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| | |-+  The 'missing bits' of dialogue in UQM 0.7.0
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Author Topic: The 'missing bits' of dialogue in UQM 0.7.0  (Read 1922 times)
Tamnosynth
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The 'missing bits' of dialogue in UQM 0.7.0
« on: July 16, 2014, 01:53:40 pm »

Not quite sure this counts as a technical issue, but never mind...

I've read that UQM 0.7.0 reinstates some of the missing text from the PC version, such as the Mycon homeworld dialogue (without voices, obviously).

I've been playing through it specifically to check on this (while gleefully selling crew to the Druuge for fuel  Grin). However, I can't get the Mycon info to appear.

Everything works up until Talana organises the ambush. When I go to Beta Brahe, I do get a dialogue option to tell them about Organon. However, the Mycon simply responds with 'This is a special place. You must go now.'

I think this is when it's supposed to give the voiceless 'this is not the source' line and coordinates instead, but I'm not 100% sure.

Am I supposed to disable voice acting in order for it to appear?

If so... er... how do I do this? I can't seem to find any 'disable voice acting' option in Setup - just a volume control for speech. At zero, the Mycon text doesn't change.

(BTW, let me cast another vote in favour of having this important text appear even if voices are enabled.)
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CelticMinstrel
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Re: The 'missing bits' of dialogue in UQM 0.7.0
« Reply #1 on: July 16, 2014, 08:45:43 pm »

I believe the voice pack actually overrides the script with its own version, so that might be why it won't work?
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