The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 08, 2024, 07:10:14 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Feature Request: planet collision computer
« previous next »
Pages: [1] Print
Author Topic: Feature Request: planet collision computer  (Read 2705 times)
Dave Morse
Guest


Email
Feature Request: planet collision computer
« on: February 26, 2003, 11:43:41 pm »

As we know, because of the way the camera works, its not always possible to tell when you're going to have a crippling collision with the planet.

If a blinkenlight sounded when a ship was on a collision course, then you could take evasive action.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Feature Request: planet collision computer
« Reply #1 on: February 26, 2003, 11:47:49 pm »

A bit similar to what was discussed i nthis thread perhaps...

http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1046092638

bout halfway through youäll get to the planet indicator a la timewarp
Logged

What's up doc?
Mormont
*Smell* controller
****
Offline Offline

Posts: 253


I love YaBB 1G - SP1!


View Profile
Re: Feature Request: planet collision computer
« Reply #2 on: February 27, 2003, 05:54:19 pm »

I used to want one, but after some thought and playing I've decided part of the fun is the unpredictability.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Feature Request: planet collision computer
« Reply #3 on: February 27, 2003, 06:12:30 pm »

Yay! another one for unpredictability!
Logged

What's up doc?
Chad
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 201


PNF Webmaster


View Profile WWW
Re: Feature Request: planet collision computer
« Reply #4 on: February 27, 2003, 10:12:50 pm »

I think it might be a good idea for timewarp or a sequel (every sequel must have new features  Wink ) but I really don't see a "need" for this.  If someone wants to add it as an option, by all means, but I won't be using it...  

Half the fun is crashing into a planet at high speed when you least expect it.  Its just a game... random, amusing stuff it great!  Tongue
Logged

"...Dogar And Kazon Clack Their Mandibles Against One Another And Snicker With Amusement."
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Feature Request: planet collision computer
« Reply #5 on: February 27, 2003, 10:18:52 pm »

In the end I come down on the side of no explicit warning.

Maybe a little more margin so you have a little time to react - but no more interface items.

Speaking of margins - and a bug I WOULD like fixed... could we have the solar system zoom out before you get right to the freaking edge? It's annoying to not be able to see where the planet you want to mine next is just because you happened to loop a little too close to the sun... Also, you could be heading right towards the fleet that's charging you and you can't see them because of the level of zoom.... and you can't see two inches in front of your face.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Feature Request: planet collision computer.
« Reply #6 on: February 28, 2003, 01:19:24 am »

It strikes me as a very Traddash thing rally. Zipping around jollily and suddenly going boom! another example of great slapstick humor!
Logged

What's up doc?
Culture20
Enlightened
*****
Offline Offline

Posts: 917


Thraddash Flower Child


View Profile
Re: Feature Request: planet collision computer
« Reply #7 on: February 28, 2003, 02:22:20 am »

The whole idea for my first Timewarp ship stemmed from my memories of the planet killing me in SC1 and SC2.  I would be more amenable to handicapping the AI so that it's unaware of an off-screen planet too.  >:-)
Logged
Auric
Guest


Email
Re: Feature Request: planet collision computer
« Reply #8 on: February 28, 2003, 05:30:55 am »

Besides, if you can near miss the planet many times you can be considered as an expert pilot.

When fighting either Ur-Quan at SC2 early stages, I use an Eluder which is fast & could crash any time. I manage to swing away in time mostly. But I crash some time too.   Tongue

As for asteroids. they saved me as many times as they caused me problems. Save by the Dreadnaught Fusion hitting it instead of me. Problems by it blocking my way & got shot from behind by the enemy.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!