Pages: [1]
|
|
|
Author
|
Topic: Boybaboy's programming corner (Read 3801 times)
|
boybaboy
Zebranky food
Offline
Posts: 9
|
hi all.
welcome to my programmer's corner in this topic i will be posting my source code modifications plus a compiled uqm-debug.exe
=============================================== MOD #1: AN INVINCIBLE SHIP ===============================================
http://www.solidfiles.com/d/de1ed45ffd/uqm.zip (2 MB)
what it does: nothing else is changed except that the boring human earthling ship is now a super invincible androsynth ship. in full game u get an androsynth instead of an earthling and the starbase also builds androsynth instead of earthling
stats: max crew, max energy, same energy regen weapon - bubbles costs zero and deals 200 damage and doesnt disappear while bubble is active, the ship cannot be destroyed special - same old comet
why this is needed:
memory hacks doesnt make u invincible and killing samatra is still a pain. this mod androsynth can kill any number of ships just by sitting there and the bubbles chase the enemy around plus u dont get any friendly fire with bubbles besides, full game doesnt let u use an androsynth anyway
what did i modify:
same old source code from uqm-0.7.0-source.tar except i replaced uqm-0.7.0\src\uqm\ships\human folder with my own modified human folder which is also included in the ZIP file
|
|
|
Logged
|
|
|
|
boybaboy
Zebranky food
Offline
Posts: 9
|
=============================================== MOD #2: EVERYTHING U NEED ===============================================
http://www.solidfiles.com/d/df8d8fdb70/uqm2.zip (2MB)
this mod is the same uqm except for the following mods:
1: u get the same invincible androsynth ship as MOD #1 2. when u start the game u got all that u need:
- all planetary lander upgrades - 4 highelf fuel sys , 4 cargobay, 4 crew pods - all thrusters and turning jets - 810 fuel 200 crew
still zero credits and resource units but u dont even need to talk to melnorme to finish the game coz u have enough fuel and firepower and lander upgrades
just start a new game and no more resource mining coz its got all u need
|
|
|
Logged
|
|
|
|
Defender
Enlightened
Offline
Gender:
Posts: 817
|
mod request ... Chenjesu in your fleet? Not Chmmr.
|
|
|
Logged
|
|
|
|
|
Defender
Enlightened
Offline
Gender:
Posts: 817
|
thank you...love these mods. i do have some crazy ideas for you...in your spare time if you want.
do you know about the extended edition mod? : http://www.submedia.net/uqm/
i was wondering how hard it would be to incorporate these into the current source:
1 - Shooting the tractors on the moon makes them explode. They still provide zero bio data, though (Bugzilla Bug #503)
2 - No longer possible to encounter random Ur-Quan ships in the Zoq-Fot-Pik home system, like their dialogs say (Bugzilla Bug #759)
3 - If the player ventures out into Hyperspace without rescuing the starbase first, the Probes he encounters are much tougher
4 - Add a "dead" slave-shielded world and starbase @ Beta Ophiuchi I (047.9:887.5)
5 - Can explore a defunct Mother Ark the old Mrnmhrrm sphere of influence (Eta Bootis III-A, 067.2:286.3)
6 - Can discover a defunct Precursor starbase @ Alpha Centauri
7 - Liberate Fwiffo! When the Spathi bug out and hide under their slave shield, they take all their ships in your escort fleet with them
8 - Destroyed Zoq-Fot-Pik colony worlds (Delta Cassiopeiae I, 387.5:514.5) (Gamma Carinae I-B, 358.3:547.9)
9 - Starbases around all homeworlds
10 - Add a Syreen sphere-of-influence after rescuing their ships
11 - Add a Chmmr sphere-of-influence after finishing "The Process"
12 - Destroyed Ur-Quan(*) / Kohr-Ah(+) starbases + Beta Reticuli (702.0 : 529.1) * Metis (570.8 : 460.4) * Gamma Cancri (500.6 : 501.1) * Alpha Lentilis (462.5 : 600.0) + Theta Chamaeleonis (514.5 : 695. + Antares (647.9 : 754.1)
ive always liked these features and enhancements and would love to see them as an addon or mod.
thanks for your time and carry on with your modding.
|
|
|
Logged
|
|
|
|
boybaboy
Zebranky food
Offline
Posts: 9
|
==================================================== MOD #4 QUASISPACE IS NOW EASIER TO USE ====================================================
modified the files: plandata.c and hyper.h
qusispace portals are now more or less a representation of the hyperspace map original portal locations arent modified but i added an extra one for BETELGEUSE also moving the cursor to the portals now shows u the nearby relevant system
http://www.solidfiles.com/d/c793c3bd06/uqm4.zip (4MB)
this ZIP contains the source code and uqm-debug.exe - compiled from original with quasispace modification only uqm-debug-super.exe - compiled from original with quasispace modification plus MOD #2 (androsynth super ship and starting a new game gives all lander upgrades, fuel, modules etc)
|
|
|
Logged
|
|
|
|
boybaboy
Zebranky food
Offline
Posts: 9
|
==================================================== MOD #5 LOTSA STUFF ====================================================
what this mod contains:
1. STARMAP is easier to use !
RED STARS - systems which is part of the story YELLOW STARS - rainbow planets WHITE STARS - doesnt need to be visited
2. Changed the planet types which can be found in the universe: deleted the trashy planets including gas giants
OOLITE_WORLD */ YTTRIC_WORLD */ TREASURE_WORLD */ METAL_WORLD */ RADIOACTIVE_WORLD */ PELLUCID_WORLD */ AURIC_WORLD */ SAPPHIRE_WORLD */ RUBY_WORLD */
3. Normal planets now always has biological critters
4. Planet lander has capacity increased to 250 (up from 50)
5. Starting a new game gives u an Androsynth, URQUAN, KOHRAH and a CHMMR also starting a new game lets u build an URQUAN, KOHRAH and CHMMR in starbase only if u start a new game
6. At the end of every single battle, crew is reset. If ur flagship is defeated u dont lose the game, u simply exit the battle. If u get defeated in an allied starship, u cannot use it again this battle so u need to select a new ship. after the battle, u can use the defeated ship again
7. MOD #1,#2,#4 - lander upgrades/ super androsynth and easier quasispace
SOURCE and compiled uqm-debug.exe included http://www.solidfiles.com/d/c045b628b4/uqm5.zip (2MB) (Click the "direct download link"and NOT the big green download button)
P.S. report bugs by posting in this thread coz i havent yet played the whole game from start to finish in this new mod
|
|
|
Logged
|
|
|
|
boybaboy
Zebranky food
Offline
Posts: 9
|
=============================================== MOD #6: STABLE VERSION ===============================================
this is a fully playtested version of UQM
+++++++++++++++++++++++++++++++++ bug fixes from previous versions: +++++++++++++++++++++++++++++++++
found a bug which causes the game to hang when using super androsynth fix: removed super androsynth altogether
found a bug when the game cannot be completed bcoz of changing the star colors messed up the item locations fix: modified items to be always on PLANET 1 for the following: dead androsynth planet, taalo shield, sylandro home, utwig bomb syreen vault and urquan wreck the following items stays unmodified: syreen base, chmmr home and samatra
+++++++++++++++++++++++++++++++++ FULL LIST OF FEATURES : +++++++++++++++++++++++++++++++++
1. STARMAP is easier to use !
RED STARS - systems which is part of the story YELLOW STARS - rainbow planets WHITE STARS - doesnt need to be visited
2. QUASISPACE is easier to use !
qusispace portals are now more or less a representation of the hyperspace map original portal locations arent modified but i added an extra one for BETELGEUSE also moving the cursor to the portals now shows u the nearby relevant system
2. Changed the planet types which can be found in the universe: deleted the trashy planets including gas giants. these are the only planets to be found now:
OOLITE_WORLD YTTRIC_WORLD TREASURE_WORLD METAL_WORLD RADIOACTIVE_WORLD PELLUCID_WORLD AURIC_WORLD SAPPHIRE_WORLD RUBY_WORLD
3. All items and relevant planets are now always in PLANET 1 except for the following: syreen base, chmmr home and samatra
4. Normal planets now always has biological critters
5. Planet lander has capacity increased to 250 (up from 50)
6. YOU CAN LOSE A BATTLE BUT YOU NEVER LOSE A SHIP
At the end of every single battle, crew and ship is reset. If ur flagship is defeated u dont lose the game, u simply exit the battle If u get defeated in an allied starship, its crew is reset and YOU CAN SELECT IT immediately to do the same battle or pick another ship
7. changed ARILOU ship to CHENJESU and DRUDGE ship to MMRHRM
this is to enable the player to use CHENJESU and MMRHRM in full game coz they are the original alliance ships NOTE: super melee also reflects these changes
arilou and drudge ship are to my opinion crappy side effect of this change is that drudge and arilou ships can no longer be seen patrolling and u dont see their sphere of influence but all normal events remain unchanged
8. starting a new game give u perks:
- all planetary lander upgrades - 8 highelf fuel sys , 4 cargobay, 4 crew pods - all thrusters and turning jets - 810 fuel 200 crew - u get the following 9 ships:
earthling CHMMR_SHIP, URQUAN and KOHR-AH ILWRATH, CHENJESU,MMRHRM THRADDASH and MELNORME
NOTE: the ships u can build in the starbase remained unchanged so if u scrap these ships u lose them forever anyway u dont lose these ships even if u get defeated hint: invisible ilwrath against samatra
SOURCE and compiled uqm-debug.exe included http://www.solidfiles.com/d/36d4f86580/uqm6.zip (2MB) (Click the "direct download link"and NOT the big green download button)
* * * * *
|
|
|
Logged
|
|
|
|
CelticMinstrel
Enlightened
Offline
Posts: 522
|
2, 5, and 6 are terrible, and I don't even understand what mod #4 changed... "easier quasispace" doesn't really explain much.
|
|
|
Logged
|
|
|
|
|
danzibr
*Many bubbles*
Offline
Posts: 109
|
Haha, these mods are freakin' sweet. I'd love to try them out when I get the time.
|
|
|
Logged
|
|
|
|
|
|
boybaboy
Zebranky food
Offline
Posts: 9
|
MOD #7 FOR BEGINNERS
ive been playing other games but suddenly i found myself playing UQM again. I made this simple mod which can be enjoyed by beginners. no need to look up online guides and maps coz u can easily see where to go next, just follow the red systems
1. MAP CHANGES easier to use hyperspace and quasispace and almost all items are moved to planet 1 red system - part of the story, yellow system - contains rainbow world
2. SHIP CHANGES arilou changed to chenjesu, druuge changed to androsyn
3. BATTLE CHANGES if u lose a ship, the ship is regenerated and can be selected to fight again
4. NEW GAME CHANGES starting a new game gives u all melnorme tech and allied ships
SOURCE and compiled uqm-debug.exe included http://www.solidfiles.com/d/f198bcab87/uqm7.zip (2MB) (Click the "direct download link"and NOT the big green download button)
|
|
|
Logged
|
|
|
|
Pages: [1]
|
|
|
|
|