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|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Bug Report from Surface--
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Author Topic: Bug Report from Surface--  (Read 2716 times)
Starbork
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Bug Report from Surface--
« on: December 02, 2002, 12:04:57 am »

1.) Using default graphics, windowed mode is is "empty".  Workaround is fullscreen or using opengl.
AMD k62, 192RAM, win98se.  ATI Rage128, dx8.1.  Attach dxdiag.txt?

2.) Earthling ship color pulse is very slow in Roster, though f/r remains high.

3.) Game settings: Setting the sound to "off" makes a boink, setting to "on" doesn't. Seems the opposite would be more intuitive.  3D0 version check?

5.) Lander "Report" text pages have green dots.

6.) Harvesting: When choosing a landing site, the cursor stays black, making it hard to see on dark planet surface areas.

7.) Starmap: expanding spheres of influence circles look cut off, choppy.

8.) Lander shots are being blocked by earthquake rings.  3D0 version check?
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meep-eep
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Re: Bug Report from Surface--
« Reply #1 on: December 02, 2002, 06:29:30 pm »

Quote
2.) Earthling ship color pulse is very slow in Roster, though f/r remains high.

That's original and probably intentional.

The rest, we will check out.
(no point 4) btw? Smiley )
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Starbork
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Re: Bug Report from Surface--
« Reply #2 on: December 02, 2002, 11:51:56 pm »

Cool-- In fact ALL carried vessels seem to be color-cycling very slowly from Roster area-- it seems slower than I remember...

But!  I have secured an original PC copy of SC2 on CDROM; I'll try to get it functioning this week for version checking.  I know, 3DO first Smiley  If there's anything that needs to be checked/verified in the PC version, please consider me a resource for that.

Point 4 was originally a text/voice mismatch.  I forgot to change the numbers when pasting into the post.  d'oh.

-Starbork
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