Dave Morse
Guest
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As we know, because of the way the camera works, its not always possible to tell when you're going to have a crippling collision with the planet.
If a blinkenlight sounded when a ship was on a collision course, then you could take evasive action.
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Mormont
*Smell* controller
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Posts: 253
I love YaBB 1G - SP1!
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I used to want one, but after some thought and playing I've decided part of the fun is the unpredictability.
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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In the end I come down on the side of no explicit warning.
Maybe a little more margin so you have a little time to react - but no more interface items.
Speaking of margins - and a bug I WOULD like fixed... could we have the solar system zoom out before you get right to the freaking edge? It's annoying to not be able to see where the planet you want to mine next is just because you happened to loop a little too close to the sun... Also, you could be heading right towards the fleet that's charging you and you can't see them because of the level of zoom.... and you can't see two inches in front of your face.
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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The whole idea for my first Timewarp ship stemmed from my memories of the planet killing me in SC1 and SC2. I would be more amenable to handicapping the AI so that it's unaware of an off-screen planet too. >:-)
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Auric
Guest
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Besides, if you can near miss the planet many times you can be considered as an expert pilot.
When fighting either Ur-Quan at SC2 early stages, I use an Eluder which is fast & could crash any time. I manage to swing away in time mostly. But I crash some time too.
As for asteroids. they saved me as many times as they caused me problems. Save by the Dreadnaught Fusion hitting it instead of me. Problems by it blocking my way & got shot from behind by the enemy.
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