The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 05, 2024, 12:34:56 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Who's that Biomon?
« previous next »
Pages: [1] Print
Author Topic: Who's that Biomon?  (Read 4976 times)
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Who's that Biomon?
« on: September 19, 2013, 10:00:53 pm »



It's Penguin Cyclops and Neon Worm! (For my SC Saga project, and I'm in a Pokémon/Digimon mood.)

That is all. Maybe.
Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Who's that Biomon?
« Reply #1 on: September 20, 2013, 10:00:37 pm »

More:

Logged
Mormont
*Smell* controller
****
Offline Offline

Posts: 253


I love YaBB 1G - SP1!


View Profile
Re: Who's that Biomon?
« Reply #2 on: September 21, 2013, 03:07:36 pm »

I like it! I think this is the first fanart I've ever seen of the non-sentient creatures.
Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Who's that Biomon?
« Reply #3 on: September 21, 2013, 06:31:32 pm »

I've done some in the past. These are from my Star Control Saga project so I'm picturing them as standard RPG encounter pictures. There'll be a few versions of each (e.g. minor, medium, major (or kitten, wild cat, tiger).

Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Who's that Biomon?
« Reply #4 on: September 21, 2013, 09:11:18 pm »



Maybe there are mega versions which can take out scout shuttles. I'm thinking these species are sort of like Darwin's finches (and super resilient/adaptable). Maybe the Precursors scattered 'em about.
Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Who's that Biomon?
« Reply #5 on: September 21, 2013, 10:03:17 pm »

Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Who's that Biomon?
« Reply #6 on: September 22, 2013, 01:49:28 am »

Good to see that you're back to making SC2 art.
Excellent as always.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: Who's that Biomon?
« Reply #7 on: September 22, 2013, 04:16:58 am »

Oooh, I like the concept for the goo burger!
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
Joseph Collins
Zebranky food
*
Offline Offline

Gender: Male
Posts: 7


Lv. 32 Black Spathi Dagger


View Profile WWW
Re: Who's that Biomon?
« Reply #8 on: September 24, 2013, 04:08:07 am »

I'm too used to blog sites.  I keep looking for the "Like" or "praise" button for these posts.  XD
Logged

I'm not that hard to find... if you know where to look.
-=( http://josephlithius.tumblr.com/ )=-
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Who's that Biomon?
« Reply #9 on: September 24, 2013, 04:09:13 pm »

Thanks!

Another GB style test:



Random thoughts: I like the abstract visual format better for this. Every quanta (block) can be functional (in conveying what can be done in the game space) and implementation of features is easier. The player is rarely teased with the noise of a realistic looking world which doesn't behave like one. Also, I'm just in a GB mood.
Logged
Kwayne
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 189



View Profile
Re: Who's that Biomon?
« Reply #10 on: October 03, 2013, 10:52:15 pm »

Somehow I just wanted to make a C64 version ...

Logged

Check dA for some of my non-art ... http://kwayne64.deviantart.com/
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!