur-Quan fighters easily), and the Orz launches marines against the Earthling, which is mostly good. In all honesty, I think it would be best if this mod didn't meddle with the A.I. unless whoever's doing it is committed to making the A.I. actually good (i.e. make the ships use proper tactics: no more having the Kohr-Ah blindly charge in, having the A.I. actually use the planet, etc). Be careful, though; vanilla UQM's A.I. already has a few cases where it will use tactics that do more to stall the fight than to actually help the A.I. win (the Umgah chasing faster ships with its cone, Yehat defending from a VUX laser when it's already lost the fight, etc), and it would not be good to introduce even more of these.
I'm not sure improving the AI in general is a good idea, as it could potentially make the game significantly harder or even counteract "traditional" good/bad matches (for example, Utwig is supposed to be good against Kohr-Ah, Chmmr is supposed to be good against both types of Ur-Quan).
|
|
|
Logged
|
|
|
|
onpon4
Enlightened
    
Offline
Gender: 
Posts: 709

Sharing is good.
|
Actually, if the A.I. was good, the only ship that would noticeably stop being useful is the Spathi, since that ship only works if the other ship blindly chases you. Utwig is the best ship against Kohr-Ah in competitive PvP, and Chmmr against Kohr-Ah and Ur-Quan is not much worse in competitive PvP. I agree that making the A.I. good wouldn't necessarily be a good idea, though.
|
|
|
Logged
|
|
|
|
bosster hymen
Guest
|
what if super melee and counter-strike had a kid?
spathi is all about zoning and ticking. worst case just keep running away until the other guy gets bored to death.
|
|
|
Logged
|
|
|
|
|
|
|
lassihie
Zebranky food

Offline
Posts: 5
|
Just tried out the Mac version, seems to work just fine. Would it be possible that the fullscreen mode would actually fill the ENTIRE screen without aspect ratio correction? Now there are huge black bars in the left and right sides of the screen, which wastes a chunk of screen estate. If I'm not mistaken, OS X doesn't allow the tweaking of any aspect ratio settings, which is kinda stupid, and affects all games that don't work in the native resolution. I have a late-2012 model 21,5" iMac, if this information is of any help.
|
|
|
Logged
|
|
|
|
dczanik
*Smell* controller
   
Offline
Posts: 306

|
Just tried out the Mac version, seems to work just fine. Would it be possible that the fullscreen mode would actually fill the ENTIRE screen without aspect ratio correction? Now there are huge black bars in the left and right sides of the screen, which wastes a chunk of screen estate. If I'm not mistaken, OS X doesn't allow the tweaking of any aspect ratio settings, which is kinda stupid, and affects all games that don't work in the native resolution. I have a late-2012 model 21,5" iMac, if this information is of any help.
It's on our list. However, the original game is in a 4:3 aspect ratio. The game just scales the graphics by 2 or 4 times. We will need a lot of programming help to get wide screen support, overhauling a lot of the engine. Not to mention a lot of graphics work. The game as it stands is not doing what we want, but making do with the resources that we have. So without additional programmers capable of helping us, the answer right now is "No. Not at this moment". Sorry :/ We need more programmers.
|
|
|
Logged
|
|
|
|
|